forked from dolphin-emu/dolphin
		
	Deduplicates code, and gets rid of some problems the old code had (such as: bad performance when calling native functions, only one disc showing up for multi-disc games, Wii banners being low-res, unnecessarily much effort being needed for adding more metadata).
		
			
				
	
	
		
			34 lines
		
	
	
		
			948 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			948 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
add_library(main SHARED
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  AndroidCommon/AndroidCommon.cpp
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  AndroidCommon/IDCache.cpp
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  GameList/GameFile.cpp
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  GameList/GameFileCache.cpp
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  ButtonManager.cpp
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  MainAndroid.cpp
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)
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target_link_libraries(main
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PRIVATE
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  core
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  uicommon
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)
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target_link_libraries(main
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PRIVATE
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  android
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  log
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  "-Wl,--no-warn-mismatch"
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  "-Wl,--whole-archive"
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  "-Wl,--no-whole-archive"
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)
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file(MAKE_DIRECTORY ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
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file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/Sys/)
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file(COPY ${CMAKE_SOURCE_DIR}/Data/Sys DESTINATION ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
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# Delete folders that aren't used by the Android version of Dolphin
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file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/Sys/Resources/)
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file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/Sys/Themes/)
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} main)
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