forked from dolphin-emu/dolphin
		
	gcc spams warnings when newlines are not at the end of files. reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			301 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			301 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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/*
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Portions of this file are based off work by Markus Trenkwalder.
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Copyright (c) 2007, 2008 Markus Trenkwalder
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All rights reserved.
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Redistribution and use in source and binary forms, with or without 
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, 
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  this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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  this list of conditions and the following disclaimer in the documentation 
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  and/or other materials provided with the distribution.
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* Neither the name of the library's copyright owner nor the names of its 
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  contributors may be used to endorse or promote products derived from this 
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  software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Clipper.h"
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#include "Rasterizer.h"
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#include "NativeVertexFormat.h"
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#include "XFMemLoader.h"
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#include "BPMemLoader.h"
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#include "Statistics.h"
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#include "VideoConfig.h"
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namespace Clipper
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{
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    void Init()
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    {
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        for (int i = 0; i < 18; ++i)
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            Vertices[i+3] = &ClippedVertices[i];
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    }
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    void SetViewOffset()
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    {
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        m_ViewOffset[0] = xfregs.viewport.xOrig - 342;
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        m_ViewOffset[1] = xfregs.viewport.yOrig - 342;
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        m_ViewOffset[2] = xfregs.viewport.farZ - xfregs.viewport.farZ;
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    }
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    enum {
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	    SKIP_FLAG = -1,
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        CLIP_POS_X_BIT = 0x01,
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	    CLIP_NEG_X_BIT = 0x02,
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	    CLIP_POS_Y_BIT = 0x04,
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	    CLIP_NEG_Y_BIT = 0x08,
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	    CLIP_POS_Z_BIT = 0x10,
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	    CLIP_NEG_Z_BIT = 0x20
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    };
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    static inline int CalcClipMask(OutputVertexData *v)
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    {
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	    int cmask = 0;
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        float* pos = v->projectedPosition;
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	    if (pos[3] - pos[0] < 0) cmask |= CLIP_POS_X_BIT;
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	    if (pos[0] + pos[3] < 0) cmask |= CLIP_NEG_X_BIT;
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	    if (pos[3] - pos[1] < 0) cmask |= CLIP_POS_Y_BIT;
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	    if (pos[1] + pos[3] < 0) cmask |= CLIP_NEG_Y_BIT;
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	    if (pos[3] * pos[2] > 0) cmask |= CLIP_POS_Z_BIT;
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	    if (pos[2] + pos[3] < 0) cmask |= CLIP_NEG_Z_BIT;
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	    return cmask;
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    }
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    static inline void AddInterpolatedVertex(float t, int out, int in, int& numVertices)
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    {
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        Vertices[numVertices]->Lerp(t, Vertices[out], Vertices[in]);
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        numVertices++;
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    }
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    #define DIFFERENT_SIGNS(x,y) ((x <= 0 && y > 0) || (x > 0 && y <= 0))
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    #define CLIP_DOTPROD(I, A, B, C, D) \
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	    (Vertices[I]->projectedPosition[0] * A + Vertices[I]->projectedPosition[1] * B + Vertices[I]->projectedPosition[2] * C + Vertices[I]->projectedPosition[3] * D)
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    #define POLY_CLIP( PLANE_BIT, A, B, C, D )                          \
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    {                                                                   \
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	    if (mask & PLANE_BIT) {                                         \
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		    int idxPrev = inlist[0];                                    \
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		    float dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D );            \
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		    int outcount = 0;                                           \
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		    int i;                                                      \
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                                                                        \
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		    inlist[n] = inlist[0];                                      \
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		    for (i = 1; i <= n; i++) { 		                            \
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			    int idx = inlist[i];                                    \
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			    float dp = CLIP_DOTPROD(idx, A, B, C, D );                \
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			    if (dpPrev >= 0) {                                      \
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				    outlist[outcount++] = idxPrev;                      \
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			    }                                                       \
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                                                                        \
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			    if (DIFFERENT_SIGNS(dp, dpPrev)) {				        \
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				    if (dp < 0) {					                    \
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					    float t = dp / (dp - dpPrev);                   \
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					    AddInterpolatedVertex(t, idx, idxPrev, numVertices);         \
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				    } else {							                \
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					    float t = dpPrev / (dpPrev - dp);               \
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					    AddInterpolatedVertex(t, idxPrev, idx, numVertices);         \
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				    }								                    \
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				    outlist[outcount++] = numVertices - 1;              \
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			    }								                        \
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                                                                        \
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			    idxPrev = idx;							                \
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			    dpPrev = dp;							                \
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		    }									                        \
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                                                                        \
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		    if (outcount < 3)							                \
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			    continue;							                    \
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                                                                        \
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	 	    {									                        \
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			    int *tmp = inlist;				  	                    \
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			    inlist = outlist;				  	                    \
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			    outlist = tmp;					  	                    \
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			    n = outcount;					  	                    \
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		    }									                        \
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	    }									                            \
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    }
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    void ClipTriangle(int *indices, int &numIndices)
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    {
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	    int mask = 0;
