forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			249 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Logging/Log.h"
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#include "Core/Host.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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static Common::Flag s_FifoShuttingDown;
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static volatile struct
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{
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  u32 xfbAddr;
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  u32 fbWidth;
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  u32 fbStride;
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  u32 fbHeight;
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} s_beginFieldArgs;
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void VideoBackendBase::Video_ExitLoop()
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{
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  Fifo::ExitGpuLoop();
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  s_FifoShuttingDown.Set();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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                                        u64 ticks)
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{
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  if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
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  {
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    Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
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    AsyncRequests::Event e;
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    e.time = ticks;
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    e.type = AsyncRequests::Event::SWAP_EVENT;
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    e.swap_event.xfbAddr = xfbAddr;
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    e.swap_event.fbWidth = fbWidth;
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    e.swap_event.fbStride = fbStride;
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    e.swap_event.fbHeight = fbHeight;
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    AsyncRequests::GetInstance()->PushEvent(e, false);
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  }
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}
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u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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  if (!g_ActiveConfig.bEFBAccessEnable)
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  {
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    return 0;
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  }
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  if (type == POKE_COLOR || type == POKE_Z)
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  {
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    AsyncRequests::Event e;
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    e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR :
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                                  AsyncRequests::Event::EFB_POKE_Z;
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    e.time = 0;
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    e.efb_poke.data = InputData;
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    e.efb_poke.x = x;
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    e.efb_poke.y = y;
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    AsyncRequests::GetInstance()->PushEvent(e, false);
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    return 0;
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  }
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  else
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  {
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    AsyncRequests::Event e;
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    u32 result;
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    e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR :
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                                  AsyncRequests::Event::EFB_PEEK_Z;
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    e.time = 0;
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    e.efb_peek.x = x;
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    e.efb_peek.y = y;
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    e.efb_peek.data = &result;
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    AsyncRequests::GetInstance()->PushEvent(e, true);
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    return result;
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  }
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}
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u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
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{
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  if (!g_perf_query->ShouldEmulate())
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  {
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    return 0;
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  }
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  Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);
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  AsyncRequests::Event e;
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  e.time = 0;
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  e.type = AsyncRequests::Event::PERF_QUERY;
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  if (!g_perf_query->IsFlushed())
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    AsyncRequests::GetInstance()->PushEvent(e, true);
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  return g_perf_query->GetQueryResult(type);
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}
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u16 VideoBackendBase::Video_GetBoundingBox(int index)
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{
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  if (!g_ActiveConfig.backend_info.bSupportsBBox)
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    return 0;
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  if (!g_ActiveConfig.bBBoxEnable)
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  {
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    static bool warn_once = true;
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    if (warn_once)
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      ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
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                       "for this game.");
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    warn_once = false;
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    return 0;
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  }
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  Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);
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  AsyncRequests::Event e;
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  u16 result;
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  e.time = 0;
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  e.type = AsyncRequests::Event::BBOX_READ;
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  e.bbox.index = index;
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  e.bbox.data = &result;
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  AsyncRequests::GetInstance()->PushEvent(e, true);
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  return result;
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}
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void VideoBackendBase::ShowConfig(void* parent_handle)
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{
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  if (!m_initialized)
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    InitBackendInfo();
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  Host_ShowVideoConfig(parent_handle, GetDisplayName());
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}
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void VideoBackendBase::InitializeShared()
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{
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  memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
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  memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
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  memset(texMem, 0, TMEM_SIZE);
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  // Do our OSD callbacks
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  OSD::DoCallbacks(OSD::CallbackType::Initialization);
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  // do not initialize again for the config window
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  m_initialized = true;
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  s_FifoShuttingDown.Clear();
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  memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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  m_invalid = false;
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  frameCount = 0;
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  CommandProcessor::Init();
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  Fifo::Init();
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  OpcodeDecoder::Init();
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  PixelEngine::Init();
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  BPInit();
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  VertexLoaderManager::Init();
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  IndexGenerator::Init();
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  VertexShaderManager::Init();
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  GeometryShaderManager::Init();
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  PixelShaderManager::Init();
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  g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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  g_Config.GameIniLoad();
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  g_Config.UpdateProjectionHack();
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  g_Config.VerifyValidity();
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  UpdateActiveConfig();
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  // Notify the core that the video backend is ready
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  Host_Message(WM_USER_CREATE);
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}
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void VideoBackendBase::ShutdownShared()
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{
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  // Do our OSD callbacks
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  OSD::DoCallbacks(OSD::CallbackType::Shutdown);
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  m_initialized = false;
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  Fifo::Shutdown();
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}
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void VideoBackendBase::CleanupShared()
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{
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  VertexLoaderManager::Clear();
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}
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// Run from the CPU thread
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void VideoBackendBase::DoState(PointerWrap& p)
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{
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  bool software = false;
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  p.Do(software);
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  if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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  {
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    // change mode to abort load of incompatible save state.
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    p.SetMode(PointerWrap::MODE_VERIFY);
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  }
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  VideoCommon_DoState(p);
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  p.DoMarker("VideoCommon");
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  p.Do(s_beginFieldArgs);
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  p.DoMarker("VideoBackendBase");
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  // Refresh state.
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  if (p.GetMode() == PointerWrap::MODE_READ)
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  {
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    m_invalid = true;
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    // Clear all caches that touch RAM
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    // (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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    VertexLoaderManager::MarkAllDirty();
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  }
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}
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void VideoBackendBase::CheckInvalidState()
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{
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  if (m_invalid)
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  {
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    m_invalid = false;
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    BPReload();
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    g_texture_cache->Invalidate();
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  }
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}
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