forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			151 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <cstring>
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| #include <list>
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| #include <map>
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| #include <string>
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| #include <vector>
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| 
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| #include "Common/CommonFuncs.h"
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| #include "Common/CommonTypes.h"
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| #include "Common/StringUtil.h"
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| 
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| struct CaseInsensitiveStringCompare
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| {
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|   bool operator()(const std::string& a, const std::string& b) const
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|   {
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|     return strcasecmp(a.c_str(), b.c_str()) < 0;
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|   }
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| };
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| 
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| class IniFile
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| {
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| public:
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|   class Section
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|   {
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|     friend class IniFile;
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| 
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|   public:
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|     Section() {}
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|     Section(const std::string& _name) : name(_name) {}
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|     bool Exists(const std::string& key) const;
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|     bool Delete(const std::string& key);
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| 
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|     void Set(const std::string& key, const std::string& newValue);
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|     void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
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| 
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|     void Set(const std::string& key, u32 newValue)
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|     {
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|       Set(key, StringFromFormat("0x%08x", newValue));
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|     }
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| 
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|     void Set(const std::string& key, float newValue)
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|     {
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|       Set(key, StringFromFormat("%#.9g", newValue));
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|     }
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| 
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|     void Set(const std::string& key, double newValue)
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|     {
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|       Set(key, StringFromFormat("%#.17g", newValue));
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|     }
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| 
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|     void Set(const std::string& key, int newValue) { Set(key, StringFromInt(newValue)); }
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|     void Set(const std::string& key, bool newValue) { Set(key, StringFromBool(newValue)); }
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|     template <typename T>
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|     void Set(const std::string& key, T newValue, const T defaultValue)
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|     {
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|       if (newValue != defaultValue)
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|         Set(key, newValue);
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|       else
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|         Delete(key);
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|     }
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| 
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|     void Set(const std::string& key, const std::vector<std::string>& newValues);
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| 
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|     bool Get(const std::string& key, std::string* value,
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|              const std::string& defaultValue = NULL_STRING) const;
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|     bool Get(const std::string& key, int* value, int defaultValue = 0) const;
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|     bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
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|     bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
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|     bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
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|     bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
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|     bool Get(const std::string& key, std::vector<std::string>* values) const;
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| 
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|     bool operator<(const Section& other) const { return name < other.name; }
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|   protected:
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|     std::string name;
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| 
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|     std::vector<std::string> keys_order;
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|     std::map<std::string, std::string, CaseInsensitiveStringCompare> values;
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| 
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|     std::vector<std::string> lines;
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|   };
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| 
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|   /**
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|    * Loads sections and keys.
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|    * @param filename filename of the ini file which should be loaded
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|    * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with
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|    * the loaded data (and replaces existing entries). If false, existing data will be erased.
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|    * @warning Using any other operations than "Get*" and "Exists" is untested and will behave
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|    * unexpectedly
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|    * @todo This really is just a hack to support having two levels of gameinis (defaults and
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|    * user-specified) and should eventually be replaced with a less stupid system.
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|    */
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|   bool Load(const std::string& filename, bool keep_current_data = false);
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| 
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|   bool Save(const std::string& filename);
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| 
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|   // Returns true if key exists in section
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|   bool Exists(const std::string& sectionName, const std::string& key) const;
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| 
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|   template <typename T>
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|   bool GetIfExists(const std::string& sectionName, const std::string& key, T* value)
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|   {
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|     if (Exists(sectionName, key))
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|       return GetOrCreateSection(sectionName)->Get(key, value);
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| 
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|     return false;
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|   }
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| 
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|   template <typename T>
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|   bool GetIfExists(const std::string& sectionName, const std::string& key, T* value, T defaultValue)
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|   {
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|     if (Exists(sectionName, key))
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|       return GetOrCreateSection(sectionName)->Get(key, value, defaultValue);
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|     else
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|       *value = defaultValue;
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| 
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|     return false;
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|   }
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| 
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|   bool GetKeys(const std::string& sectionName, std::vector<std::string>* keys) const;
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| 
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|   void SetLines(const std::string& sectionName, const std::vector<std::string>& lines);
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|   bool GetLines(const std::string& sectionName, std::vector<std::string>* lines,
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|                 const bool remove_comments = true) const;
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| 
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|   bool DeleteKey(const std::string& sectionName, const std::string& key);
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|   bool DeleteSection(const std::string& sectionName);
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| 
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|   void SortSections();
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| 
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|   Section* GetOrCreateSection(const std::string& section);
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| 
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|   // This function is related to parsing data from lines of INI files
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|   // It's used outside of IniFile, which is why it is exposed publicly
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|   // In particular it is used in PostProcessing for its configuration
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|   static void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut);
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| 
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| private:
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|   std::list<Section> sections;
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| 
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|   const Section* GetSection(const std::string& section) const;
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|   Section* GetSection(const std::string& section);
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| 
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|   static const std::string& NULL_STRING;
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| };
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