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436a927566d48c2511001e4367c3aa599ee1e535
dolphin
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nodchip
436a927566
Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6227
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 06:31:45 +00:00
..
AudioCommon
Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned.
2010-08-17 15:45:12 +00:00
Common
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
Core
Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests.
2010-09-26 06:31:45 +00:00
DebuggerUICommon
Debugger enhancements:
2010-08-08 06:00:22 +00:00
DebuggerWX
JitIL/Jit64: Removed std::vector for speed up.
2010-09-22 02:42:17 +00:00
DiscIO
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
2010-09-08 00:20:19 +00:00
DolphinWX
Fix a segmentation fault if "Change Disc..." is selected and then the file chooser is cancelled.
2010-09-16 02:12:00 +00:00
DSPCore
hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?)
2010-09-02 01:36:45 +00:00
InputCommon
New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup.
2010-09-18 16:43:43 +00:00
InputUICommon
GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
2010-08-29 03:45:56 +00:00
VideoCommon
Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
2010-09-23 19:38:49 +00:00