forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			579 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			579 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Profiler.h"
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#include <cmath>
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#include "Common.h"
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#include "Render.h"
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#include "VertexShader.h"
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#include "PixelShaderManager.h"
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#include "PixelShader.h"
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PixelShaderMngr::PSCache PixelShaderMngr::pshaders;
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FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL;
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PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid;
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static int s_nMaxPixelInstructions;
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static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
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static int s_nTexDimsChanged[2], s_nIndTexMtxChanged = 0; //min, max
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static bool s_bAlphaChanged, s_bZBiasChanged, s_bIndTexScaleChanged;
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static float lastRGBAfull[2][4][4];
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static u32 lastAlpha = 0;
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static u32 lastTexDims[8]={0};
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static u32 lastZBias = 0;
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// lower byte describes if a texture is nonpow2 or pow2
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// next byte describes whether the repeat wrap mode is enabled for the s channel
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// next byte is for t channel
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u32 s_texturemask = 0;
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static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map
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static u32 maptocoord_mask=0;
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static GLuint s_ColorMatrixProgram=0;
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void PixelShaderMngr::SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4) {
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    glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
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}
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void PixelShaderMngr::SetPSConstant4fv(int const_number, const float *f) {
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	glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
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}
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void PixelShaderMngr::Init()
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{
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    s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
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    s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
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    s_nIndTexMtxChanged = 15;
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    s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
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    GL_REPORT_ERRORD();
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    for(int i = 0; i < 8; ++i) maptocoord[i] = -1;
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    maptocoord_mask = 0;
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    memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
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    glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
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    int maxinst, maxattribs;
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    glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
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    glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
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    ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
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    char pmatrixprog[1024];
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    sprintf(pmatrixprog, "!!ARBfp1.0"
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                        "TEMP R0;\n"
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                        "TEMP R1;\n"
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                        "TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
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                        "DP4 R1.w, R0, program.env[%d];\n"
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                        "DP4 R1.z, R0, program.env[%d];\n"
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                        "DP4 R1.x, R0, program.env[%d];\n"
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                        "DP4 R1.y, R0, program.env[%d];\n"
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                        "ADD result.color, R1, program.env[%d];\n"
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                        "END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
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    glGenProgramsARB( 1, &s_ColorMatrixProgram );
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    glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram );
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    glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
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    GLenum err=GL_NO_ERROR;
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    GL_REPORT_ERROR();
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    if( err != GL_NO_ERROR ) {
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        ERROR_LOG("Failed to create color matrix fragment program\n");
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        glDeleteProgramsARB(1, &s_ColorMatrixProgram);
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		s_ColorMatrixProgram = 0;
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    }
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}
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void PixelShaderMngr::Shutdown()
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{
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    glDeleteProgramsARB(1, &s_ColorMatrixProgram);
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	s_ColorMatrixProgram = 0;
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    PSCache::iterator iter = pshaders.begin();
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    for (; iter != pshaders.end(); iter++)
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        iter->second.Destroy();
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    pshaders.clear();
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}
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FRAGMENTSHADER* PixelShaderMngr::GetShader()
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{
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    DVSTARTPROFILE();
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    PIXELSHADERUID uid;
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    GetPixelShaderId(uid);
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    PSCache::iterator iter = pshaders.find(uid);
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    if (iter != pshaders.end()) {
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        iter->second.frameCount = frameCount;
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        PSCacheEntry &entry = iter->second;
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        if (&entry.shader != pShaderLast)
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        {
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            pShaderLast = &entry.shader;
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        }
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        return pShaderLast;
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    }
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    PSCacheEntry& newentry = pshaders[uid];
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	char *code = GeneratePixelShader(s_texturemask,
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		                             Renderer::GetZBufferTarget() != 0,
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									 Renderer::GetRenderMode() != Renderer::RM_Normal);
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//	printf("Compiling pixel shader. size = %i\n", strlen(code));
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    if (!code || !CompilePixelShader(newentry.shader, code)) {
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        ERROR_LOG("failed to create pixel shader\n");
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        return NULL;
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    }
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    //Make an entry in the table
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    newentry.frameCount = frameCount;
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    pShaderLast = &newentry.shader;
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    INCSTAT(stats.numPixelShadersCreated);
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    SETSTAT(stats.numPixelShadersAlive, pshaders.size());
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    return pShaderLast;
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}
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void PixelShaderMngr::Cleanup()
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{
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    PSCache::iterator iter = pshaders.begin();
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    while(iter != pshaders.end()) {
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        PSCacheEntry &entry = iter->second;
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        if (entry.frameCount < frameCount - 200) {
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            entry.Destroy();
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#ifdef _WIN32
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            iter = pshaders.erase(iter);
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#else
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			pshaders.erase(iter++);  // (this is gcc standard!)