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	    mask |= CalcClipMask(Vertices[0]);
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        mask |= CalcClipMask(Vertices[1]);
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        mask |= CalcClipMask(Vertices[2]);
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        if (mask != 0)
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        {
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		    for(int idx = 0; idx < 3; idx += 3)
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            {
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                int vlist[2][2*6+1];
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		        int *inlist = vlist[0], *outlist = vlist[1];
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                int n = 3;
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                int numVertices = 3;
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		        inlist[0] = 0;
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		        inlist[1] = 1;
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		        inlist[2] = 2;
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		        // mark this triangle as unused in case it should be completely 
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		        // clipped
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		        indices[0] = SKIP_FLAG;
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		        indices[1] = SKIP_FLAG;
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		        indices[2] = SKIP_FLAG;
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		        POLY_CLIP(CLIP_POS_X_BIT, -1,  0,  0, 1);
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		        POLY_CLIP(CLIP_NEG_X_BIT,  1,  0,  0, 1);
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		        POLY_CLIP(CLIP_POS_Y_BIT,  0, -1,  0, 1);
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		        POLY_CLIP(CLIP_NEG_Y_BIT,  0,  1,  0, 1);
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		        POLY_CLIP(CLIP_POS_Z_BIT,  0,  0,  0, 1);
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		        POLY_CLIP(CLIP_NEG_Z_BIT,  0,  0,  1, 1);
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                INCSTAT(stats.thisFrame.numTrianglesClipped);
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		        // transform the poly in inlist into triangles
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		        indices[0] = inlist[0];
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		        indices[1] = inlist[1];
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		        indices[2] = inlist[2];
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		        for (int i = 3; i < n; ++i) {
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			        indices[numIndices++] = inlist[0];
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			        indices[numIndices++] = inlist[i - 1];
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			        indices[numIndices++] = inlist[i];
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		        }
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            }
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	    }
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    }
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    void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
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    {
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        if (stats.thisFrame.numDrawnObjects < g_Config.drawStart || stats.thisFrame.numDrawnObjects >= g_Config.drawEnd )
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            return;  
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        INCSTAT(stats.thisFrame.numTrianglesIn)
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        bool backface;
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        if(!CullTest(v0, v1, v2, backface))
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            return;
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        int indices[21] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
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                                     SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
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                                     SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG };
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        int numIndices = 3;
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        if (backface)
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        {
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            Vertices[0] = v0;
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            Vertices[1] = v2;
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            Vertices[2] = v1;
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        }
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        else
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        {
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            Vertices[0] = v0;
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            Vertices[1] = v1;
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            Vertices[2] = v2;
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        }
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        ClipTriangle(indices, numIndices);
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        for(int i = 0; i+3 <= numIndices; i+=3)
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        {
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            if(indices[i] != SKIP_FLAG)
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            {
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                PerspectiveDivide(Vertices[indices[i]]);
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                PerspectiveDivide(Vertices[indices[i+1]]);
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                PerspectiveDivide(Vertices[indices[i+2]]);
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                Rasterizer::DrawTriangleFrontFace(Vertices[indices[i]], Vertices[indices[i+1]], Vertices[indices[i+2]]);                
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            }
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        }
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    }
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    bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface)
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    {
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        int mask = CalcClipMask(v0);
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        mask &= CalcClipMask(v1);
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        mask &= CalcClipMask(v2);
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        if(mask)
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        {
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            INCSTAT(stats.thisFrame.numTrianglesRejected)
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            return false;
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        }
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        float x0 = v0->projectedPosition[0];
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        float x1 = v1->projectedPosition[0];
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        float x2 = v2->projectedPosition[0];
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        float y1 = v1->projectedPosition[1];
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        float y0 = v0->projectedPosition[1];
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        float y2 = v2->projectedPosition[1];
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        float w0 = v0->projectedPosition[3];
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        float w1 = v1->projectedPosition[3];
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        float w2 = v2->projectedPosition[3];
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        float normalZDir = (x0*w2 - x2*w0)*y1 + (x2*y0 - x0*y2)*w1 + (y2*w0 - y0*w2)*x1; 
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        backface = normalZDir <= 0.0f;
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        if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
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        {
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            INCSTAT(stats.thisFrame.numTrianglesCulled)
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            return false;
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        }
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        if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
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        {
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            INCSTAT(stats.thisFrame.numTrianglesCulled)
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            return false;
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        }
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        return true;
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    }
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    void PerspectiveDivide(OutputVertexData *vertex)
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    {
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        float *projected = vertex->projectedPosition;
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        float *screen = vertex->screenPosition;
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        float wInverse = 1.0f/projected[3];
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        screen[0] = projected[0] * wInverse * xfregs.viewport.wd + m_ViewOffset[0];
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        screen[1] = projected[1] * wInverse * xfregs.viewport.ht + m_ViewOffset[1];
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        screen[2] = projected[2] * wInverse + m_ViewOffset[2];
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    }
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}
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