forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			811 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			811 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| // ---------------------------------------------------------------------------------------
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| // includes
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| // -------------
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| #include "Globals.h"
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| #include "Profiler.h"
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| #include "Config.h"
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| 
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| #include "VertexLoader.h"
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| #include "VertexManager.h"
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| 
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| #include "BPStructs.h"
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| #include "Render.h"
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| #include "OpcodeDecoding.h"
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| #include "TextureMngr.h"
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| #include "TextureDecoder.h"
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| #include "VertexShaderManager.h"
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| #include "PixelShaderManager.h"
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| #include "XFB.h"
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| 
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| 
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| // ---------------------------------------------------------------------------------------
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| // State translation lookup tables
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| // -------------
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| static const GLenum glSrcFactors[8] =
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| {
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|     GL_ZERO,
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|     GL_ONE,
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|     GL_DST_COLOR,
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|     GL_ONE_MINUS_DST_COLOR,
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|     GL_SRC_ALPHA,
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|     GL_ONE_MINUS_SRC_ALPHA, 
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|     GL_DST_ALPHA,
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|     GL_ONE_MINUS_DST_ALPHA
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| };
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| 
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| static const GLenum glDestFactors[8] = {
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|     GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
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|     GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,  GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA };
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| 
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| static const GLenum glCmpFuncs[8] =  { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS };
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| 
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| static const GLenum glLogicOpCodes[16] = {
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|     GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND,
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|     GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, GL_OR_INVERTED };
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| 
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| void BPInit()
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| {
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|     memset(&bpmem, 0, sizeof(bpmem));
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|     bpmem.bpMask = 0xFFFFFF;
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| }
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| 
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| // Called at the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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| // TODO - turn into function table. The (future) DL jit can then call the functions directly,
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| // getting rid of dynamic dispatch.
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| void BPWritten(int addr, int changes, int newval)
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| {
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|     //static int count = 0;
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|     //ERROR_LOG("(%d) %x: %x\n", count++, addr, newval);
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| 
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|     switch (addr)
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|     {
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|     case BPMEM_GENMODE:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d\n",
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| 				bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
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|                 bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
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| 				bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
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| 
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|             // none, ccw, cw, ccw
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|             if (bpmem.genMode.cullmode>0) {
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|                 glEnable(GL_CULL_FACE);
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|                 glFrontFace(bpmem.genMode.cullmode==2?GL_CCW:GL_CW);
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|             }
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|             else glDisable(GL_CULL_FACE);
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| 
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|             PixelShaderMngr::SetGenModeChanged();
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|         }
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|         break;
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| 
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|     case BPMEM_IND_MTX+0:
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|     case BPMEM_IND_MTX+1:
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|     case BPMEM_IND_MTX+2:
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|     case BPMEM_IND_MTX+3:
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|     case BPMEM_IND_MTX+4:
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|     case BPMEM_IND_MTX+5:
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|     case BPMEM_IND_MTX+6:
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|     case BPMEM_IND_MTX+7:
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|     case BPMEM_IND_MTX+8:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PixelShaderMngr::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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|         }
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|         break;
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|     case BPMEM_RAS1_SS0:
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|     case BPMEM_RAS1_SS1:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PixelShaderMngr::SetIndTexScaleChanged();
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|         }
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|         break;
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|     case BPMEM_ZMODE:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PRIM_LOG("zmode: test=%d, func=%d, upd=%d\n", bpmem.zmode.testenable, bpmem.zmode.func,
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| 				bpmem.zmode.updateenable);
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|             
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|             if (bpmem.zmode.testenable) {
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|                 glEnable(GL_DEPTH_TEST);
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|                 glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
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|                 glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
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|             }
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|             else {
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|                 // if the test is disabled write is disabled too
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|                 glDisable(GL_DEPTH_TEST);
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|                 glDepthMask(GL_FALSE);
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|             }
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| 
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|             if (!bpmem.zmode.updateenable)
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|                 Renderer::SetRenderMode(Renderer::RM_Normal);
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|         }
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|         break;
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| 
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|     case BPMEM_ALPHACOMPARE:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0,
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| 				bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
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|             PixelShaderMngr::SetAlpha(bpmem.alphaFunc);
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|         }
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|         break;
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|         
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|     case BPMEM_CONSTANTALPHA:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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|             PixelShaderMngr::SetDestAlpha(bpmem.dstalpha);