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#endif
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        }
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        else
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            iter++;
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    }
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    SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
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}
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bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
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{
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    CGerror cgerr = cgGetError();
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    char stropt[64];
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    sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
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    const char* opts[] = {"-profileopts",stropt,"-O2","-q",NULL};
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    CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
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    if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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        ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
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        ERROR_LOG(pstrprogram);
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        return false;
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    }
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    char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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    char* plocal = strstr(pcompiledprog, "program.local");
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    while( plocal != NULL ) {
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        const char* penv = "  program.env";
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        memcpy(plocal, penv, 13);
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        plocal = strstr(plocal+13, "program.local");
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    }
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    if( Renderer::IsUsingATIDrawBuffers() ) {
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        // sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
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        char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
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        if( poptions != NULL ) {
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            poptions[0] = 'A';
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            poptions[1] = 'T';
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            poptions[2] = 'I';
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        }
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    }
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    //ERROR_LOG(pcompiledprog);
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    //ERROR_LOG(pstrprogram);
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    glGenProgramsARB( 1, &ps.glprogid );
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    glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
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    glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
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    GLenum err = GL_NO_ERROR;
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    GL_REPORT_ERROR();
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    if( err != GL_NO_ERROR ) {
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        ERROR_LOG(pstrprogram);
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        ERROR_LOG(pcompiledprog);
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    }
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    cgDestroyProgram(tempprog);
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	// printf("Compiled pixel shader %i\n", ps.glprogid);
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#ifdef _DEBUG
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    ps.strprog = pstrprogram;
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#endif
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    return true;
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}
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void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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{
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    for(int i = 0; i < 2; ++i) {
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        if( s_nColorsChanged[i] ) {
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            int baseind = i?C_KCOLORS:C_COLORS;
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            for(int j = 0; j < 4; ++j) {
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                if( s_nColorsChanged[i] & (1<<j) ) {
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                    SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
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                }
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            }
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            s_nColorsChanged[i] = 0;
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        }
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    }
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    u32 newmask = 0;
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    for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) {
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        if( bpmem.tevorders[i/2].getEnable(i&1) ) {
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            int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
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            maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
