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387aba7a6c27232a164179d30366d7dfc57b0ba1
dolphin
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Jordan Woyak
387aba7a6c
Hopefully fixed "RendererHasFocus()" on windows. Input should work again.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5359
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 20:02:48 +00:00
..
Plugin_DSP_HLE
neXus' patch for z:tp intro music
2010-04-10 05:04:51 +00:00
Plugin_DSP_LLE
DSP LLE Jit, joined work with XK and skidu.
2010-04-07 15:04:45 +00:00
Plugin_GCPad
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
Plugin_GCPadNew
Hopefully fixed "RendererHasFocus()" on windows. Input should work again.
2010-04-13 20:02:48 +00:00
Plugin_nJoy_SDL
Falcon4ever prefers to keep a standalone code copy of nJoy in repository.
2010-02-03 02:54:31 +00:00
Plugin_VideoDX9
Make "Start in Fullscreen" work with the DX9 plugin. Also a partial fix to the problem with Windows not saving the window size correctly when not rendering to main.
2010-04-13 02:12:09 +00:00
Plugin_VideoOGL
Fixes wxGL, so it draws correctly in OSX, so Draw to Main works if enabled in OSX. Disabled, it creates a window but with no titlebar
2010-04-12 02:35:59 +00:00
Plugin_VideoSoftware
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
Plugin_Wiimote
Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.
2010-04-13 05:15:38 +00:00
Plugin_WiimoteNew
Hopefully fixed "RendererHasFocus()" on windows. Input should work again.
2010-04-13 20:02:48 +00:00