forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			731 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			731 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#include <cmath>
 | 
						|
 | 
						|
#include "VideoConfig.h"
 | 
						|
#include "Statistics.h"
 | 
						|
#include "RenderBase.h"
 | 
						|
#include "VideoCommon.h"
 | 
						|
#include "PixelShaderManager.h"
 | 
						|
#include "PixelEngine.h"
 | 
						|
#include "BPFunctions.h"
 | 
						|
#include "BPStructs.h"
 | 
						|
#include "TextureDecoder.h"
 | 
						|
#include "OpcodeDecoding.h"
 | 
						|
#include "VertexLoader.h"
 | 
						|
#include "VertexShaderManager.h"
 | 
						|
#include "Thread.h"
 | 
						|
#include "HW/Memmap.h"
 | 
						|
 | 
						|
using namespace BPFunctions;
 | 
						|
 | 
						|
static u32 mapTexAddress;
 | 
						|
static bool mapTexFound;
 | 
						|
static int numWrites;
 | 
						|
 | 
						|
extern volatile bool g_bSkipCurrentFrame;
 | 
						|
 | 
						|
static const float s_gammaLUT[] = 
 | 
						|
{
 | 
						|
	1.0f,
 | 
						|
	1.7f,
 | 
						|
	2.2f,
 | 
						|
	1.0f
 | 
						|
};
 | 
						|
 | 
						|
void BPInit()
 | 
						|
{
 | 
						|
	memset(&bpmem, 0, sizeof(bpmem));
 | 
						|
	bpmem.bpMask = 0xFFFFFF;
 | 
						|
 | 
						|
	mapTexAddress = 0;
 | 
						|
	numWrites = 0;
 | 
						|
	mapTexFound = false;
 | 
						|
}
 | 
						|
 | 
						|
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight, float gamma)
 | 
						|
{
 | 
						|
	Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc, gamma);
 | 
						|
}
 | 
						|
 | 
						|
void BPWritten(const BPCmd& bp)
 | 
						|
{
 | 
						|
	/*
 | 
						|
	----------------------------------------------------------------------------------------------------------------
 | 
						|
	Purpose: Writes to the BP registers
 | 
						|
	Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
 | 
						|
	How It Works: First the pipeline is flushed then update the bpmem with the new value.
 | 
						|
				  Some of the BP cases have to call certain functions while others just update the bpmem.
 | 
						|
				  some bp cases check the changes variable, because they might not have to be updated all the time
 | 
						|
	NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
 | 
						|
		  had to be ditched and the games seem to work fine with out it.
 | 
						|
	NOTE2: Yet Another Gamecube Documentation calls them Bypass Raster State Registers but possibly completely wrong
 | 
						|
	NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
 | 
						|
	TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
 | 
						|
		  getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
 | 
						|
		  just stuff geometry in them and don't put state changes there
 | 
						|
	----------------------------------------------------------------------------------------------------------------
 | 
						|
	*/
 | 
						|
	
 | 
						|
	// check for invalid state, else unneeded configuration are built
 | 
						|
	g_video_backend->CheckInvalidState();
 | 
						|
 | 
						|
	// Debugging only, this lets you skip a bp update
 | 
						|
	//static int times = 0;
 | 
						|
	//static bool enable = false;
 | 
						|
 | 
						|
	//switch (bp.address)
 | 
						|
	//{
 | 
						|
	//case BPMEM_CONSTANTALPHA:
 | 
						|
	//	{
 | 
						|
	//	if (times-- == 0 && enable)
 | 
						|
	//		return;
 | 
						|
	//	else
 | 
						|
	//		break;
 | 
						|
	//	}
 | 
						|
	//default: break;
 | 
						|
	//}
 | 
						|
 | 
						|
	// FIXME: Hangs load-state, but should fix graphic-heavy games state loading
 | 
						|
	//std::lock_guard<std::mutex> lk(s_bpCritical);
 | 
						|
 | 
						|
	// BEGIN ZTP SPEEDUP HACK CHANGES
 | 
						|
	// This hunk of code disables the usual pipeline flush for certain BP Writes
 | 
						|
	// that occur while the minimap is being drawn in Zelda: Twilight Princess.