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|         }
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|         break;
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| 
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|     case BPMEM_LINEPTWIDTH:
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|         {
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| 			float fratio = VertexShaderMngr::GetPixelAspectRatio();
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| 			if (bpmem.lineptwidth.linesize > 0)
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| 				glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
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| 			if (bpmem.lineptwidth.pointsize > 0)
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| 				glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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| 			break;
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|         }
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|     
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|     case 0x43:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|         }
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|         break;
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| 
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|     case BPMEM_BLENDMODE:	
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|         if (changes & 0xFFFF) {
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| 
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d\n", 
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|                 bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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|                 bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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| 
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|             if (changes & 1) {
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|                 if (bpmem.blendmode.blendenable) {
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|                     glEnable(GL_BLEND);
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|                     
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|                 }
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|                 else glDisable(GL_BLEND);
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|             }
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|             if (changes & 2) {
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|                 if (Renderer::CanBlendLogicOp()) {
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|                     if (bpmem.blendmode.logicopenable) {
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|                         glEnable(GL_COLOR_LOGIC_OP);
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| 						PanicAlert("Logic Op Blend : %i", bpmem.blendmode.logicmode);
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|                         glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
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|                     }
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|                     else glDisable(GL_COLOR_LOGIC_OP);
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|                 }
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|                 //else {
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|                 //    if (bpmem.blendmode.logicopenable) {
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|                 //        switch(bpmem.blendmode.logicmode) {
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|                 //            case 0: // clear dst to 0
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|                 //                glEnable(GL_BLEND);
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|                 //                glBlendFunc(GL_ZERO, GL_ZERO);
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|                 //                break;
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|                 //            case 1: // set dst to 1
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|                 //                glEnable(GL_BLEND);
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|                 //                glBlendFunc(GL_ONE, GL_ONE);
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|                 //                break;
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|                 //            case 2: // set dst to src
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|                 //                glDisable(GL_BLEND);
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|                 //                break;
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|                 //            case 3: // set dst to ~src
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|                 //                glEnable(GL_BLEND);
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|                 //                glBlendFunc(GL_ONE_MINUS_SRC_COLOR, GL_ZERO); //?
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|                 //                break;
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|                 //            case 4: // set dst to dst
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|                 //                glEnable(GL_BLEND);
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|                 //                glBlendFunc(GL_ZERO, GL_ONE); //?
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|                 //                break;
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|                 //            case 5: // set dst to ~dst
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|                 //                glEnable(GL_BLEND);
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|                 //                glBlendFunc(GL_ZERO, GL_ONE_MINUS_DST_COLOR); //?
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|                 //                break;
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|                 //            case 6: // set dst to src&dst
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|                 //            case 7: // set dst to ~(src&dst)
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|                 //            case 8: // set dst to src|dst
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|                 //            case 9: // set dst to ~(src|dst)
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|                 //            case 10: // set dst to src xor dst
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|                 //            case 11: // set dst to ~(src xor dst)
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|                 //            case 12: // set dst to src&~dst
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|                 //            case 13: // set dst to ~src&dst
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|                 //            case 14: // set dst to src|~dst
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|                 //            case 15: // set dst to ~src|dst
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|                 //                ERROR_LOG("logicopenable %d not supported\n", bpmem.blendmode.logicmode);
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|                 //                break;
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| 
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|                 //        }
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|                 //    }
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|                 //}
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|             }
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|             if (changes & 4) {
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|                 // pointless
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|                 //if (bpmem.blendmode.dither) glEnable(GL_DITHER);
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|                 //else glDisable(GL_DITHER);
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|             }
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|             if (changes & 0xFE0) {
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|                 if (!bpmem.blendmode.subtract)
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|                     glBlendFunc(glSrcFactors[bpmem.blendmode.srcfactor], glDestFactors[bpmem.blendmode.dstfactor]);
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|             }
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|             if (changes & 0x800) {
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|                 glBlendEquation(bpmem.blendmode.subtract?GL_FUNC_REVERSE_SUBTRACT:GL_FUNC_ADD);
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|                 if (bpmem.blendmode.subtract)
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|                     glBlendFunc(GL_ONE, GL_ONE);
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|                 else
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|                     glBlendFunc(glSrcFactors[bpmem.blendmode.srcfactor], glDestFactors[bpmem.blendmode.dstfactor]);
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|             }
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| 
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|             if (changes & 0x18) 
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|                 SetColorMask();
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|         }
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|         break;
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| 
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| 	case BPMEM_FOGRANGE:
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| 		if(changes) {
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| 			// TODO(XK): Fog range format
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| 			//glFogi(GL_FOG_START, ...
