forked from dolphin-emu/dolphin
		
	using it as a constant in several places. Saves a few bytes and the time it takes to recompile a bunch of files whenever svnversion twitches. Using the SVN version string as an integer is not portable as the Unix svnversion always includes e.g. the "M" suffix for a modified tree. Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp as I don't really understand how _T() and the %hs format string work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			522 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			522 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "main.h"
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#include "VideoConfig.h"
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#include "IniFile.h"
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#include "Setup.h"
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//#include "Render.h"
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#if defined(_WIN32)
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#include "Win32.h"
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#else
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struct RECT
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{
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    int left, top;
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    int right, bottom;
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};
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#endif
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#include "GLUtil.h"
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// Handles OpenGL and the window
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// Window dimensions.
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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#ifndef _WIN32
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GLWindow GLWin;
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#endif
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#if defined(_WIN32)
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static HDC hDC = NULL;       // Private GDI Device Context
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static HGLRC hRC = NULL;       // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#endif
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void OpenGL_SwapBuffers()
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{
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#if defined(USE_WX) && USE_WX
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    GLWin.glCanvas->SwapBuffers();
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#elif defined(_WIN32)
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    SwapBuffers(hDC);
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#elif defined(HAVE_X11) && HAVE_X11
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    glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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u32 OpenGL_GetBackbufferWidth() 
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{
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    return s_backbuffer_width;
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}
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u32 OpenGL_GetBackbufferHeight() 
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{
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    return s_backbuffer_height;
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if defined(USE_WX) && USE_WX
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    GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(_WIN32)
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	// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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    SetWindowTextA(EmuWindow::GetWnd(), text);
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#elif defined(HAVE_X11) && HAVE_X11 // GLX
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    /**
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    * Tell X to ask the window manager to set the window title. (X
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    * itself doesn't provide window title functionality.)
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    */
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    XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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// =======================================================================================
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// Draw messages on top of the screen
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// ------------------
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unsigned int Callback_PeekMessages()
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{
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#ifdef _WIN32
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    // TODO: peekmessage
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    MSG msg;
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    while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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    {
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        if (msg.message == WM_QUIT)
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            return FALSE;
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        TranslateMessage(&msg);
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        DispatchMessage(&msg);
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    }
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    return TRUE;
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#else
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    return FALSE;
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#endif
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}
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// Show the current FPS
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void UpdateFPSDisplay(const char *text)
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{
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    char temp[512];
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    sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
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    OpenGL_SetWindowText(temp);
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}
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// =========================
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// =======================================================================================
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// Create rendering window.
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//		Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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// ------------------
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
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{
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	int xPos, yPos;
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	g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
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	#if defined(_WIN32)
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		EmuWindow::SetSize(_twidth, _theight);
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	#endif
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	// ----------------------------
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	// ---------------------------------------------------------------------------------------
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	// Control window size and picture scaling
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	// ------------------
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    s_backbuffer_width = _twidth;
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    s_backbuffer_height = _theight;
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    g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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    g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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#if defined(USE_WX) && USE_WX
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    int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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    wxSize size(_twidth, _theight);
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    if ( g_VideoInitialize.pWindowHandle == NULL) {
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        GLWin.frame = new wxFrame((wxWindow *)NULL,
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                                  -1, _("Dolphin"), wxPoint(50,50), size);
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    } else {
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        GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
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                                  -1, _("Dolphin"), wxPoint(50,50), size);
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    }
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    GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
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                                    wxPoint(0,0), size, wxSUNKEN_BORDER);
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    GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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    GLWin.frame->Show(TRUE);
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    GLWin.glCanvas->Show(TRUE);
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    GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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#elif defined(_WIN32)
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	// ---------------------------------------------------------------------------------------
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	// Create rendering window in Windows
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	// ----------------------
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	g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
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	// Show the window
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	EmuWindow::Show();
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	if (g_VideoInitialize.pWindowHandle == NULL)
