forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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  TextureCache();
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  ~TextureCache();
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  static void DisableStage(unsigned int stage);
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  static void SetStage();
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private:
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  struct TCacheEntry : TCacheEntryBase
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  {
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    GLuint texture;
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    GLuint framebuffer;
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    // TexMode0 mode; // current filter and clamp modes that texture is set to
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    // TexMode1 mode1; // current filter and clamp modes that texture is set to
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    TCacheEntry(const TCacheEntryConfig& config);
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    ~TCacheEntry();
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    void CopyRectangleFromTexture(const TCacheEntryBase* source,
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                                  const MathUtil::Rectangle<int>& srcrect,
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                                  const MathUtil::Rectangle<int>& dstrect) override;
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    void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override;
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    void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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                          unsigned int cbufid, const float* colmat) override;
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    void Bind(unsigned int stage) override;
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    bool Save(const std::string& filename, unsigned int level) override;
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  };
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  TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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  void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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                      TlutFormat format) override;
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  void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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               u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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               bool scaleByHalf) override;
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  bool CompileShaders() override;
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  void DeleteShaders() override;
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};
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width,
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                 int virtual_height, unsigned int level);
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}
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