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449f075fd6e6a6cdd5c45a721733264eeec92945
dolphin
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magumagu9
449f075fd6
Code cleanup: split IR.cpp into its two logical components.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3589
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 01:08:08 +00:00
..
AudioCommon
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2009-06-26 22:36:44 +00:00
Common
Misc warning fixes.
2009-06-28 20:53:26 +00:00
Core
Code cleanup: split IR.cpp into its two logical components.
2009-06-29 01:08:08 +00:00
DebuggerUICommon
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DebuggerWX
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DiscIO
MusicMod: Fixed the build
2009-06-20 11:05:52 +00:00
DolphinWX
Save States: 1. Added "Undo Load State" which... undoes load state :)
2009-06-28 21:11:51 +00:00
DSPCore
DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
2009-06-28 17:18:52 +00:00
InputCommon
Misc warning fixes.
2009-06-28 20:53:26 +00:00
VideoCommon
Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.
2009-06-29 00:52:54 +00:00