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| 			//glFogi(GL_FOG_END, ...
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| 		}
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| 		break;
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| 
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|     case BPMEM_FOGPARAM0:
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|     case BPMEM_FOGBEXPONENT: 
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|     case BPMEM_FOGBMAGNITUDE:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|         }
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|         break;
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| 
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|     case BPMEM_FOGPARAM3:
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|         //fog settings
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|            //printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
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|             switch(bpmem.fog.c_proj_fsel.fsel)
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|             {
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|                 case 0: // Off
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|                     glDisable(GL_FOG); // Should be what we do
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|                 break;
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|                 case 2: // Linear
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|                     glFogi(GL_FOG_MODE, GL_LINEAR);
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|                     glEnable(GL_FOG);
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|                 break;
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|                 case 4: // exp
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|                     glFogi(GL_FOG_MODE, GL_EXP);
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|                     glEnable(GL_FOG);
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|                 break;
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|                 case 5: // exp2
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|                     glFogi(GL_FOG_MODE, GL_EXP2);
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|                     glEnable(GL_FOG);
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|                 break;
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|                 case 6: // Backward exp
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|                 case 7: // Backward exp2
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|                     // TODO: Figure out how to do these in GL
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| 					//TEV_FSEL_BX, TEV_FSEL_BX2?
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|                 default:
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|                     printf("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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|                 break;
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|             }
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|         }
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|         break;
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| 
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|     case BPMEM_FOGCOLOR:
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|         if (changes)
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|         {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             float fogcolor[4] = { ((bpmem.fog.color>>16)&0xff)/255.0f, ((bpmem.fog.color>>8)&0xff)/255.0f, (bpmem.fog.color&0xff)/255.0f, (bpmem.fog.color>>24)/255.0f };
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|             //printf("r: %f g: %f b: %f a: %f %x %x %x %f\n",fogcolor[0],fogcolor[1], fogcolor[2], fogcolor[3], bpmem.fogRangeAdj, bpmem.unknown15[0],bpmem.unknown15[1],bpmem.unknown15[2]);
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|             glFogfv(GL_FOG_COLOR, fogcolor);
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|         }
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|         break;
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| 
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|     case BPMEM_TEXINVALIDATE:
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|         //TexCache_Invalidate();
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|         break;
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| 
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|     case BPMEM_SCISSOROFFSET:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             SetScissorRect();
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|         }
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|         break;
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| 
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|     case BPMEM_SCISSORTL:
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|     case BPMEM_SCISSORBR:
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| 
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             if (!SetScissorRect()) {
