forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			150 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#ifndef _WIN32
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#include <unistd.h>
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#endif
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#ifdef __APPLE__
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#include <mach/mach.h>
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#elif defined BSD4_4 || defined __FreeBSD__
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#include <pthread_np.h>
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#endif
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#ifdef USE_VTUNE
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#include <ittnotify.h>
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#pragma comment(lib, "libittnotify.lib")
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#endif
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namespace Common
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{
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int CurrentThreadId()
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{
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#ifdef _WIN32
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	return GetCurrentThreadId();
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#elif defined __APPLE__
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	return mach_thread_self();
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#else
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	return 0;
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#endif
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}
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#ifdef _WIN32
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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{
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	SetThreadAffinityMask(thread, mask);
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}
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void SetCurrentThreadAffinity(u32 mask)
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{
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	SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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	Sleep(ms);
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}
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void SwitchCurrentThread()
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{
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	SwitchToThread();
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}
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const char* szThreadName)
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{
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	static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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	#pragma pack(push,8)
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	struct THREADNAME_INFO
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	{
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		DWORD dwType; // must be 0x1000
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		LPCSTR szName; // pointer to name (in user addr space)
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		DWORD dwThreadID; // thread ID (-1=caller thread)
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		DWORD dwFlags; // reserved for future use, must be zero
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	} info;
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	#pragma pack(pop)
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	info.dwType = 0x1000;
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	info.szName = szThreadName;
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	info.dwThreadID = -1; //dwThreadID;
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	info.dwFlags = 0;
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	__try
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	{
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		RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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	}
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	__except(EXCEPTION_CONTINUE_EXECUTION)
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	{}
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}
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#else // !WIN32, so must be POSIX threads
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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{
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#ifdef __APPLE__
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	thread_policy_set(pthread_mach_thread_np(thread),
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		THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
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#elif (defined __linux__ || defined BSD4_4 || defined __FreeBSD__) && !(defined ANDROID)
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#ifdef __FreeBSD__
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	cpuset_t cpu_set;
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#else
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	cpu_set_t cpu_set;
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#endif
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	CPU_ZERO(&cpu_set);
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	for (int i = 0; i != sizeof(mask) * 8; ++i)
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		if ((mask >> i) & 1)
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			CPU_SET(i, &cpu_set);
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	pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
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#endif
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}
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void SetCurrentThreadAffinity(u32 mask)
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{
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	SetThreadAffinity(pthread_self(), mask);
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}
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void SleepCurrentThread(int ms)
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{
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	usleep(1000 * ms);
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}
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void SwitchCurrentThread()
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{
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	usleep(1000 * 1);
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}
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void SetCurrentThreadName(const char* szThreadName)
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{
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#ifdef __APPLE__
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	pthread_setname_np(szThreadName);
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#elif defined __FreeBSD__
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	pthread_set_name_np(pthread_self(), szThreadName);
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#else
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	pthread_setname_np(pthread_self(), szThreadName);
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#endif
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#ifdef USE_VTUNE
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	// VTune uses OS thread names by default but probably supports longer names when set via its own API.
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	__itt_thread_set_name(szThreadName);
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#endif
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}
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#endif
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} // namespace Common
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