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	{
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		g_VideoInitialize.pSysMessage("failed to create window");
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		return false;
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	}
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    GLuint      PixelFormat;            // Holds The Results After Searching For A Match
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    DWORD       dwExStyle;              // Window Extended Style
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    DWORD       dwStyle;                // Window Style
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    RECT rcdesktop;
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    GetWindowRect(GetDesktopWindow(), &rcdesktop);
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	dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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	dwStyle = WS_OVERLAPPEDWINDOW;
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    RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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    AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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    int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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    int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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    // EmuWindow::GetWnd() is either the new child window or the new separate window
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	SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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    PIXELFORMATDESCRIPTOR pfd =              // pfd Tells Windows How We Want Things To Be
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    {
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        sizeof(PIXELFORMATDESCRIPTOR),              // Size Of This Pixel Format Descriptor
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        1,                                          // Version Number
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        PFD_DRAW_TO_WINDOW |                        // Format Must Support Window
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        PFD_SUPPORT_OPENGL |                        // Format Must Support OpenGL
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        PFD_DOUBLEBUFFER,                           // Must Support Double Buffering
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        PFD_TYPE_RGBA,                              // Request An RGBA Format
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        32,                                         // Select Our Color Depth
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        0, 0, 0, 0, 0, 0,                           // Color Bits Ignored
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        0,                                          // 8bit Alpha Buffer
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        0,                                          // Shift Bit Ignored
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        0,                                          // No Accumulation Buffer
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        0, 0, 0, 0,                                 // Accumulation Bits Ignored
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        24,                                         // 24Bit Z-Buffer (Depth Buffer)  
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        8,                                          // 8bit Stencil Buffer
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        0,                                          // No Auxiliary Buffer
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        PFD_MAIN_PLANE,                             // Main Drawing Layer
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        0,                                          // Reserved
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        0, 0, 0                                     // Layer Masks Ignored
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    };
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    if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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		PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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        return false;
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    }
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    if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
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        PanicAlert("(2) Can't find a suitable PixelFormat.");
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        return false;
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    }
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    if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
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		PanicAlert("(3) Can't set the PixelFormat.");
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        return false;
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    }
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    if (!(hRC = wglCreateContext(hDC))) {
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		PanicAlert("(4) Can't create an OpenGL rendering context.");
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        return false;
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    }
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	// --------------------------------------
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#elif defined(HAVE_X11) && HAVE_X11
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    XVisualInfo *vi;
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    Colormap cmap;
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    int glxMajorVersion, glxMinorVersion;
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    Atom wmDelete;
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    // attributes for a single buffered visual in RGBA format with at least
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    // 8 bits per color and a 24 bit depth buffer
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    int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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                         GLX_GREEN_SIZE, 8,
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                         GLX_BLUE_SIZE, 8,
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                         GLX_DEPTH_SIZE, 24,
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                         None};
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    // attributes for a double buffered visual in RGBA format with at least
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    // 8 bits per color and a 24 bit depth buffer
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    int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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                          GLX_RED_SIZE, 8,
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                          GLX_GREEN_SIZE, 8,
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                          GLX_BLUE_SIZE, 8,
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                          GLX_DEPTH_SIZE, 24,
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                          GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
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	int attrListDefault[] = {
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		GLX_RGBA,
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		GLX_RED_SIZE, 1,
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		GLX_GREEN_SIZE, 1,
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		GLX_BLUE_SIZE, 1,
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		GLX_DOUBLEBUFFER,
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		GLX_DEPTH_SIZE, 1,
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		None };
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	GLWin.dpy = XOpenDisplay(0);
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	GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
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	g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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	GLWin.screen = DefaultScreen(GLWin.dpy);
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    /* get an appropriate visual */
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    vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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    if (vi == NULL)
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	{
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        vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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		if (vi != NULL)
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		{
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			ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
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		}
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		else
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		{
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			vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
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			if (vi == NULL)
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			{
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				ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
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				exit(0);
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			}
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		}
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    }
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    else
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        NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
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	glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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	NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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	// Create a GLX context.
