forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			134 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| // Directory separators, do we need this?
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| #define DIR_SEP "/"
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| #define DIR_SEP_CHR '/'
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| 
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| // The user data dir
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| #define ROOT_DIR "."
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| #ifdef _WIN32
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| #define USERDATA_DIR "User"
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| #define DOLPHIN_DATA_DIR "Dolphin"
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| #elif defined __APPLE__
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| // On OS X, USERDATA_DIR exists within the .app, but *always* reference
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| // the copy in Application Support instead! (Copied on first run)
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| // You can use the File::GetUserPath() util for this
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| #define USERDATA_DIR "Contents/Resources/User"
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| #define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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| #elif defined ANDROID
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| #define USERDATA_DIR "user"
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| #define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
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| #else
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| #define USERDATA_DIR "user"
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| #define DOLPHIN_DATA_DIR "dolphin-emu"
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| #endif
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| 
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| // Shared data dirs (Sys and shared User for Linux)
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| #if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
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| #define SYSDATA_DIR "Sys"
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| #elif defined __APPLE__
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| #define SYSDATA_DIR "Contents/Resources/Sys"
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| #elif defined ANDROID
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| #define SYSDATA_DIR "/sdcard/dolphin-emu"
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| #else
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| #ifdef DATA_DIR
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| #define SYSDATA_DIR DATA_DIR "sys"
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| #else
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| #define SYSDATA_DIR "sys"
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| #endif
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| #endif
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| 
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| // Dirs in both User and Sys
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| #define EUR_DIR "EUR"
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| #define USA_DIR "USA"
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| #define JAP_DIR "JAP"
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| 
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| // Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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| #define GC_USER_DIR "GC"
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| #define WII_USER_DIR "Wii"
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| #define CONFIG_DIR "Config"
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| #define GAMESETTINGS_DIR "GameSettings"
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| #define MAPS_DIR "Maps"
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| #define CACHE_DIR "Cache"
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| #define SHADERCACHE_DIR "Shaders"
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| #define STATESAVES_DIR "StateSaves"
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| #define SCREENSHOTS_DIR "ScreenShots"
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| #define LOAD_DIR "Load"
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| #define HIRES_TEXTURES_DIR "Textures"
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| #define DUMP_DIR "Dump"
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| #define DUMP_TEXTURES_DIR "Textures"
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| #define DUMP_FRAMES_DIR "Frames"
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| #define DUMP_AUDIO_DIR "Audio"
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| #define DUMP_DSP_DIR "DSP"
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| #define DUMP_SSL_DIR "SSL"
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| #define LOGS_DIR "Logs"
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| #define MAIL_LOGS_DIR "Mail"
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| #define SHADERS_DIR "Shaders"
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| #define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
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| #define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
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| #define RESOURCES_DIR "Resources"
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| #define THEMES_DIR "Themes"
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| #define ANAGLYPH_DIR "Anaglyph"
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| #define PIPES_DIR "Pipes"
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| #define MEMORYWATCHER_DIR "MemoryWatcher"
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| #define WFSROOT_DIR "WFS"
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| #define BACKUP_DIR "Backup"
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| 
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| // This one is only used to remove it if it was present
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| #define SHADERCACHE_LEGACY_DIR "ShaderCache"
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| 
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| // The theme directory used by default
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| #define DEFAULT_THEME_DIR "Clean"
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| 
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| // Filenames
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| // Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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| #define DOLPHIN_CONFIG "Dolphin.ini"
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| #define DEBUGGER_CONFIG "Debugger.ini"
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| #define LOGGER_CONFIG "Logger.ini"
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| 
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| // Files in the directory returned by GetUserPath(D_LOGS_IDX)
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| #define MAIN_LOG "dolphin.log"
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| 
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| // Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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| #define WII_SYSCONF "SYSCONF"
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| 
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| // Files in the directory returned by GetUserPath(D_DUMP_IDX)
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| #define RAM_DUMP "ram.raw"
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| #define ARAM_DUMP "aram.raw"
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| #define FAKEVMEM_DUMP "fakevmem.raw"
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| 
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| // Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX)
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| #define MEMORYWATCHER_LOCATIONS "Locations.txt"
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| #define MEMORYWATCHER_SOCKET "MemoryWatcher"
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| 
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| // Sys files
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| #define TOTALDB "totaldb.dsy"
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| 
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| #define FONT_WINDOWS_1252 "font_western.bin"
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| #define FONT_SHIFT_JIS "font_japanese.bin"
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| 
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| #define DSP_IROM "dsp_rom.bin"
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| #define DSP_COEF "dsp_coef.bin"
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| 
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| #define GC_IPL "IPL.bin"
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| #define GC_SRAM "SRAM.raw"
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| #define GC_MEMCARDA "MemoryCardA"
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| #define GC_MEMCARDB "MemoryCardB"
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| 
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| #define WII_STATE "state.dat"
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| 
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| #define WII_SDCARD "sd.raw"
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| #define WII_BTDINF_BACKUP "btdinf.bak"
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| 
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| #define WII_SETTING "setting.txt"
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| 
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| #define GECKO_CODE_HANDLER "codehandler.bin"
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| 
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| // Subdirs in Sys
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| #define GC_SYS_DIR "GC"
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| #define WII_SYS_DIR "Wii"
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