forked from dolphin-emu/dolphin
		
	In previous revisions of Dolphin, changing texture generation settings (via GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush the vertices. Adding this flush should fix texture problems in a few game, for example in Superman: Shadow of Apokolips: Before: http://i.imgur.com/mHmfb.jpg After: http://i.imgur.com/2ThES.png
		
			
				
	
	
		
			270 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			270 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "VideoCommon.h"
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "VertexManagerBase.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "HW/Memmap.h"
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void XFMemWritten(u32 transferSize, u32 baseAddress)
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{
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	VertexManager::Flush();
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	VertexShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
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	PixelShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
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}
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void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
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{
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	u32 address = baseAddress;
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	u32 dataIndex = 0;
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    while (transferSize > 0 && address < 0x1058)
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    {
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  		u32 newValue = pData[dataIndex];
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		u32 nextAddress = address + 1;
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        switch (address)
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        {
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        case XFMEM_ERROR:
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        case XFMEM_DIAG:
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        case XFMEM_STATE0: // internal state 0
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        case XFMEM_STATE1: // internal state 1
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        case XFMEM_CLOCK:
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		case XFMEM_SETGPMETRIC:
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			nextAddress = 0x1007;
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            break;
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        case XFMEM_CLIPDISABLE:
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			//if (data & 1) {} // disable clipping detection
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			//if (data & 2) {} // disable trivial rejection
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			//if (data & 4) {} // disable cpoly clipping acceleration
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            break;
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        case XFMEM_VTXSPECS: //__GXXfVtxSpecs, wrote 0004
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            break;
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        case XFMEM_SETNUMCHAN:
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			if (xfregs.numChan.numColorChans != (newValue & 3))
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                VertexManager::Flush();
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            break;
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        case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
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		case XFMEM_SETCHAN1_AMBCOLOR:
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			{
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				u8 chan = address - XFMEM_SETCHAN0_AMBCOLOR;
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				if (xfregs.ambColor[chan] != newValue) 
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				{
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					VertexManager::Flush();
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					VertexShaderManager::SetMaterialColorChanged(chan);
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					PixelShaderManager::SetMaterialColorChanged(chan);
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				}				
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				break;
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			}
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        case XFMEM_SETCHAN0_MATCOLOR: // Channel Material Color
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		case XFMEM_SETCHAN1_MATCOLOR:
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			{
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				u8 chan = address - XFMEM_SETCHAN0_MATCOLOR;
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				if (xfregs.matColor[chan] != newValue)
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				{
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					VertexManager::Flush();
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					VertexShaderManager::SetMaterialColorChanged(chan + 2);
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					PixelShaderManager::SetMaterialColorChanged(chan + 2);
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				}
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				break;
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			}
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        case XFMEM_SETCHAN0_COLOR: // Channel Color
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		case XFMEM_SETCHAN1_COLOR:
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		case XFMEM_SETCHAN0_ALPHA: // Channel Alpha
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		case XFMEM_SETCHAN1_ALPHA:			
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			if (((u32*)&xfregs)[address - 0x1000] != (newValue & 0x7fff))
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				VertexManager::Flush();				
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			break;
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        case XFMEM_DUALTEX:
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			if (xfregs.dualTexTrans.enabled != (newValue & 1))
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                VertexManager::Flush();
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            break;
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        case XFMEM_SETMATRIXINDA:
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            //_assert_msg_(GX_XF, 0, "XF matrixindex0");
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			VertexShaderManager::SetTexMatrixChangedA(newValue);
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            break;
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        case XFMEM_SETMATRIXINDB:
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            //_assert_msg_(GX_XF, 0, "XF matrixindex1");
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            VertexShaderManager::SetTexMatrixChangedB(newValue);
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            break;
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		case XFMEM_SETVIEWPORT:
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		case XFMEM_SETVIEWPORT+1:
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		case XFMEM_SETVIEWPORT+2:
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		case XFMEM_SETVIEWPORT+3:
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		case XFMEM_SETVIEWPORT+4:
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		case XFMEM_SETVIEWPORT+5:
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			VertexManager::Flush();
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			VertexShaderManager::SetViewportChanged();
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			PixelShaderManager::SetViewportChanged();
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			nextAddress = XFMEM_SETVIEWPORT + 6;
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			break;
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		case XFMEM_SETPROJECTION:
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		case XFMEM_SETPROJECTION+1:
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		case XFMEM_SETPROJECTION+2:
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		case XFMEM_SETPROJECTION+3:
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		case XFMEM_SETPROJECTION+4:
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		case XFMEM_SETPROJECTION+5:
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		case XFMEM_SETPROJECTION+6:
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			VertexManager::Flush();			
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			VertexShaderManager::SetProjectionChanged();
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			nextAddress = XFMEM_SETPROJECTION + 7;
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			break;
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        case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
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			if (xfregs.numTexGen.numTexGens != (newValue & 15))
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                VertexManager::Flush();
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            break;
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		case XFMEM_SETTEXMTXINFO:
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		case XFMEM_SETTEXMTXINFO+1:
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		case XFMEM_SETTEXMTXINFO+2:
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		case XFMEM_SETTEXMTXINFO+3:
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		case XFMEM_SETTEXMTXINFO+4:
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		case XFMEM_SETTEXMTXINFO+5:
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		case XFMEM_SETTEXMTXINFO+6:
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		case XFMEM_SETTEXMTXINFO+7:
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			VertexManager::Flush();
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			nextAddress = XFMEM_SETTEXMTXINFO + 8;
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			break;
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		case XFMEM_SETPOSMTXINFO:
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		case XFMEM_SETPOSMTXINFO+1:
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		case XFMEM_SETPOSMTXINFO+2:
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		case XFMEM_SETPOSMTXINFO+3:
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		case XFMEM_SETPOSMTXINFO+4:
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		case XFMEM_SETPOSMTXINFO+5:
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		case XFMEM_SETPOSMTXINFO+6:
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		case XFMEM_SETPOSMTXINFO+7:
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			VertexManager::Flush();
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			nextAddress = XFMEM_SETPOSMTXINFO + 8;
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			break;
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		// --------------
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		// Unknown Regs
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		// --------------
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		// Maybe these are for Normals?
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		case 0x1048: //xfregs.texcoords[0].nrmmtxinfo.hex = data; break; ??
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        case 0x1049:
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        case 0x104a:
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        case 0x104b:
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        case 0x104c:
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        case 0x104d:
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        case 0x104e:
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        case 0x104f:
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			DEBUG_LOG(VIDEO, "Possible Normal Mtx XF reg?: %x=%x\n", address, newValue);
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			break;
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		case 0x1013:
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        case 0x1014:
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        case 0x1015:
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        case 0x1016:
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        case 0x1017:
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        default:
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            WARN_LOG(VIDEO, "Unknown XF Reg: %x=%x\n", address, newValue);
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            break;
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        }
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		int transferred = nextAddress - address;
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		address = nextAddress;
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		transferSize -= transferred;
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		dataIndex += transferred;
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    }
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}
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void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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{
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    // do not allow writes past registers
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    if (baseAddress + transferSize > 0x1058)
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    {
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        INFO_LOG(VIDEO, "xf load exceeds address space: %x %d bytes\n", baseAddress, transferSize);
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        if (baseAddress >= 0x1058)
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            transferSize = 0;
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        else
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            transferSize = 0x1058 - baseAddress;
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    }
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	// write to XF mem
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	if (baseAddress < 0x1000 && transferSize > 0)
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	{
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		u32 end = baseAddress + transferSize;
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		u32 xfMemBase = baseAddress;
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		u32 xfMemTransferSize = transferSize;
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		if (end >= 0x1000)
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		{
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			xfMemTransferSize = 0x1000 - baseAddress;
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			baseAddress = 0x1000;
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			transferSize = end - 0x1000;
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		}
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		else
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		{
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			transferSize = 0;
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		}
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		XFMemWritten(xfMemTransferSize, xfMemBase);
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		memcpy_gc(&xfmem[xfMemBase], pData, xfMemTransferSize * 4);
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		pData += xfMemTransferSize;
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	}
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	// write to XF regs
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    if (transferSize > 0)
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	{	
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		XFRegWritten(transferSize, baseAddress, pData);
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		memcpy_gc((u32*)(&xfregs) + (baseAddress - 0x1000), pData, transferSize * 4);        
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    }	
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}
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// TODO - verify that it is correct. Seems to work, though.
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void LoadIndexedXF(u32 val, int refarray)
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{
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    int index = val >> 16;
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    int address = val & 0xFFF; // check mask
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    int size = ((val >> 12) & 0xF) + 1;
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    //load stuff from array to address in xf mem
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	XFMemWritten(size, address);
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    for (int i = 0; i < size; i++)
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		xfmem[address + i] = Memory::Read_U32(arraybases[refarray] + arraystrides[refarray] * index + i * 4);
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}
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