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	GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
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	if(!GLWin.ctx)
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	{
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		PanicAlert("Couldn't Create GLX context.Quit");
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		exit(0); // TODO: Don't bring down entire Emu
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	}
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	if (GLWin.parent == 0)
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		GLWin.parent = RootWindow(GLWin.dpy, vi->screen);
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	// Create a color map.
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	cmap = XCreateColormap(GLWin.dpy, GLWin.parent, vi->visual, AllocNone);
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	GLWin.attr.colormap = cmap;
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	GLWin.attr.border_pixel = 0;
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	XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
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	// create a window in window mode
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	GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
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		StructureNotifyMask  | ResizeRedirectMask;
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	GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
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			xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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			CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
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	// only set window title and handle wm_delete_events if in windowed mode
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	wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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	XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
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	XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
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			"GPU", None, NULL, 0, NULL);
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	XMapRaised(GLWin.dpy, GLWin.win);
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	g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
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#endif
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	return true;
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}
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bool OpenGL_MakeCurrent()
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{
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#if defined(USE_WX) && USE_WX
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    GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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#elif defined(_WIN32)
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    if (!wglMakeCurrent(hDC,hRC)) {
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        PanicAlert("(5) Can't Activate The GL Rendering Context.");
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        return false;
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    }
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#elif defined(HAVE_X11) && HAVE_X11
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    Window winDummy;
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    unsigned int borderDummy;
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    // connect the glx-context to the window
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    glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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    XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
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                 &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
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    NOTICE_LOG(VIDEO, "GLWin Depth %d", GLWin.depth)
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        if (glXIsDirect(GLWin.dpy, GLWin.ctx)) {
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            NOTICE_LOG(VIDEO, "detected direct rendering");
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        } else {
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         ERROR_LOG(VIDEO, "no Direct Rendering possible!");
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        }
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    // better for pad plugin key input (thc)
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    XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | KeyReleaseMask |
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        StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask );
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#endif
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	return true;
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}
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// Update window width, size and etc. Called from Render.cpp
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void OpenGL_Update()
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{
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#if defined(USE_WX) && USE_WX
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    RECT rcWindow = {0};
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    rcWindow.right = GLWin.width;
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    rcWindow.bottom = GLWin.height;
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						|
    
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    // TODO fill in
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#elif defined(_WIN32)
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	RECT rcWindow;
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	if (!EmuWindow::GetParentWnd())
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	{
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		// We are not rendering to a child window - use client size.
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		GetClientRect(EmuWindow::GetWnd(), &rcWindow);
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	}
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	else
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	{
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		// We are rendering to a child window - use parent size.
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		GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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	}
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						|
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						|
	// ---------------------------------------------------------------------------------------
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						|
	// Get the new window width and height
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						|
	// ------------------
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						|
	// See below for documentation
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						|
	// ------------------
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						|
    int width = rcWindow.right - rcWindow.left;
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    int height = rcWindow.bottom - rcWindow.top;
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	// If we are rendering to a child window
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						|
	if (EmuWindow::GetParentWnd() != 0)
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		::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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    s_backbuffer_width = width;
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						|
    s_backbuffer_height = height;
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						|
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						|
#elif defined(HAVE_X11) && HAVE_X11
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    // We just check all of our events here
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						|
    XEvent event;
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						|
    int num_events;
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						|
    for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
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        XNextEvent(GLWin.dpy, &event);
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						|
        switch(event.type) {
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						|
            case ConfigureNotify:
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                Window winDummy;
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                unsigned int borderDummy;
 | 
						|
                XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
 | 
						|
                             &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
 | 
						|
                s_backbuffer_width = GLWin.width;
 | 
						|
                s_backbuffer_height = GLWin.height;
 | 
						|
                break;
 | 
						|
            case ClientMessage:
 | 
						|
                if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
 | 
						|
                    g_VideoInitialize.pCoreMessage(WM_USER_STOP);
 | 
						|
				if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
 | 
						|
					XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
 | 
						|
							event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
 | 
						|
                return;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                break;
 | 
						|
            }
 | 
						|
	}
 | 
						|
	return;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Close plugin
 | 
						|
void OpenGL_Shutdown()
 | 
						|
{
 | 
						|
#if defined(USE_WX) && USE_WX
 | 
						|
	delete GLWin.glCanvas;
 | 
						|
	delete GLWin.frame;
 | 
						|
#elif defined(_WIN32)
 | 
						|
	if (hRC)                                            // Do We Have A Rendering Context?
