forked from dolphin-emu/dolphin
		
	hotkey configuration working with wx 2.9, but it turned out to be too tempting to use it to hack up OS X keyboard support using wx key events in the "old" input plugins. It was with some reluctance that I used PAD_Input (and copied it for Wiimote as well) as that is clearly a deprecated interface, but this way the hack is contained within the old plugins for when the switchover to ControllerInterface happens. The idea is to provide stable keyboard support on OS X for both GCPad and Wiimote while we debug HID keyboard and real 'mote code. It works pretty well, although the wx approach does impose a few limitations like no arrow keys and left/right side modifier keys are considered equivalent. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "PluginWiimote.h"
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namespace Common {
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PluginWiimote::PluginWiimote(const char *_Filename)
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	: CPlugin(_Filename), validWiimote(false)
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{
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	Wiimote_ControlChannel = reinterpret_cast<TWiimote_ControlChannel>
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		(LoadSymbol("Wiimote_ControlChannel"));
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	Wiimote_Input = reinterpret_cast<TWiimote_Input>
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		(LoadSymbol("Wiimote_Input"));
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	Wiimote_InterruptChannel = reinterpret_cast<TWiimote_InterruptChannel>
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		(LoadSymbol("Wiimote_InterruptChannel"));
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	Wiimote_Update = reinterpret_cast<TWiimote_Update>
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		(LoadSymbol("Wiimote_Update"));
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	Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
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		(LoadSymbol("Wiimote_GetAttachedControllers"));
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	if ((Wiimote_ControlChannel != 0) &&
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		(Wiimote_Input != 0) &&
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		(Wiimote_InterruptChannel != 0) &&
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		(Wiimote_Update != 0) &&
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		(Wiimote_GetAttachedControllers != 0))
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		validWiimote = true;
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}
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PluginWiimote::~PluginWiimote() { }
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} // Namespace
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