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            newmask |= 1<<texmap;
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            SetTexDimsChanged(i);
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        }
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    }
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    if( maptocoord_mask != newmask ) {
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        u32 changes = maptocoord_mask ^ newmask;
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        for(int i = 0; i < 8; ++i) {
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            if( changes&(1<<i) ) {
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                SetTexDimsChanged(i);
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            }
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            if( !(newmask & (1<<i)) ) {
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                maptocoord[i] = -1;
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            }
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        }
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        maptocoord_mask = newmask;
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    }
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    if( s_nTexDimsChanged[0] >= 0 ) {
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        float fdims[4];
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        for(int i = s_nTexDimsChanged[0]; i <= s_nTexDimsChanged[1]; ++i) {
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            if( s_texturemask & (1<<i) ) {
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                if( maptocoord[i] >= 0 ) {
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                    TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
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                    fdims[0] = (float)(lastTexDims[i]&0xffff);
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                    fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
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                    fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
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                    fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
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                }
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                else {
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                    fdims[0] = (float)(lastTexDims[i]&0xffff);
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                    fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
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                    fdims[2] = 1.0f;
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                    fdims[3] = 1.0f;
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                }
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            }
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            else {
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                if( maptocoord[i] >= 0 ) {
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                    TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
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                    fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
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                    fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
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                    fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1);
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                    fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1);
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                }
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                else {
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                    fdims[0] = 1.0f;
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                    fdims[1] = 1.0f;
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                    fdims[2] = 1.0f/(float)(lastTexDims[i]&0xffff);
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                    fdims[3] = 1.0f/(float)((lastTexDims[i]>>16)&0xfff);
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                }
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            }
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            PRIM_LOG("texdims%d: %f %f %f %f\n", i, fdims[0], fdims[1], fdims[2], fdims[3]);
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            SetPSConstant4fv(C_TEXDIMS + i, fdims);
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        }
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        s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
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    }
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    if( s_bAlphaChanged ) {
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        SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
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    }
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    if( s_bZBiasChanged ) {
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        u32 bits;
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        float ffrac = 255.0f/256.0f;
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        float ftemp[4];
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        switch(bpmem.ztex2.type) {
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            case 0:
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                bits = 8;
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                ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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                break;
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            case 1:
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                bits = 16;