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|                 if (addr == BPMEM_SCISSORBR ) 
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|                     ERROR_LOG("bad scissor!\n");
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|             }
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|         }
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|         break;
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|     case BPMEM_ZTEX1:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
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|             PixelShaderMngr::SetZTetureBias(bpmem.ztex1.bias);
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|         }
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|         break;
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|     case BPMEM_ZTEX2:
 | |
|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
 | |
| #ifdef _DEBUG
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|             const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
 | |
|             const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
 | |
|             PRIM_LOG("ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
 | |
| #endif
 | |
|         }
 | |
|         break;
 | |
|     
 | |
|     case 0xf6: // ksel0
 | |
|     case 0xf7: // ksel1
 | |
|     case 0xf8: // ksel2
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|     case 0xf9: // ksel3
 | |
|     case 0xfa: // ksel4
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|     case 0xfb: // ksel5
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|     case 0xfc: // ksel6
 | |
|     case 0xfd: // ksel7
 | |
|         if (changes)
 | |
|         {
 | |
|             VertexManager::Flush();
 | |
|             ((u32*)&bpmem)[addr] = newval;
 | |
|             PixelShaderMngr::SetTevKSelChanged(addr-0xf6);
 | |
|         }
 | |
|         break;
 | |
|     case 0x45: //GXSetDrawDone
 | |
|         VertexManager::Flush();
 | |
|         switch (newval & 0xFF)
 | |
|         {
 | |
|         case 0x02:
 | |
|             g_VideoInitialize.pSetPEFinish(); // may generate interrupt
 | |
|             DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
 | |
|             break;
 | |
| 
 | |
|         default:
 | |
|             DebugLog("GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
 | |
|             break;
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|     case BPMEM_PE_TOKEN_ID:
 | |
|         g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
 | |
|         DebugLog("SetPEToken 0x%04x", (newval & 0xFFFF));
 | |
|         break;
 | |
| 
 | |
|     case BPMEM_PE_TOKEN_INT_ID:
 | |
|         g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
 | |
|         DebugLog("SetPEToken + INT 0x%04x", (newval & 0xFFFF));
 | |
|         break;
 | |
| 
 | |
|     case 0x67: // set gp metric?
 | |
|         break;
 | |
| 
 | |
|     case 0x52:
 | |
|         {
 | |
|             DVProfileFunc _pf("LoadBPReg:swap");
 | |
|             VertexManager::Flush();
 | |
| 
 | |
|             ((u32*)&bpmem)[addr] = newval;
 | |
| 			TRectangle rc = {
 | |
|                 (int)(bpmem.copyTexSrcXY.x),
 | |
|                 (int)(bpmem.copyTexSrcXY.y),
 | |
|                 (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
 | |
|                 (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
 | |
|             };
 | |
|             //Need another rc here to get it to scale.
 | |
|             TRectangle multirc = {
 | |
|                 (int)(bpmem.copyTexSrcXY.x * MValueX),
 | |
|                 (int)(bpmem.copyTexSrcXY.y * MValueY),
 | |
|                 (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
 | |
|                 (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
 | |
|             };
 | |
| 
 | |
|             UPE_Copy PE_copy;
 | |
|             PE_copy.Hex = bpmem.triggerEFBCopy;
 | |
| 
 | |
|             if (PE_copy.copy_to_xfb == 0) {
 | |
|                 // EFB to texture 
 | |
|                 // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
 | |
|                 TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
 | |
|                     (PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, &rc);
 | |
|             }
 | |
|             else {
 | |
|                 // EFB to XFB
 | |
| 				if(g_Config.bUseXFB)
 | |
| 				{
 | |
| 					XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), bpmem.copyTexSrcWH.y + 1, bpmem.dispcopyyscale / 256.0f);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					Renderer::Swap(multirc);
 | |
| 				}
 | |
| 				g_VideoInitialize.pCopiedToXFB();
 | |
|             }
 | |
| 
 | |
|             // clearing
 | |
|             if (PE_copy.clear) {
 | |
|                 // clear color
 | |
|                 Renderer::SetRenderMode(Renderer::RM_Normal);
 | |
| 
 | |
|                 u32 nRestoreZBufferTarget = Renderer::GetZBufferTarget();
 | |
|                 
 | |
|                 glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
 | |
| 
 | |
|                 // Always set the scissor in case it was set by the game and has not been reset                
 | |
|                 glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom), 
 | |
|                     (multirc.right - multirc.left), (multirc.bottom - multirc.top)); 
 | |
| 
 | |
|                 VertexShaderMngr::SetViewportChanged();
 | |