 | 
						|
	// This significantly increases speed while in hyrule field. In depth discussion
 | 
						|
	// on how this Hack came to be can be found at: http://forums.dolphin-emu.com/thread-10638.html
 | 
						|
	// -fircrestsk8
 | 
						|
	if (g_ActiveConfig.bZTPSpeedHack)
 | 
						|
	{
 | 
						|
		if (!mapTexFound)
 | 
						|
		{
 | 
						|
			if (bp.address != BPMEM_TEV_COLOR_ENV && bp.address != BPMEM_TEV_ALPHA_ENV)
 | 
						|
				numWrites = 0;
 | 
						|
			else if (++numWrites >= 100)	// seem that if 100 consecutive BP writes are called to either of these addresses in ZTP, 
 | 
						|
			{								// then it is safe to assume the map texture address is currently loaded into the BP memory
 | 
						|
				mapTexAddress = bpmem.tex[0].texImage3[0].hex << 5;
 | 
						|
				mapTexFound = true;
 | 
						|
				WARN_LOG(VIDEO, "\nZTP map texture found at address %08x\n", mapTexAddress);
 | 
						|
			}
 | 
						|
			FlushPipeline();
 | 
						|
		}
 | 
						|
		else if ( (bpmem.tex[0].texImage3[0].hex << 5) != mapTexAddress ||
 | 
						|
					bpmem.tevorders[0].getEnable(0) == 0 ||
 | 
						|
					bp.address == BPMEM_TREF)
 | 
						|
		{
 | 
						|
			FlushPipeline();
 | 
						|
		}
 | 
						|
	}  // END ZTP SPEEDUP HACK
 | 
						|
	else 
 | 
						|
	{
 | 
						|
		if (((s32*)&bpmem)[bp.address] == bp.newvalue)
 | 
						|
		{
 | 
						|
			if (!(bp.address == BPMEM_TRIGGER_EFB_COPY
 | 
						|
					|| bp.address == BPMEM_CLEARBBOX1
 | 
						|
					|| bp.address == BPMEM_CLEARBBOX2
 | 
						|
					|| bp.address == BPMEM_SETDRAWDONE
 | 
						|
					|| bp.address == BPMEM_PE_TOKEN_ID
 | 
						|
					|| bp.address == BPMEM_PE_TOKEN_INT_ID
 | 
						|
					|| bp.address == BPMEM_LOADTLUT0
 | 
						|
					|| bp.address == BPMEM_LOADTLUT1
 | 
						|
					|| bp.address == BPMEM_TEXINVALIDATE
 | 
						|
					|| bp.address == BPMEM_PRELOAD_MODE))
 | 
						|
			{
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		FlushPipeline();
 | 
						|
	}
 | 
						|
 | 
						|
	((u32*)&bpmem)[bp.address] = bp.newvalue;
 | 
						|
	
 | 
						|
	switch (bp.address)
 | 
						|
	{
 | 
						|
	case BPMEM_GENMODE: // Set the Generation Mode
 | 
						|
		{
 | 
						|
			PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
 | 
						|
			bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
 | 
						|
			bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
 | 
						|
			bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
 | 
						|
			SetGenerationMode();
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case BPMEM_IND_MTXA: // Index Matrix Changed
 | 
						|
	case BPMEM_IND_MTXB:
 | 
						|
	case BPMEM_IND_MTXC:
 | 
						|
	case BPMEM_IND_MTXA+3:
 | 
						|
	case BPMEM_IND_MTXB+3:
 | 
						|
	case BPMEM_IND_MTXC+3:
 | 
						|
	case BPMEM_IND_MTXA+6:
 | 
						|
	case BPMEM_IND_MTXB+6:
 | 
						|
	case BPMEM_IND_MTXC+6:
 | 
						|
		PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
 | 
						|
		break;
 | 
						|
	case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
 | 
						|
		PixelShaderManager::SetIndTexScaleChanged(0x03);
 | 
						|
	case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
 | 
						|
		PixelShaderManager::SetIndTexScaleChanged(0x0c);
 | 
						|
		break;
 | 
						|
	// ----------------
 | 
						|
	// Scissor Control
 | 
						|
	// ----------------
 | 
						|
	case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
 | 
						|
	case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
 | 
						|
	case BPMEM_SCISSOROFFSET: // Scissor Offset
 | 
						|
		SetScissor();
 | 
						|
		break;
 | 
						|
	case BPMEM_LINEPTWIDTH: // Line Width
 | 
						|
