forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			183 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include <string>
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#include <utility>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbCopy.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWTexture.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#define VSYNC_ENABLED 0
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namespace SW
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{
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class PerfQuery : public PerfQueryBase
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{
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public:
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  PerfQuery() {}
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  ~PerfQuery() {}
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  void EnableQuery(PerfQueryGroup type) override {}
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  void DisableQuery(PerfQueryGroup type) override {}
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  void ResetQuery() override
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  {
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    memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
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  }
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  u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::perf_values[type]; };
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  void FlushResults() override {}
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  bool IsFlushed() const override { return true; };
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};
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class TextureCache : public TextureCacheBase
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{
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public:
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  bool CompileShaders() override { return true; }
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  void DeleteShaders() override {}
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  void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
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                      TlutFormat format) override
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  {
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  }
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  void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
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               u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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               const EFBRectangle& src_rect, bool scale_by_half) override
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  {
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    EfbCopy::CopyEfb();
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  }
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private:
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  std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override
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  {
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    return std::make_unique<SWTexture>(config);
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  }
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  void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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                           bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
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  {
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    EfbCopy::CopyEfb();
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  }
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};
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class XFBSource : public XFBSourceBase
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{
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  void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {}
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  void CopyEFB(float Gamma) override {}
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};
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class FramebufferManager : public FramebufferManagerBase
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{
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  std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
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                                                 unsigned int target_height,
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                                                 unsigned int layers) override
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  {
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    return std::make_unique<XFBSource>();
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  }
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  std::pair<u32, u32> GetTargetSize() const override { return std::make_pair(0, 0); }
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  void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,
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                     float Gamma = 1.0f) override
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  {
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    EfbCopy::CopyEfb();
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  }
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};
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std::string VideoSoftware::GetName() const
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{
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  return "Software Renderer";
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}
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std::string VideoSoftware::GetDisplayName() const
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{
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  return "Software Renderer";
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}
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void VideoSoftware::InitBackendInfo()
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{
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  g_Config.backend_info.api_type = APIType::Nothing;
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  g_Config.backend_info.MaxTextureSize = 16384;
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  g_Config.backend_info.bSupports3DVision = false;
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  g_Config.backend_info.bSupportsDualSourceBlend = true;
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  g_Config.backend_info.bSupportsEarlyZ = true;
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  g_Config.backend_info.bSupportsOversizedViewports = true;
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  g_Config.backend_info.bSupportsPrimitiveRestart = false;
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  g_Config.backend_info.bSupportsMultithreading = false;
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  g_Config.backend_info.bSupportsComputeShaders = false;
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  g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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  g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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  g_Config.backend_info.bSupportsST3CTextures = false;
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  // aamodes
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  g_Config.backend_info.AAModes = {1};
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}
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bool VideoSoftware::Initialize(void* window_handle)
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{
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  InitBackendInfo();
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  InitializeShared();
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  SWOGLWindow::Init(window_handle);
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  Clipper::Init();
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  Rasterizer::Init();
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  SWRenderer::Init();
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  DebugUtil::Init();
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  return true;
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}
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void VideoSoftware::Shutdown()
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{
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  SWOGLWindow::Shutdown();
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  ShutdownShared();
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}
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void VideoSoftware::Video_Cleanup()
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{
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  CleanupShared();
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  SWRenderer::Shutdown();
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  DebugUtil::Shutdown();
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  // The following calls are NOT Thread Safe
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  // And need to be called from the video thread
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  SWRenderer::Shutdown();
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  g_framebuffer_manager.reset();
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  g_texture_cache.reset();
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  g_perf_query.reset();
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  g_vertex_manager.reset();
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  g_renderer.reset();
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}
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// This is called after Video_Initialize() from the Core
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void VideoSoftware::Video_Prepare()
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{
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  g_renderer = std::make_unique<SWRenderer>();
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  g_vertex_manager = std::make_unique<SWVertexLoader>();
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  g_perf_query = std::make_unique<PerfQuery>();
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  g_texture_cache = std::make_unique<TextureCache>();
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  SWRenderer::Init();
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  g_framebuffer_manager = std::make_unique<FramebufferManager>();
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}
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unsigned int VideoSoftware::PeekMessages()
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{
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  return SWOGLWindow::s_instance->PeekMessages();
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}
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}
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