forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			138 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #include <vector>
 | |
| 
 | |
| #include "Common/FileUtil.h"
 | |
| #include "Common/IniFile.h"
 | |
| #include "Common/MsgHandler.h"
 | |
| #include "Core/ConfigManager.h"
 | |
| #include "Core/HW/Wiimote.h"
 | |
| #include "InputCommon/ControllerEmu.h"
 | |
| #include "InputCommon/ControllerInterface/ControllerInterface.h"
 | |
| #include "InputCommon/InputConfig.h"
 | |
| 
 | |
| bool InputConfig::LoadConfig(bool isGC)
 | |
| {
 | |
|   IniFile inifile;
 | |
|   bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
 | |
|   std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
 | |
|   std::string profile[MAX_BBMOTES];
 | |
|   std::string path;
 | |
| 
 | |
|   if (SConfig::GetInstance().GetGameID() != "00000000")
 | |
|   {
 | |
|     std::string type;
 | |
|     if (isGC)
 | |
|     {
 | |
|       type = "Pad";
 | |
|       path = "Profiles/GCPad/";
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       type = "Wiimote";
 | |
|       path = "Profiles/Wiimote/";
 | |
|     }
 | |
| 
 | |
|     IniFile game_ini = SConfig::GetInstance().LoadGameIni();
 | |
|     IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
 | |
| 
 | |
|     for (int i = 0; i < 4; i++)
 | |
|     {
 | |
|       if (control_section->Exists(type + "Profile" + num[i]))
 | |
|       {
 | |
|         if (control_section->Get(type + "Profile" + num[i], &profile[i]))
 | |
|         {
 | |
|           if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
 | |
|           {
 | |
|             useProfile[i] = true;
 | |
|           }
 | |
|           else
 | |
|           {
 | |
|             // TODO: PanicAlert shouldn't be used for this.
 | |
|             PanicAlertT("Selected controller profile does not exist");
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
 | |
|   {
 | |
|     int n = 0;
 | |
|     for (auto& controller : m_controllers)
 | |
|     {
 | |
|       // Load settings from ini
 | |
|       if (useProfile[n])
 | |
|       {
 | |
|         IniFile profile_ini;
 | |
|         profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
 | |
|         controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
 | |
|       }
 | |
|       else
 | |
|       {
 | |
|         controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
 | |
|       }
 | |
| 
 | |
|       // Update refs
 | |
|       controller->UpdateReferences(g_controller_interface);
 | |
| 
 | |
|       // Next profile
 | |
|       n++;
 | |
|     }
 | |
|     return true;
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     m_controllers[0]->LoadDefaults(g_controller_interface);
 | |
|     m_controllers[0]->UpdateReferences(g_controller_interface);
 | |
|     return false;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void InputConfig::SaveConfig()
 | |
| {
 | |
|   std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
 | |
| 
 | |
|   IniFile inifile;
 | |
|   inifile.Load(ini_filename);
 | |
| 
 | |
|   for (auto& controller : m_controllers)
 | |
|     controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
 | |
| 
 | |
|   inifile.Save(ini_filename);
 | |
| }
 | |
| 
 | |
| ControllerEmu* InputConfig::GetController(int index)
 | |
| {
 | |
|   return m_controllers.at(index).get();
 | |
| }
 | |
| 
 | |
| void InputConfig::ClearControllers()
 | |
| {
 | |
|   m_controllers.clear();
 | |
| }
 | |
| 
 | |
| bool InputConfig::ControllersNeedToBeCreated() const
 | |
| {
 | |
|   return m_controllers.empty();
 | |
| }
 | |
| 
 | |
| bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
 | |
| {
 | |
|   if (static_cast<size_t>(index) >= m_controllers.size())
 | |
|     return false;
 | |
| 
 | |
|   const auto& controller = m_controllers.at(index).get()->default_device;
 | |
| 
 | |
|   // Filter out anything which obviously not a gamepad
 | |
|   return !((controller.source == "Keyboard")    // OSX IOKit Keyboard/Mouse
 | |
|            || (controller.source == "Quartz")   // OSX Quartz Keyboard/Mouse
 | |
|            || (controller.source == "XInput2")  // Linux and BSD Keyboard/Mouse
 | |
|            || (controller.source == "Android" &&
 | |
|                controller.name == "Touchscreen")  // Android Touchscreen
 | |
|            || (controller.source == "DInput" &&
 | |
|                controller.name == "Keyboard Mouse"));  // Windows Keyboard/Mouse
 | |
| }
 |