| 
 | |
|                 // since clear operations use the source rectangle, have to do regular renders (glClear clears the entire buffer)
 | |
|                 if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable) {
 | |
|                     
 | |
|                     GLbitfield bits = 0;
 | |
|                     if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) {
 | |
|                         u32 clearColor = (bpmem.clearcolorAR<<16)|bpmem.clearcolorGB;
 | |
|                         glClearColor(((clearColor>>16)&0xff)*(1/255.0f),((clearColor>>8)&0xff)*(1/255.0f),
 | |
|                             ((clearColor>>0)&0xff)*(1/255.0f),((clearColor>>24)&0xff)*(1/255.0f));
 | |
|                         bits |= GL_COLOR_BUFFER_BIT;
 | |
|                     }
 | |
| 
 | |
|                     if (bpmem.zmode.updateenable) {
 | |
|                         glClearDepth((float)(bpmem.clearZValue&0xFFFFFF) / float(0xFFFFFF));
 | |
|                         bits |= GL_DEPTH_BUFFER_BIT;
 | |
|                     }
 | |
| 
 | |
|                     if (nRestoreZBufferTarget )
 | |
|                         glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
 | |
|                     
 | |
|                     glClear(bits);
 | |
|                 }
 | |
| 
 | |
|                 if (bpmem.zmode.updateenable && nRestoreZBufferTarget) { // have to clear the target zbuffer
 | |
| 
 | |
|                     glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
 | |
|                     GL_REPORT_ERRORD();
 | |
| 
 | |
|                     glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
 | |
|                     
 | |
|                     // red should probably be the LSB
 | |
|                     glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
 | |
|                         ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
 | |
|                     glClear(GL_COLOR_BUFFER_BIT);
 | |
|                     SetColorMask();
 | |
|                     GL_REPORT_ERRORD();   
 | |
|                 }
 | |
| 
 | |
|                 if (nRestoreZBufferTarget) {
 | |
|                     // restore target
 | |
|                     GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
 | |
|                     glDrawBuffers(2, s_drawbuffers);
 | |
|                 }
 | |
|                 
 | |
|                 SetScissorRect(); // reset the scissor rect
 | |
|             }
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|     case 0x65: //GXLoadTlut
 | |
|         {
 | |
|             DVProfileFunc _pf("LoadBPReg:GXLoadTlut");
 | |
|             VertexManager::Flush();
 | |
|             ((u32*)&bpmem)[addr] = newval;
 | |
| 
 | |
|             u32 tlutTMemAddr = (newval&0x3FF)<<9;
 | |
|             u32 tlutXferCount = (newval&0x1FFC00)>>5; 
 | |
|             //do the transfer!!			
 | |
|             memcpy_gc(texMem + tlutTMemAddr, g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc&0xFFFFF)<<5), tlutXferCount);
 | |
|             // TODO(ector) : kill all textures that use this palette
 | |
|             // Not sure if it's a good idea, though. For now, we hash texture palettes
 | |
|         }
 | |
|         break;
 | |
| 
 | |
| 
 | |
|     default:
 | |
|         switch(addr & 0xFC)  //texture sampler filter
 | |
|         {
 | |
|         case 0x28: // tevorder 0-3
 | |
|         case 0x2C: // tevorder 4-7
 | |
|             if (changes)
 | |
|             {
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|                 PixelShaderMngr::SetTevOrderChanged(addr-0x28);
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case 0x80: // TEX MODE 0
 | |
|         case 0xA0: 
 | |
|             if (changes)
 | |
|             {
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|             }
 | |
|             break;
 | |
|         case 0x84://TEX MODE 1
 | |
|         case 0xA4:
 | |
|             break;
 | |
|         case 0x88://TEX IMAGE 0
 | |
|         case 0xA8:
 | |
|             if (changes)
 | |
|             {
 | |
|                 //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|             }
 | |
|             break;
 | |
|         case 0x8C://TEX IMAGE 1
 | |
|         case 0xAC:
 | |
|             if (changes)
 | |
|             {
 | |
|                 //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|             }
 | |
|             break;
 | |
|         case 0x90://TEX IMAGE 2
 | |
|         case 0xB0:
 | |
|             if (changes)
 | |
|             {
 | |
|                 //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|             }
 | |
|             break;
 | |
|         case 0x94://TEX IMAGE 3
 | |
|         case 0xB4:
 | |
|             if (changes)
 | |
|             {
 | |
|                 //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|             }
 | |
|             break;
 | |
|         case 0x98://TEX TLUT
 | |
|         case 0xB8:
 | |
|             if (changes)
 | |
|             {
 | |
|                 //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|             }
 | |
|             break;
 | |
|         case 0x9C://TEX UNKNOWN
 | |
|         case 0xBC:
 | |
|             //ERROR_LOG("texunknown%x = %x\n", addr, newval);
 | |
|             ((u32*)&bpmem)[addr] = newval;
 | |
|             break;
 | |
|         case 0xE0:
 | |
|         case 0xE4:
 | |
|             if (addr&1) { // don't compare with changes!