		SetLineWidth();
 | 
						|
		break;
 | 
						|
	case BPMEM_ZMODE: // Depth Control
 | 
						|
		PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
 | 
						|
		bpmem.zmode.updateenable);
 | 
						|
		SetDepthMode();
 | 
						|
		break;
 | 
						|
	case BPMEM_BLENDMODE: // Blending Control
 | 
						|
		{
 | 
						|
			if (bp.changes & 0xFFFF)
 | 
						|
			{
 | 
						|
				PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d", 
 | 
						|
					bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
 | 
						|
					bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
 | 
						|
				// Set LogicOp Blending Mode
 | 
						|
				if (bp.changes & 2)
 | 
						|
					SetLogicOpMode();
 | 
						|
				// Set Dithering Mode
 | 
						|
				if (bp.changes & 4)
 | 
						|
					SetDitherMode();
 | 
						|
				// Set Blending Mode
 | 
						|
				if (bp.changes & 0xFE1)
 | 
						|
					SetBlendMode();
 | 
						|
				// Set Color Mask
 | 
						|
				if (bp.changes & 0x18)
 | 
						|
					SetColorMask();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case BPMEM_CONSTANTALPHA: // Set Destination Alpha
 | 
						|
		{
 | 
						|
			PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
 | 
						|
			PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
 | 
						|
			if(bp.changes & 0x100)
 | 
						|
				SetBlendMode();
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
 | 
						|
	// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
 | 
						|
	// Tokens are similar.
 | 
						|
	case BPMEM_SETDRAWDONE:
 | 
						|
		switch (bp.newvalue & 0xFF)
 | 
						|
		{
 | 
						|
		case 0x02:
 | 
						|
			PixelEngine::SetFinish(); // may generate interrupt
 | 
						|
			DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
 | 
						|
		PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
 | 
						|
		DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
 | 
						|
		break;
 | 
						|
	case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
 | 
						|
		PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
 | 
						|
		DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
 | 
						|
		break;
 | 
						|
	// ------------------------
 | 
						|
	// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
 | 
						|
	// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
 | 
						|
	case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
 | 
						|
		{
 | 
						|
			// The bottom right is within the rectangle
 | 
						|
			// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
 | 
						|
 | 
						|
			EFBRectangle rc;
 | 
						|
			rc.left = (int)bpmem.copyTexSrcXY.x;
 | 
						|
			rc.top = (int)bpmem.copyTexSrcXY.y;
 | 
						|
			
 | 
						|
			// Here Width+1 like Height, otherwise some textures are corrupted already since the native resolution.
 | 
						|
			rc.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
 | 
						|
			rc.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
 | 
						|
 | 
						|
			UPE_Copy PE_copy = bpmem.triggerEFBCopy;
 | 
						|
 | 
						|
			// Check if we are to copy from the EFB or draw to the XFB
 | 
						|
			if (PE_copy.copy_to_xfb == 0)
 | 
						|
			{
 | 
						|
				if (GetConfig(CONFIG_SHOWEFBREGIONS))
 | 
						|
					stats.efb_regions.push_back(rc);
 | 
						|
 | 
						|
				CopyEFB(bpmem.copyTexDest << 5, PE_copy.tp_realFormat(),
 | 
						|
					bpmem.zcontrol.pixel_format, rc, PE_copy.intensity_fmt,
 | 
						|
					PE_copy.half_scale);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				// We should be able to get away with deactivating the current bbox tracking
 | 
						|
				// here. Not sure if there's a better spot to put this.
