This website requires JavaScript.
Explore
Help
Sign In
feedc0de
/
dolphin
Watch
1
Star
0
Fork
0
forked from
dolphin-emu/dolphin
Code
Pull Requests
Activity
Files
49d568488ca9052d3275009e4ab6db716184bd59
dolphin
/
Source
/
Core
T
History
Marko Pusljar
6bcae13ff8
DSPLLE - small idleskip improvment for zelda
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5248
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 17:10:36 +00:00
..
AudioCommon
XK patch for adding jit config to audiocommon/c16 function to x64emitter
2010-03-24 11:22:33 +00:00
Common
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
2010-03-27 06:37:37 +00:00
Core
Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated.
2010-03-28 09:51:57 +00:00
DebuggerUICommon
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DebuggerWX
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DiscIO
Several little fixes.
2010-03-17 01:54:40 +00:00
DolphinWX
Commit some work based off of James333's auto reconnect patch.
2010-03-27 04:21:19 +00:00
DSPCore
DSPLLE - small idleskip improvment for zelda
2010-03-28 17:10:36 +00:00
InputCommon
Added several XKeyToString translations.
2010-03-17 18:58:19 +00:00
VideoCommon
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00