 | |
|                 VertexManager::Flush();
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|                 int num = (addr>>1)&0x3;
 | |
|                 PixelShaderMngr::SetColorChanged(bpmem.tevregs[num].high.type, num);
 | |
|             }
 | |
|             else
 | |
|                 ((u32*)&bpmem)[addr] = newval;
 | |
|             break;
 | |
|             
 | |
|         default:
 | |
|             switch(addr&0xF0) {
 | |
|             case 0x10: // tevindirect 0-15
 | |
|                 if (changes) {
 | |
|                     VertexManager::Flush();
 | |
|                     ((u32*)&bpmem)[addr] = newval;
 | |
|                     PixelShaderMngr::SetTevIndirectChanged(addr-0x10);
 | |
|                 }
 | |
|                 break;
 | |
| 
 | |
|             case 0x30:
 | |
|                 if (changes) {
 | |
|                     VertexManager::Flush();
 | |
|                     ((u32*)&bpmem)[addr] = newval;
 | |
|                     PixelShaderMngr::SetTexDimsChanged((addr>>1)&0x7);
 | |
|                 }
 | |
|                 break;
 | |
| 
 | |
|             case 0xC0:
 | |
|             case 0xD0:
 | |
|                 if (changes)
 | |
|                 {
 | |
|                     VertexManager::Flush();
 | |
|                     ((u32*)&bpmem)[addr] = newval;
 | |
|                     PixelShaderMngr::SetTevCombinerChanged((addr&0x1f)/2);
 | |
|                 }
 | |
|                 break;
 | |
| 
 | |
|             case 0x20:
 | |
|             case 0x80:
 | |
|             case 0x90:
 | |
|             case 0xA0:
 | |
|             case 0xB0:
 | |
|             default:
 | |
|                 if (changes)
 | |
|                 {
 | |
|                     VertexManager::Flush();
 | |
|                     ((u32*)&bpmem)[addr] = newval;
 | |
|                     /*switch(addr) {
 | |
|                         case 0x01:
 | |
|                         case 0x02:
 | |
|                         case 0x03:
 | |
|                         case 0x04: break; // copy filter values
 | |
|                         case 0x0f: break; // mask
 | |
|                         case 0x27: break; // tev ind order
 | |
|                         case 0x44: break; // field mask
 | |
|                         case 0x45: break; // draw done
 | |
|                         case 0x46: break; // clock
 | |
|                         case 0x49:
 | |
|                         case 0x4a: break; // copy tex src
 | |
|                         case 0x4b: break; // copy tex dest
 | |
|                         case 0x4d: break; // copyMipMapStrideChannels
 | |
|                         case 0x4e: break; // disp copy scale
 | |
|                         case 0x4f: break; // clear color
 | |
|                         case 0x50: break; // clear color
 | |
|                         case 0x51: break; // casez
 | |
|                         case 0x52: break; // trigger efb copy
 | |
|                         case 0x53:
 | |
|                         case 0x54: break; // more copy filters
 | |
|                         case 0x55:
 | |
|                         case 0x56: break; // bounding box
 | |
|                         case 0x64:
 | |
|                         case 0x65: break; // tlut src dest
 | |
|                         case 0xe8: break; // fog range
 | |
|                         case 0xe9:
 | |
|                         case 0xea:
 | |
|                         case 0xeb:
 | |
|                         case 0xec:
 | |
|                         case 0xed: break; // fog
 | |
|                         case 0xfe: break; // mask
 | |
|                         default:
 | |
|                             // 0x58 = 0xf