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                ftemp[0] = 0; ftemp[1] = ffrac/(256.0f*256.0f); ftemp[2] = ffrac/256.0f; ftemp[3] = ffrac;
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                break;
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            case 2:
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                bits = 24;
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                ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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                break;
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        }
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        //ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
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        SetPSConstant4fv(C_ZBIAS, ftemp);
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        SetPSConstant4f(C_ZBIAS+1, 0, 0, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
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    }
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    // indirect incoming texture scales, update all!
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    if( s_bIndTexScaleChanged ) {
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        float f[8];
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        for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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            int srctexmap = bpmem.tevindref.getTexMap(i);
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            int texcoord = bpmem.tevindref.getTexCoord(i);
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            TCoordInfo& tc = bpmem.texcoords[texcoord];
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            f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) * (float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap]&0xffff);
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            f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) * (float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap]>>16)&0xfff);
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            PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]);
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        }
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        SetPSConstant4fv(C_INDTEXSCALE, f);
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        if( bpmem.genMode.numindstages > 2 )
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            SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
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        s_bIndTexScaleChanged = false;
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    }
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    if( s_nIndTexMtxChanged ) {
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        for(int i = 0; i < 3; ++i) {
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            if( s_nIndTexMtxChanged & (1<<i) ) {
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                int scale = ((u32)bpmem.indmtx[i].col0.s0<<0)|((u32)bpmem.indmtx[i].col1.s1<<2)|((u32)bpmem.indmtx[i].col2.s2<<4);
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                float fscale = powf(2.0f,(float)(scale-17)) / 1024.0f;
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                // xyz - static matrix
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                //TODO w - dynamic matrix scale / 256...... somehow / 4 works better
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                SetPSConstant4f(C_INDTEXMTX+2*i,
 | 
						|
                    bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, fscale * 256.0f);
 | 
						|
                SetPSConstant4f(C_INDTEXMTX+2*i+1,
 | 
						|
                    bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale * 256.0f);
 | 
						|
 | 
						|
                PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
 | 
						|
                    1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
 | 
						|
                    bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        s_nIndTexMtxChanged = 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetColorChanged(int type, int num)
 | 
						|
{
 | 
						|
    int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
 | 
						|
    int b=bpmem.tevregs[num].high.a, g=bpmem.tevregs[num].high.b;
 | 
						|
    float* pf = &lastRGBAfull[type][num][0];
 | 
						|
    pf[0] = (float)r/255.0f;
 | 
						|
    pf[1] = (float)g/255.0f;
 | 
						|
    pf[2] = (float)b/255.0f;
 | 
						|
    pf[3] = (float)a/255.0f;
 | 
						|
    s_nColorsChanged[type] |= 1 << num;
 | 
						|
    PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetAlpha(const AlphaFunc& alpha)
 | 
						|
{
 | 
						|
    if( (alpha.hex&0xffff) != lastAlpha ) {
 | 
						|
        lastAlpha = (lastAlpha&~0xffff)|(alpha.hex&0xffff);
 | 
						|
        s_bAlphaChanged = true;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetDestAlpha(const ConstantAlpha& alpha)
 | 
						|
{
 | 
						|
    if( alpha.alpha != (lastAlpha>>16) ) {
 | 
						|
        lastAlpha = (lastAlpha&~0xff0000)|((alpha.hex&0xff)<<16);
 | 
						|
        s_bAlphaChanged = true;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
 | 
						|
{
 | 
						|
    u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30);
 | 
						|
    if( lastTexDims[texmapid] != wh ) {
 | 
						|
        lastTexDims[texmapid] = wh;
 | 
						|
        if( s_nTexDimsChanged[0] == -1 ) {
 | 
						|
            s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = texmapid;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
 | 
						|
            else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetZTetureBias(u32 bias)
 | 
						|
{
 | 
						|
    if( lastZBias != bias ) {
 | 
						|
        s_bZBiasChanged = true;
 | 
						|
        lastZBias = bias;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetIndTexScaleChanged()
 | 
						|
{
 | 
						|
