forked from dolphin-emu/dolphin
		
	This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <string>
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#include "VideoCommon/VideoBackendBase.h"
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namespace MMIO { class Mapping; }
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namespace SW
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{
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class VideoSoftware : public VideoBackend
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{
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	bool Initialize(void *window_handle) override;
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	void Shutdown() override;
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	std::string GetName() const override;
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	std::string GetDisplayName() const override;
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	void EmuStateChange(EMUSTATE_CHANGE newState) override;
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	void RunLoop(bool enable) override;
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	void ShowConfig(void* parent) override;
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	void Video_Prepare() override;
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	void Video_Cleanup() override;
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	void Video_EnterLoop() override;
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	void Video_ExitLoop() override;
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	void Video_BeginField(u32, u32, u32, u32) override;
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	void Video_EndField() override;
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	u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override;
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	u32 Video_GetQueryResult(PerfQueryType type) override;
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	u16 Video_GetBoundingBox(int index) override;
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	void Video_AddMessage(const std::string& msg, unsigned int milliseconds) override;
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	void Video_ClearMessages() override;
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	bool Video_Screenshot(const std::string& filename) override;
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	int Video_LoadTexture(char *imagedata, u32 width, u32 height);
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	void Video_DeleteTexture(int texID);
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	void Video_DrawTexture(int texID, float *coords);
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	void Video_SetRendering(bool bEnabled) override;
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	void Video_GatherPipeBursted() override;
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	bool Video_IsPossibleWaitingSetDrawDone() override;
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	void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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	unsigned int PeekMessages() override;
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	void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override;
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	void DoState(PointerWrap &p) override;
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public:
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	void CheckInvalidState() override;
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};
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}
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