 | |
|                             // 0x69 = 0x49e
 | |
|                             ERROR_LOG("bp%.2x = %x\n", addr, newval);
 | |
|                     }*/
 | |
|                 }
 | |
|                 break;
 | |
|             }
 | |
|             break;
 | |
|             
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| void SetColorMask()
 | |
| {
 | |
|     if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
 | |
|         glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
 | |
|     else if (bpmem.blendmode.alphaupdate)
 | |
|         glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_TRUE);
 | |
|     else if (bpmem.blendmode.colorupdate) 
 | |
|         glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE);
 | |
| }
 | |
| 
 | |
| 
 | |
| // =======================================================================================
 | |
| // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
 | |
| //		case 0x52 > SetScissorRect()
 | |
| // ---------------
 | |
| // This function handles the OpenGL glScissor() function
 | |
| // ---------------
 | |
| // bpmem.scissorTL.x, y = 342x342
 | |
| // bpmem.scissorBR.x, y = 981x821
 | |
| // Renderer::GetTargetHeight() = the fixed ini file setting
 | |
| // ---------------
 | |
| bool SetScissorRect()
 | |
| {
 | |
|     int xoff = bpmem.scissorOffset.x * 2 - 342;
 | |
|     int yoff = bpmem.scissorOffset.y * 2 - 342;
 | |
| 
 | |
| 	int rc_left = bpmem.scissorTL.x - xoff - 342; // left = 0
 | |
| 	rc_left *= MValueX;
 | |
| 	if (rc_left < 0) rc_left = 0;
 | |
| 
 | |
| 	int rc_top = bpmem.scissorTL.y - yoff - 342; // right = 0
 | |
| 	rc_top *= MValueY;
 | |
| 	if (rc_top < 0) rc_top = 0;
 | |
|     
 | |
| 	int rc_right = bpmem.scissorBR.x - xoff - 342; // right = 640
 | |
| 	rc_right *= MValueX;
 | |
| 	if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
 | |
| 
 | |
| 	int rc_bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
 | |
| 	rc_bottom *= MValueY;
 | |
| 	if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
 | |
| 
 | |
|    /*__Log("Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n",
 | |
| 		rc_left, rc_top,
 | |
| 		rc_right, rc_bottom, Renderer::GetTargetHeight(),
 | |
| 		xoff, yoff
 | |
| 		);*/
 | |
| 
 | |
|     if (rc_right >= rc_left && rc_bottom >= rc_top )
 | |
| 	{
 | |
|         glScissor(
 | |
| 			rc_left, // x = 0
 | |
| 			Renderer::GetTargetHeight()-(rc_bottom), // y = 0
 | |
| 			(rc_right-rc_left), // y = 0
 | |
| 			(rc_bottom-rc_top) // y = 0
 | |
| 			); 
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
 | |
| void LoadBPReg(u32 value0)
 | |
| {
 | |
|     DVSTARTPROFILE();
 | |
|     //handle the mask register
 | |
|     int opcode = value0 >> 24;
 | |
|     int oldval = ((u32*)&bpmem)[opcode];
 | |
|     int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
 | |
|     int changes = (oldval ^ newval) & 0xFFFFFF;
 | |
|     //reset the mask register
 | |
|     if (opcode != 0xFE)
 | |
|         bpmem.bpMask = 0xFFFFFF;
 | |
|     //notify the video handling so it can update render states
 | |
|     BPWritten(opcode, changes, newval);
 | |
| }
 | |
| 
 | |
| // Never called? Should probably be called when loading a saved state.
 | |
| // Needs testing though.
 | |
| void BPReload()
 | |
| {
 | |
| 	for (int i = 0; i < 254; i++)
 | |
| 	{
 | |
| 		switch (i) {
 | |
| 		case 0x65:
 | |
| 		case 0x45: //GXSetDrawDone
 | |
| 		case BPMEM_PE_TOKEN_ID:
 | |
| 		case BPMEM_PE_TOKEN_INT_ID:
 | |
| 		case 0x67: // set gp metric?
 | |
| 		case 0x52:
 | |
| 			break;
 | |
| 		default:
 | |
| 			BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
 | |
| 		}
 | |
| 	}
 | |
| }
 |