forked from dolphin-emu/dolphin
fe347851f1
This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
21 lines
442 B
INI
21 lines
442 B
INI
# RZDE01, RZDJ01, RZDK01, RZDP01 - The Legend of Zelda: Twilight Princess [Wii]
|
|
|
|
[Core]
|
|
# Values set here will override the main Dolphin settings.
|
|
|
|
[OnLoad]
|
|
# Add memory patches to be loaded once on boot here.
|
|
|
|
[OnFrame]
|
|
# Add memory patches to be applied every frame here.
|
|
|
|
[ActionReplay]
|
|
# Add action replay cheats here.
|
|
|
|
[Video_Hacks]
|
|
EFBAccessEnable = True
|
|
ImmediateXFBEnable = False
|
|
|
|
[Video_Enhancements]
|
|
ArbitraryMipmapDetection = True
|