forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			118 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <map>
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#include <memory>
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#include <string>
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#include "Common/Config/Enums.h"
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#include "Common/Config/Layer.h"
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#include "Common/Config/Section.h"
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namespace Config
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{
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struct ConfigLocation
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{
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  System system;
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  std::string section;
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  std::string key;
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  bool operator==(const ConfigLocation& other) const;
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  bool operator!=(const ConfigLocation& other) const;
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  bool operator<(const ConfigLocation& other) const;
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};
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template <typename T>
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struct ConfigInfo
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{
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  ConfigLocation location;
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  T default_value;
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};
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using Layers = std::map<LayerType, std::unique_ptr<Layer>>;
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using ConfigChangedCallback = std::function<void()>;
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// Common function used for getting configuration
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Section* GetOrCreateSection(System system, const std::string& section_name);
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// Layer management
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Layers* GetLayers();
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void AddLayer(std::unique_ptr<Layer> layer);
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void AddLayer(std::unique_ptr<ConfigLayerLoader> loader);
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Layer* GetLayer(LayerType layer);
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void RemoveLayer(LayerType layer);
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bool LayerExists(LayerType layer);
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void AddConfigChangedCallback(ConfigChangedCallback func);
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void InvokeConfigChangedCallbacks();
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// Explicit load and save of layers
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void Load();
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void Save();
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void Init();
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void Shutdown();
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void ClearCurrentRunLayer();
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const std::string& GetSystemName(System system);
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System GetSystemFromName(const std::string& system);
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const std::string& GetLayerName(LayerType layer);
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LayerType GetActiveLayerForConfig(const ConfigLocation&);
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template <typename T>
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T Get(LayerType layer, const ConfigInfo<T>& info)
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{
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  return GetLayer(layer)->Get(info);
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}
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template <typename T>
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T Get(const ConfigInfo<T>& info)
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{
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  return Get(LayerType::Meta, info);
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}
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template <typename T>
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T GetBase(const ConfigInfo<T>& info)
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{
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  return Get(LayerType::Base, info);
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}
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template <typename T>
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LayerType GetActiveLayerForConfig(const ConfigInfo<T>& info)
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{
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  return GetActiveLayerForConfig(info.location);
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}
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template <typename T>
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void Set(LayerType layer, const ConfigInfo<T>& info, const T& value)
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{
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  GetLayer(layer)->Set(info, value);
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  InvokeConfigChangedCallbacks();
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}
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template <typename T>
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void SetBase(const ConfigInfo<T>& info, const T& value)
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{
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  Set<T>(LayerType::Base, info, value);
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}
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template <typename T>
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void SetCurrent(const ConfigInfo<T>& info, const T& value)
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{
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  Set<T>(LayerType::CurrentRun, info, value);
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}
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template <typename T>
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void SetBaseOrCurrent(const ConfigInfo<T>& info, const T& value)
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{
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  if (GetActiveLayerForConfig(info) == LayerType::Base)
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    Set<T>(LayerType::Base, info, value);
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  else
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    Set<T>(LayerType::CurrentRun, info, value);
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}
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}
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