 | 
						|
				// the number of lines copied is determined by the y scale * source efb height
 | 
						|
			
 | 
						|
				PixelEngine::bbox_active = false;
 | 
						|
 | 
						|
				float yScale;
 | 
						|
				if (PE_copy.scale_invert)
 | 
						|
					yScale = 256.0f / (float)bpmem.dispcopyyscale;
 | 
						|
				else
 | 
						|
					yScale = (float)bpmem.dispcopyyscale / 256.0f;
 | 
						|
 | 
						|
				float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
 | 
						|
				if ((u32)xfbLines > MAX_XFB_HEIGHT)
 | 
						|
				{
 | 
						|
					INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
 | 
						|
					xfbLines = MAX_XFB_HEIGHT;
 | 
						|
				}
 | 
						|
 | 
						|
				RenderToXFB(bp, rc, yScale, xfbLines, 
 | 
						|
									 bpmem.copyTexDest << 5, 
 | 
						|
									 bpmem.copyMipMapStrideChannels << 4,
 | 
						|
									 (u32)xfbLines,
 | 
						|
									 s_gammaLUT[PE_copy.gamma]);
 | 
						|
			}
 | 
						|
 | 
						|
			// Clear the rectangular region after copying it.
 | 
						|
			if (PE_copy.clear)
 | 
						|
			{
 | 
						|
				ClearScreen(rc);
 | 
						|
			}
 | 
						|
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
 | 
						|
		break;
 | 
						|
	case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
 | 
						|
		{
 | 
						|
			u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
 | 
						|
			u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
 | 
						|
 | 
						|
			u8 *ptr = 0;
 | 
						|
 | 
						|
			// TODO - figure out a cleaner way.
 | 
						|
			if (GetConfig(CONFIG_ISWII))
 | 
						|
				ptr = GetPointer(bpmem.tmem_config.tlut_src << 5);
 | 
						|
			else
 | 
						|
				ptr = GetPointer((bpmem.tmem_config.tlut_src & 0xFFFFF) << 5);
 | 
						|
 | 
						|
			if (ptr)
 | 
						|
				memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
 | 
						|
			else
 | 
						|
				PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5);
 | 
						|
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case BPMEM_FOGRANGE: // Fog Settings Control
 | 
						|
	case BPMEM_FOGRANGE+1:
 | 
						|
	case BPMEM_FOGRANGE+2:
 | 
						|
	case BPMEM_FOGRANGE+3:
 | 
						|
	case BPMEM_FOGRANGE+4:
 | 
						|
	case BPMEM_FOGRANGE+5:
 | 
						|
		if (!GetConfig(CONFIG_DISABLEFOG))
 | 
						|
			PixelShaderManager::SetFogRangeAdjustChanged();
 | 
						|
		break;
 | 
						|
	case BPMEM_FOGPARAM0:
 | 
						|
	case BPMEM_FOGBMAGNITUDE:
 | 
						|
	case BPMEM_FOGBEXPONENT:
 | 
						|
	case BPMEM_FOGPARAM3:
 | 
						|
		if (!GetConfig(CONFIG_DISABLEFOG))
 | 
						|
			PixelShaderManager::SetFogParamChanged();
 | 
						|
		break;
 | 
						|
	case BPMEM_FOGCOLOR: // Fog Color
 | 
						|
		if (!GetConfig(CONFIG_DISABLEFOG))
 | 
						|
			PixelShaderManager::SetFogColorChanged();
 | 
						|
		break;
 | 
						|
	case BPMEM_ALPHACOMPARE: // Compare Alpha Values
 | 
						|
		PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alpha_test.ref0,
 | 
						|
				bpmem.alpha_test.ref1, bpmem.alpha_test.comp0, bpmem.alpha_test.comp1, bpmem.alpha_test.logic);
 | 
						|
		PixelShaderManager::SetAlpha(bpmem.alpha_test);
 | 
						|
		break;
 | 
						|
	case BPMEM_BIAS: // BIAS
 | 
						|
		PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
 | 
						|
		PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
 | 
						|
		break;
 | 
						|
	case BPMEM_ZTEX2: // Z Texture type
 | 
						|
		{
 | 
						|
			if (bp.changes & 3)
 | 
						|
				PixelShaderManager::SetZTextureTypeChanged();
 | 
						|
			#if defined(_DEBUG) || defined(DEBUGFAST) 
 | 
						|
			const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
 | 
						|
			const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
 | 
						|
			PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
 | 
						|
			#endif
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	// ----------------------------------
 | 
						|
	// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
 | 
						|
	// Fields: Destination, Frame2Field, Gamma, Source
 | 
						|
	// ----------------------------------
 | 
						|
	case BPMEM_DISPLAYCOPYFILER:   // if (aa) { use sample_pattern } else { use 666666 }
 | 
						|
	case BPMEM_DISPLAYCOPYFILER+1: // if (aa) { use sample_pattern } else { use 666666 }
 | 
						|
	case BPMEM_DISPLAYCOPYFILER+2: // if (aa) { use sample_pattern } else { use 666666 }
 | 
						|
	case BPMEM_DISPLAYCOPYFILER+3: // if (aa) { use sample_pattern } else { use 666666 }
 | 
						|
	case BPMEM_COPYFILTER0:        // if (vf) { use vfilter } else { use 595000 }
 | 
						|
	case BPMEM_COPYFILTER1:        // if (vf) { use vfilter } else { use 000015 }
 | 
						|
		break;
 | 
						|
	// -----------------------------------
 | 
						|
	// Interlacing Control
 | 
						|
	// -----------------------------------
 | 
						|
	case BPMEM_FIELDMASK: // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
 | 
						|
	case BPMEM_FIELDMODE: // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
 | 
						|
		SetInterlacingMode(bp);
 | 
						|
		break;
 | 
						|
	// ----------------------------------------
 | 
						|
	// Unimportant regs (Clock, Perf, ...)
