forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- python -*- 
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Import('env')
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import sys
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files = [
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	'BPStructs.cpp',
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	'DataReader.cpp',
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	'Globals.cpp',
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	'GLInit.cpp',
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	'main.cpp',
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	'memcpy_amd.cpp',
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	'OpcodeDecoding.cpp',
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#	'OpcodeReaders.cpp', # outdated
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	'PixelShader.cpp',
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	'PixelShaderManager.cpp',
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	'rasterfont.cpp',
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	'Render.cpp',
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	'TextureMngr.cpp',
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	'VertexLoader.cpp',
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	'VertexLoader_Normal.cpp',
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	'VertexShader.cpp',
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	'VertexShaderManager.cpp',
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	'XFB.cpp',
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	'GUI/ConfigDlg.cpp',
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	]
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compileFlags = [
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	'-fPIC',
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	]
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linkFlags = [
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	]
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libs = [
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	'videocommon', 'common', 'GLEW',
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	]
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gfxenv = env.Clone()
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if sys.platform == 'darwin':
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	platform = 'mac'
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	# SDL is currently the only way to get video on Mac OS X.
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	useSDL = True
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        # TODO: clean it up (use incpath and libpath)
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	# Use libraries from MacPorts.
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	compileFlags.append('-I/opt/local/include')
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	linkFlags.append('-L/opt/local/lib')
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	# Use frameworks instead of plain libs, when possible.
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	linkFlags += [
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		'-framework %s' % framework
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		for framework in [ 'OpenGL', 'Cg' ]
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		]
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else:
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	platform = 'linux'
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	# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
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	# instead if you like, by changing the line below.
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	useSDL = False
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        gfxenv.ParseConfig("pkg-config x11 --cflags --libs")
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	# Libraries without pkg-config support.
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	libs += [ 'GL', 'Cg', 'CgGL', 'X11' ]
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if useSDL:                    
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	compileFlags += [ '-DUSE_SDL=1' ]
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gfxenv.Append(
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	CXXFLAGS = compileFlags,
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	)
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gfxenv.SharedLibrary(
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	'../../../../Binary/%s/Plugins/zeroogl.so' % platform,
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	files,
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	LIBS = gfxenv['LIBS'] + libs
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	)
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