    s_bIndTexScaleChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetIndMatrixChanged(int matrixidx)
 | 
						|
{
 | 
						|
    s_nIndTexMtxChanged |= 1 << matrixidx;
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetGenModeChanged()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetTevCombinerChanged(int id)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetTevKSelChanged(int id)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetTevOrderChanged(int id)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetTevIndirectChanged(int id)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetZTetureOpChanged()
 | 
						|
{
 | 
						|
    s_bZBiasChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
 | 
						|
{
 | 
						|
    if( s_texturemask != nonpow2tex ) {
 | 
						|
        u32 mask = s_texturemask ^ nonpow2tex;
 | 
						|
        for(int i = 0; i < 8; ++i) {
 | 
						|
            if( mask & (0x10101<<i) ) {
 | 
						|
                if( s_nTexDimsChanged[0] > i ) s_nTexDimsChanged[0] = i;
 | 
						|
                else if( s_nTexDimsChanged[1] < i ) s_nTexDimsChanged[1] = i;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        s_texturemask = nonpow2tex;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetTexDimsChanged(int texmapid)
 | 
						|
{
 | 
						|
    if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
 | 
						|
    else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
 | 
						|
    SetIndTexScaleChanged();
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
 | 
						|
{
 | 
						|
    SetPSConstant4fv(C_COLORMATRIX, pmatrix);
 | 
						|
    SetPSConstant4fv(C_COLORMATRIX+1, pmatrix+4);
 | 
						|
    SetPSConstant4fv(C_COLORMATRIX+2, pmatrix+8);
 | 
						|
    SetPSConstant4fv(C_COLORMATRIX+3, pmatrix+12);
 | 
						|
    SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd);
 | 
						|
}
 | 
						|
 | 
						|
GLuint PixelShaderMngr::GetColorMatrixProgram()
 | 
						|
{
 | 
						|
    return s_ColorMatrixProgram;
 | 
						|
}
 | 
						|
 | 
						|
void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
 | 
						|
{
 | 
						|
    u32 projtexcoords = 0;
 | 
						|
    for (u32 i = 0; i < bpmem.genMode.numtevstages+1; i++) {
 | 
						|
        if( bpmem.tevorders[i/2].getEnable(i&1) ) {
 | 
						|
            int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
 | 
						|
            if( xfregs.texcoords[texcoord].texmtxinfo.projection )
 | 
						|
                projtexcoords |= 1<<texcoord;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    u32 zbufrender = (Renderer::GetZBufferTarget()&&bpmem.zmode.updateenable)?1:0;
 | 
						|
    u32 zBufRenderToCol0 = Renderer::GetRenderMode()!=Renderer::RM_Normal;
 | 
						|
    uid.values[0] = (u32)bpmem.genMode.numtevstages|((u32)bpmem.genMode.numindstages<<4)|((u32)bpmem.genMode.numtexgens<<7)
 | 
						|
        |((u32)bpmem.dstalpha.enable<<11)|((u32)((bpmem.alphaFunc.hex>>16)&0xff)<<12)|(projtexcoords<<20)|((u32)bpmem.ztex2.op<<28)
 | 
						|
        |(zbufrender<<30)|(zBufRenderToCol0<<31);
 | 
						|
 | 
						|
    s_curuid.values[0] = (s_curuid.values[0]&~0x0ff00000)|(projtexcoords<<20);
 | 
						|
 | 
						|
    // swap table
 | 
						|
    for(int i = 0; i < 8; i += 2)
 | 
						|
        ((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex&0xf)|((bpmem.tevksel[i+1].hex&0xf)<<4);
 | 
						|
 | 
						|
    uid.values[2] = s_texturemask;
 | 
						|
    int hdr = 3;
 | 
						|
 | 
						|
    u32* pcurvalue = &uid.values[hdr];
 | 
						|
    for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) {
 | 
						|
        TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
 | 
						|
        TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
 | 
						|
 | 
						|
        u32 val0 = cc.hex&0xffffff;
 | 
						|
        u32 val1 = ac.hex&0xffffff;
 | 
						|
        val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
 | 
						|
        val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
 | 
						|
 | 
						|
        pcurvalue[0] = val0;
 | 
						|
        pcurvalue[1] = val1;
 | 
						|
        pcurvalue+=2;
 | 
						|
    }
 | 
						|
 | 
						|
    for(u32 i = 0; i < (bpmem.genMode.numtevstages+1)/2; ++i) {
 | 
						|
        u32 val0, val1;
 | 
						|
        if( bpmem.tevorders[i].hex&0x40 ) val0 = bpmem.tevorders[i].hex&0x3ff;
 | 
						|
        else val0 = bpmem.tevorders[i].hex&0x380;
 | 
						|
        if( bpmem.tevorders[i].hex&0x40000 ) val1 = (bpmem.tevorders[i].hex&0x3ff000)>>12;
 | 
						|
        else val1 = (bpmem.tevorders[i].hex&0x380000)>>12;
 | 
						|
 | 
						|
        switch(i % 3) {
 | 
						|
            case 0: pcurvalue[0] = val0|(val1<<10); break;
 | 
						|
            case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
 | 
						|
            case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if( (bpmem.genMode.numtevstages+1)&1 ) { // odd
 | 
						|
        u32 val0;
 | 
						|
        if( bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x40 ) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
 | 
						|
        else val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x380;
 | 
						|
 | 
						|
        switch(bpmem.genMode.numtevstages % 3) {
 | 
						|
            case 0: pcurvalue[0] = val0; break;
 | 
						|
            case 1: pcurvalue[0] |= val0<<20; break;
 | 
						|
            case 2: pcurvalue[1] |= (val0<<10); pcurvalue++; break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if( (bpmem.genMode.numtevstages % 3) != 2 )
 | 
						|
        ++pcurvalue;
 | 
						|
 | 
						|
    uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
 | 
						|
 | 
						|
    for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
 | 
						|
        u32 val = bpmem.tevind[i].hex&0x1fffff; // 21 bits
 | 
						|
        switch(i%3) {
 | 
						|
            case 0: pcurvalue[0] = val; break;
 | 
						|
            case 1: pcurvalue[0] |= val<<21; pcurvalue[1] = val>>11; ++pcurvalue; break;
 | 
						|
            case 2: pcurvalue[0] |= val<<10; ++pcurvalue; break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    uid.indstages = (u32)(pcurvalue-&uid.values[0]-2-uid.tevstages);
 | 
						|
}
 |