 | 
						|
	// ----------------------------------------
 | 
						|
	case BPMEM_BUSCLOCK0:      // TB Bus Clock ?
 | 
						|
	case BPMEM_BUSCLOCK1:      // TB Bus Clock ?
 | 
						|
	case BPMEM_PERF0_TRI:      // Perf: Triangles
 | 
						|
	case BPMEM_PERF0_QUAD:     // Perf: Quads
 | 
						|
	case BPMEM_PERF1:          // Perf: Some Clock, Texels, TX, TC
 | 
						|
		break;
 | 
						|
	// ----------------
 | 
						|
	// EFB Copy config
 | 
						|
	// ----------------
 | 
						|
	case BPMEM_EFB_TL:   // EFB Source Rect. Top, Left
 | 
						|
	case BPMEM_EFB_BR:   // EFB Source Rect. Bottom, Right (w, h - 1)
 | 
						|
	case BPMEM_EFB_ADDR: // EFB Target Address
 | 
						|
		break;
 | 
						|
	// --------------
 | 
						|
	// Clear Config
 | 
						|
	// --------------
 | 
						|
	case BPMEM_CLEAR_AR: // Alpha and Red Components
 | 
						|
	case BPMEM_CLEAR_GB: // Green and Blue Components
 | 
						|
	case BPMEM_CLEAR_Z:  // Z Components (24-bit Zbuffer)
 | 
						|
		break;
 | 
						|
	// -------------------------
 | 
						|
	// Bounding Box Control
 | 
						|
	// -------------------------
 | 
						|
	case BPMEM_CLEARBBOX1:
 | 
						|
	case BPMEM_CLEARBBOX2:
 | 
						|
		{
 | 
						|
		if(g_ActiveConfig.bUseBBox)
 | 
						|
		{
 | 
						|
			// Don't compute bounding box if this frame is being skipped!
 | 
						|
			// Wrong but valid values are better than bogus values...
 | 
						|
			if(g_bSkipCurrentFrame)
 | 
						|
				break;
 | 
						|
 | 
						|
			if (bp.address == BPMEM_CLEARBBOX1) {
 | 
						|
				int right = bp.newvalue >> 10;
 | 
						|
				int left = bp.newvalue & 0x3ff;
 | 
						|
			
 | 
						|
				// We should only set these if bbox is calculated properly.
 | 
						|
				PixelEngine::bbox[0] = left;
 | 
						|
				PixelEngine::bbox[1] = right;
 | 
						|
				PixelEngine::bbox_active = true;
 | 
						|
			} else {
 | 
						|
				int bottom = bp.newvalue >> 10;
 | 
						|
				int top = bp.newvalue & 0x3ff;
 | 
						|
 | 
						|
				// We should only set these if bbox is calculated properly.
 | 
						|
				PixelEngine::bbox[2] = top;
 | 
						|
				PixelEngine::bbox[3] = bottom;
 | 
						|
				PixelEngine::bbox_active = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case BPMEM_TEXINVALIDATE:
 | 
						|
		// TODO: Needs some restructuring in TextureCacheBase.
