forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2014 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| // Abstraction for a simple flag that can be toggled in a multithreaded way.
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| //
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| // Simple API:
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| // * Set(bool = true): sets the Flag
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| // * IsSet(): tests if the flag is set
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| // * Clear(): clears the flag (equivalent to Set(false)).
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| //
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| // More advanced features:
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| // * TestAndSet(bool = true): sets the flag to the given value. If a change was
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| //                            needed (the flag did not already have this value)
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| //                            the function returns true. Else, false.
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| // * TestAndClear(): alias for TestAndSet(false).
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| 
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| #pragma once
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| 
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| #include <atomic>
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| 
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| namespace Common
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| {
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| class Flag final
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| {
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| public:
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|   // Declared as explicit since we do not want "= true" to work on a flag
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|   // object - it should be made explicit that a flag is *not* a normal
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|   // variable.
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|   explicit Flag(bool initial_value = false) : m_val(initial_value) {}
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|   void Set(bool val = true) { m_val.store(val); }
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|   void Clear() { Set(false); }
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|   bool IsSet() const { return m_val.load(); }
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|   bool TestAndSet(bool val = true)
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|   {
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|     bool expected = !val;
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|     return m_val.compare_exchange_strong(expected, val);
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|   }
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| 
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|   bool TestAndClear() { return TestAndSet(false); }
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| private:
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|   std::atomic_bool m_val;
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| };
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| 
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| }  // namespace Common
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