 | 
						|
	{
 | 
						|
		if (!wglMakeCurrent(NULL,NULL))                 // Are We Able To Release The DC And RC Contexts?
 | 
						|
		{
 | 
						|
			// [F|RES]: if this fails i dont see the message box and
 | 
						|
			// cant get out of the modal state so i disable it.
 | 
						|
			// This function fails only if i render to main window
 | 
						|
			// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
 | 
						|
		}
 | 
						|
 | 
						|
		if (!wglDeleteContext(hRC))                     // Are We Able To Delete The RC?
 | 
						|
		{
 | 
						|
			ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
 | 
						|
		}
 | 
						|
		hRC = NULL;                                       // Set RC To NULL
 | 
						|
	}
 | 
						|
 | 
						|
	if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))      // Are We Able To Release The DC
 | 
						|
	{
 | 
						|
		ERROR_LOG(VIDEO, "Release Device Context Failed.");
 | 
						|
		hDC = NULL;                                       // Set DC To NULL
 | 
						|
	}
 | 
						|
#elif defined(HAVE_X11) && HAVE_X11
 | 
						|
	if (GLWin.ctx)
 | 
						|
	{
 | 
						|
		if (!glXMakeCurrent(GLWin.dpy, None, NULL))
 | 
						|
		{
 | 
						|
			ERROR_LOG(VIDEO, "Could not release drawing context.\n");
 | 
						|
		}
 | 
						|
		XUnmapWindow(GLWin.dpy, GLWin.win);
 | 
						|
		glXDestroyContext(GLWin.dpy, GLWin.ctx);
 | 
						|
		XCloseDisplay(GLWin.dpy);
 | 
						|
		GLWin.ctx = NULL;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
 | 
						|
{
 | 
						|
	GLint err = glGetError();
 | 
						|
	if (err != GL_NO_ERROR)
 | 
						|
	{
 | 
						|
		ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
 | 
						|
	}
 | 
						|
	return err;
 | 
						|
}
 | 
						|
 | 
						|
void OpenGL_ReportARBProgramError()
 | 
						|
{
 | 
						|
	const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
 | 
						|
	if (pstr != NULL && pstr[0] != 0)
 | 
						|
	{
 | 
						|
		GLint loc = 0;
 | 
						|
		glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
 | 
						|
		ERROR_LOG(VIDEO, "program error at %d: ", loc);
 | 
						|
		ERROR_LOG(VIDEO, (char*)pstr);
 | 
						|
		ERROR_LOG(VIDEO, "");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
 | 
						|
{
 | 
						|
	unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
 | 
						|
	if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
 | 
						|
	{
 | 
						|
		const char *error = "-";
 | 
						|
		switch (fbo_status)
 | 
						|
		{
 | 
						|
			case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:          error = "INCOMPLETE_ATTACHMENT_EXT"; break;
 | 
						|
			case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:  error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
 | 
						|
			case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:          error = "INCOMPLETE_DIMENSIONS_EXT"; break;
 | 
						|
			case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:             error = "INCOMPLETE_FORMATS_EXT"; break;
 | 
						|
			case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:         error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
 | 
						|
			case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:         error = "INCOMPLETE_READ_BUFFER_EXT"; break;
 | 
						|
			case GL_FRAMEBUFFER_UNSUPPORTED_EXT:                    error = "UNSUPPORTED_EXT"; break;
 | 
						|
		}
 | 
						|
		ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 |