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_ZCOMPARE:      // Set the Z-Compare and EFB pixel format
 | 
						|
		g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
 | 
						|
		g_renderer->SetBlendMode(true);
 | 
						|
		OnPixelFormatChange();
 | 
						|
		if(bp.changes & 3)
 | 
						|
			SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
 | 
						|
	case BPMEM_COPYYSCALE:    // Display Copy Y Scale
 | 
						|
	case BPMEM_IREF:          /* 24 RID
 | 
						|
								 21 BC3 - Ind. Tex Stage 3 NTexCoord
 | 
						|
								 18 BI3 - Ind. Tex Stage 3 NTexMap
 | 
						|
								 15 BC2 - Ind. Tex Stage 2 NTexCoord
 | 
						|
								 12 BI2 - Ind. Tex Stage 2 NTexMap
 | 
						|
								 9 BC1 - Ind. Tex Stage 1 NTexCoord
 | 
						|
								 6 BI1 - Ind. Tex Stage 1 NTexMap
 | 
						|
								 3 BC0 - Ind. Tex Stage 0 NTexCoord
 | 
						|
								 0 BI0 - Ind. Tex Stage 0 NTexMap*/
 | 
						|
	case BPMEM_TEV_KSEL:  // Texture Environment Swap Mode Table 0
 | 
						|
	case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
 | 
						|
	case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
 | 
						|
	case BPMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
 | 
						|
	case BPMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
 | 
						|
	case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
 | 
						|
	case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
 | 
						|
	case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
 | 
						|
	case BPMEM_BP_MASK:   // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
 | 
						|
						  // only valid for the next BP command, and will reset itself.
 | 
						|
	case BPMEM_IND_IMASK: // Index Mask ?
 | 
						|
	case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_UNKNOWN_57: // Sunshine alternates this register between values 0x000 and 0xAAA
 | 
						|
		DEBUG_LOG(VIDEO, "Unknown BP Reg 0x57: %08x", bp.newvalue);
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_PRELOAD_ADDR:
 | 
						|
	case BPMEM_PRELOAD_TMEMEVEN:
 | 
						|
	case BPMEM_PRELOAD_TMEMODD: // Used when PRELOAD_MODE is set
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
 | 
						|
		// if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
 | 
						|
		if (bp.newvalue != 0)
 | 
						|
		{
 | 
						|
			// TODO: Not quite sure if this is completely correct (likely not)
 | 
						|
			// NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
 | 
						|
 | 
						|
			BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
 | 
						|
			u8* src_ptr = Memory::GetPointer(tmem_cfg.preload_addr << 5); // TODO: Should we add mask here on GC?
 | 
						|
			u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
 | 
						|
			u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
 | 
						|
 | 
						|
			if (tmem_cfg.preload_tile_info.type != 3)
 | 
						|
			{
 | 
						|
				if (tmem_addr_even + size > TMEM_SIZE)
 | 
						|
					size = TMEM_SIZE - tmem_addr_even;
 | 
						|
 | 
						|
				memcpy(texMem + tmem_addr_even, src_ptr, size);
 | 
						|
			}
 | 
						|
			else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
 | 
						|
			{
 | 
						|
				// AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
 | 
						|
				u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
 | 
						|
 | 
						|
				for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
 | 
						|
				{
 | 
						|
					if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
 | 
						|
						tmem_addr_odd  + TMEM_LINE_SIZE > TMEM_SIZE)
 | 
						|
						break;
 | 
						|
 | 
						|
					memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
 | 
						|
					memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
 | 
						|
