forked from dolphin-emu/dolphin
		
	Deduplicates code, and gets rid of some problems the old code had (such as: bad performance when calling native functions, only one disc showing up for multi-disc games, Wii banners being low-res, unnecessarily much effort being needed for adding more metadata).
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace UICommon
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{
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class GameFile;
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std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
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                                          bool recursive_scan);
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class GameFileCache
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{
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public:
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  GameFileCache();  // Uses the default path
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  explicit GameFileCache(std::string path);
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  void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
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  size_t GetSize() const;
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  void Clear();
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  // Returns nullptr if the file is invalid.
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  std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed);
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  // These functions return true if the call modified the cache.
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  bool Update(const std::vector<std::string>& all_game_paths,
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              std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache = {},
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              std::function<void(const std::string&)> game_removed_from_cache = {});
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  bool UpdateAdditionalMetadata(
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      std::function<void(const std::shared_ptr<const GameFile>&)> game_updated = {});
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  bool Load();
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  bool Save();
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private:
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  bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file);
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  bool SyncCacheFile(bool save);
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  void DoState(PointerWrap* p, u64 size = 0);
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  std::string m_path;
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  std::vector<std::shared_ptr<GameFile>> m_cached_files;
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};
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}  // namespace UICommon
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