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3e08208f42a2a881d91cb9eb5f691feb3e4024c3
dolphin
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Core
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InputCommon
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Glenn Rice
3e08208f42
Linux build fix, code cleanup, and compiler warning removal.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5840
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 01:37:34 +00:00
..
ControllerInterface
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
2010-07-03 08:04:10 +00:00
Configuration.cpp
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
ControllerEmu.cpp
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
2010-06-21 03:12:16 +00:00
ControllerEmu.h
Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension.
2010-07-05 10:46:32 +00:00
DirectInputBase.cpp
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
DirectInputBase.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
GCPadStatus.h
Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
2010-06-13 09:26:00 +00:00
InputCommon.h
(cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change.
2010-06-12 19:58:02 +00:00
InputConfig.cpp
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
2010-07-03 08:04:10 +00:00
InputConfig.h
(cleanup) Delete an awful global variable (g_plugin in ConfigDiag). Rename the Plugin class in InputConfig to InputPlugin, which is better but not ideal.
2010-06-12 18:45:39 +00:00
SConscript
Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension.
2010-07-05 10:46:32 +00:00
SDL_Util.cpp
Hg:
2010-06-09 01:37:08 +00:00
SDL_Util.h
Build GLEW, SDL and zlib as static libraries from Externals as with
2010-06-16 00:07:52 +00:00
UDPWiimote.cpp
Linux build fix, code cleanup, and compiler warning removal.
2010-07-06 01:37:34 +00:00
UDPWiimote.h
Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension.
2010-07-05 10:46:32 +00:00
UDPWrapper.cpp
Linux build fix, code cleanup, and compiler warning removal.
2010-07-06 01:37:34 +00:00
UDPWrapper.h
Linux build fix, code cleanup, and compiler warning removal.
2010-07-06 01:37:34 +00:00
X11InputBase.cpp
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
X11InputBase.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
XInput_Util.cpp
Hg:
2010-06-09 01:37:08 +00:00
XInput_Util.h
Hg:
2010-06-09 01:37:08 +00:00