					tmem_addr_even += TMEM_LINE_SIZE;
 | 
						|
					tmem_addr_odd += TMEM_LINE_SIZE;
 | 
						|
					src_ptr += TMEM_LINE_SIZE * 2;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
		// ------------------------------------------------
 | 
						|
		// On Default, we try to look for other things
 | 
						|
		// before we give up and say its an unknown opcode
 | 
						|
		// ------------------------------------------------
 | 
						|
	default:
 | 
						|
		switch (bp.address & 0xFC)  // Texture sampler filter
 | 
						|
		{
 | 
						|
		// -------------------------
 | 
						|
		// Texture Environment Order
 | 
						|
		// -------------------------
 | 
						|
		case BPMEM_TREF:
 | 
						|
		case BPMEM_TREF+4:
 | 
						|
			break;
 | 
						|
		// ----------------------
 | 
						|
		// Set wrap size
 | 
						|
		// ----------------------
 | 
						|
		case BPMEM_SU_SSIZE:
 | 
						|
		case BPMEM_SU_TSIZE:
 | 
						|
		case BPMEM_SU_SSIZE+2:
 | 
						|
		case BPMEM_SU_TSIZE+2:
 | 
						|
		case BPMEM_SU_SSIZE+4:
 | 
						|
		case BPMEM_SU_TSIZE+4:
 | 
						|
		case BPMEM_SU_SSIZE+6:
 | 
						|
		case BPMEM_SU_TSIZE+6:
 | 
						|
		case BPMEM_SU_SSIZE+8:
 | 
						|
		case BPMEM_SU_TSIZE+8:
 | 
						|
		case BPMEM_SU_SSIZE+10:
 | 
						|
		case BPMEM_SU_TSIZE+10:
 | 
						|
		case BPMEM_SU_SSIZE+12:
 | 
						|
		case BPMEM_SU_TSIZE+12:
 | 
						|
		case BPMEM_SU_SSIZE+14:
 | 
						|
		case BPMEM_SU_TSIZE+14:
 | 
						|
			PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
 | 
						|
			break;
 | 
						|
		// ------------------------
 | 
						|
		// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
 | 
						|
		// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
 | 
						|
		// ------------------------
 | 
						|
		case BPMEM_TX_SETMODE0: // (0x90 for linear)
 | 
						|
		case BPMEM_TX_SETMODE0_4:
 | 
						|
			break;
 | 
						|
 | 
						|
		case BPMEM_TX_SETMODE1:
 | 
						|
		case BPMEM_TX_SETMODE1_4:
 | 
						|
			break;
 | 
						|
		// --------------------------------------------
 | 
						|
		// BPMEM_TX_SETIMAGE0 - Texture width, height, format
 | 
						|
		// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
 | 
						|
		// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
 | 
						|
		// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
 | 
						|
		// --------------------------------------------
 | 
						|
		case BPMEM_TX_SETIMAGE0:
 | 
						|
		case BPMEM_TX_SETIMAGE0_4:
 | 
						|
		case BPMEM_TX_SETIMAGE1:
 | 
						|
		case BPMEM_TX_SETIMAGE1_4:
 | 
						|
		case BPMEM_TX_SETIMAGE2:
 | 
						|
		case BPMEM_TX_SETIMAGE2_4:
 | 
						|
		case BPMEM_TX_SETIMAGE3:
 | 
						|
		case BPMEM_TX_SETIMAGE3_4:
 | 
						|
			break;
 | 
						|
		// -------------------------------
 | 
						|
		// Set a TLUT
 | 
						|
		// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
 | 
						|
		// -------------------------------
 | 
						|
		case BPMEM_TX_SETTLUT:
 | 
						|
		case BPMEM_TX_SETLUT_4:
 | 
						|
			break;
 | 
						|
 | 
						|
		// ---------------------------------------------------
 | 
						|
		// Set the TEV Color
 | 
						|
		// ---------------------------------------------------
 | 
						|
		case BPMEM_TEV_REGISTER_L:   // Reg 1
 | 
						|
		case BPMEM_TEV_REGISTER_H:
 | 
						|
		case BPMEM_TEV_REGISTER_L+2: // Reg 2
 | 
						|
		case BPMEM_TEV_REGISTER_H+2:
 | 
						|
		case BPMEM_TEV_REGISTER_L+4: // Reg 3
 | 
						|
		case BPMEM_TEV_REGISTER_H+4:
 | 
						|
		case BPMEM_TEV_REGISTER_L+6: // Reg 4
 | 
						|
		case BPMEM_TEV_REGISTER_H+6:
 | 
						|
			// some games only send the _L part, so always update
 | 
						|
			// there actually are 2 register behind each of these
 | 
						|
			// addresses, selected by the type bit.
 | 
						|
			{
 | 
						|
				// don't compare with changes!
 | 
						|
				int num = (bp.address >> 1) & 0x3;
 | 
						|
				if ((bp.address & 1) == 0)
 | 
						|
					PixelShaderManager::SetColorChanged(bpmem.tevregs[num].low.type, num, false);
 | 
						|
				else
 | 
						|
					PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num, true);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		// ------------------------------------------------
 | 
						|
		// On Default, we try to look for other things
 | 
						|
		// before we give up and say its an unknown opcode
 | 
						|
		// again ...
 | 
						|
		// ------------------------------------------------
 | 
						|
		default:
 | 
						|
			switch (bp.address & 0xF0)
 | 
						|
			{
 | 
						|
			// --------------
 | 
						|
			// Indirect Tev
 | 
						|
			// --------------
 | 
						|
			case BPMEM_IND_CMD:
 | 
						|
			case BPMEM_IND_CMD+1:
 | 
						|
			case BPMEM_IND_CMD+2:
 | 
						|
			case BPMEM_IND_CMD+3:
 | 
						|
			case BPMEM_IND_CMD+4:
 | 
						|
			case BPMEM_IND_CMD+5:
 | 
						|
			case BPMEM_IND_CMD+6:
 | 
						|
			case BPMEM_IND_CMD+7:
 | 
						|
			case BPMEM_IND_CMD+8:
 | 
						|
			case BPMEM_IND_CMD+9:
 | 
						|
			case BPMEM_IND_CMD+10:
 | 
						|
			case BPMEM_IND_CMD+11:
 | 
						|
			case BPMEM_IND_CMD+12:
 | 
						|
			case BPMEM_IND_CMD+13:
 | 
						|
			case BPMEM_IND_CMD+14:
 | 
						|
			case BPMEM_IND_CMD+15:
 | 
						|
				break;
 | 
						|
			// --------------------------------------------------
 | 
						|
			// Set Color/Alpha of a Tev
 | 
						|
			// BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
 | 
						|
			// BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
 | 
						|
			// --------------------------------------------------
 | 
						|
			case BPMEM_TEV_COLOR_ENV:    // Texture Environment 1
 | 
						|
			case BPMEM_TEV_ALPHA_ENV:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+2:  // Texture Environment 2
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+2:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+4:  // Texture Environment 3
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+4:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+6:  // Texture Environment 4
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+6:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+8:  // Texture Environment 5
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+8:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 6
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+10:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 7
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+12:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 8
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+14:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 9
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+16:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 10
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+18:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 11
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+20:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 12
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+22:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 13
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+24:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 14
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+26:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 15
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+28:
 | 
						|
			case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 16
 | 
						|
			case BPMEM_TEV_ALPHA_ENV+30:
 | 
						|
				break;
 | 
						|
			default:
 | 
						|
				WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
	}
 | 
						|
}
 | 
						|
}
 | 
						|
 | 
						|
// Called when loading a saved state.
 | 
						|
void BPReload()
 | 
						|
{
 | 
						|
	// restore anything that goes straight to the renderer.
 | 
						|
	// let's not risk actually replaying any writes.
 | 
						|
	// note that PixelShaderManager is already covered since it has its own DoState.
 | 
						|
	SetGenerationMode();
 | 
						|
	SetScissor();
 | 
						|
	SetLineWidth();
 | 
						|
	SetDepthMode();
 | 
						|
	SetLogicOpMode();
 | 
						|
	SetDitherMode();
 | 
						|
	SetBlendMode();
 | 
						|
	SetColorMask();
 | 
						|
	OnPixelFormatChange();
 | 
						|
	{
 | 
						|
		BPCmd bp = {BPMEM_FIELDMASK, 0xFFFFFF, static_cast<int>(((u32*)&bpmem)[BPMEM_FIELDMASK])};
 | 
						|
		SetInterlacingMode(bp);
 | 
						|
	}
 | 
						|
	{
 | 
						|
		BPCmd bp = {BPMEM_FIELDMODE, 0xFFFFFF, static_cast<int>(((u32*)&bpmem)[BPMEM_FIELDMODE])};
 | 
						|
		SetInterlacingMode(bp);
 | 
						|
	}
 | 
						|
}
 |