forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			153 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "Common/Thread.h"
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| #include "Common/CommonFuncs.h"
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| #include "Common/CommonTypes.h"
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| 
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| #ifdef _WIN32
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| #include <windows.h>
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| #else
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| #include <unistd.h>
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| #endif
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| 
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| #ifdef __APPLE__
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| #include <mach/mach.h>
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| #elif defined BSD4_4 || defined __FreeBSD__ || defined __OpenBSD__
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| #include <pthread_np.h>
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| #endif
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| 
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| #ifdef USE_VTUNE
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| #include <ittnotify.h>
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| #pragma comment(lib, "libittnotify.lib")
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| #endif
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| 
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| namespace Common
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| {
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| int CurrentThreadId()
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| {
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| #ifdef _WIN32
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|   return GetCurrentThreadId();
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| #elif defined __APPLE__
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|   return mach_thread_self();
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| #else
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|   return 0;
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| #endif
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| }
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| 
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| #ifdef _WIN32
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| 
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| void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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| {
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|   SetThreadAffinityMask(thread, mask);
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| }
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| 
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| void SetCurrentThreadAffinity(u32 mask)
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| {
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|   SetThreadAffinityMask(GetCurrentThread(), mask);
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| }
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| 
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| // Supporting functions
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| void SleepCurrentThread(int ms)
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| {
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|   Sleep(ms);
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| }
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| 
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| void SwitchCurrentThread()
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| {
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|   SwitchToThread();
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| }
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| 
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| // Sets the debugger-visible name of the current thread.
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| // Uses undocumented (actually, it is now documented) trick.
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| // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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| 
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| // This is implemented much nicer in upcoming msvc++, see:
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| // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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| void SetCurrentThreadName(const char* szThreadName)
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| {
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|   static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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| 
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| #pragma pack(push, 8)
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|   struct THREADNAME_INFO
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|   {
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|     DWORD dwType;      // must be 0x1000
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|     LPCSTR szName;     // pointer to name (in user addr space)
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|     DWORD dwThreadID;  // thread ID (-1=caller thread)
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|     DWORD dwFlags;     // reserved for future use, must be zero
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|   } info;
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| #pragma pack(pop)
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| 
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|   info.dwType = 0x1000;
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|   info.szName = szThreadName;
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|   info.dwThreadID = -1;  // dwThreadID;
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|   info.dwFlags = 0;
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| 
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|   __try
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|   {
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|     RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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|   }
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|   __except (EXCEPTION_CONTINUE_EXECUTION)
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|   {
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|   }
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| }
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| 
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| #else  // !WIN32, so must be POSIX threads
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| 
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| void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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| {
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| #ifdef __APPLE__
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|   thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
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| #elif (defined __linux__ || defined BSD4_4 || defined __FreeBSD__) && !(defined ANDROID)
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| #ifdef __FreeBSD__
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|   cpuset_t cpu_set;
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| #else
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|   cpu_set_t cpu_set;
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| #endif
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|   CPU_ZERO(&cpu_set);
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| 
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|   for (int i = 0; i != sizeof(mask) * 8; ++i)
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|     if ((mask >> i) & 1)
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|       CPU_SET(i, &cpu_set);
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| 
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|   pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
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| #endif
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| }
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| 
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| void SetCurrentThreadAffinity(u32 mask)
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| {
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|   SetThreadAffinity(pthread_self(), mask);
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| }
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| 
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| void SleepCurrentThread(int ms)
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| {
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|   usleep(1000 * ms);
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| }
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| 
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| void SwitchCurrentThread()
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| {
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|   usleep(1000 * 1);
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| }
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| 
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| void SetCurrentThreadName(const char* szThreadName)
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| {
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| #ifdef __APPLE__
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|   pthread_setname_np(szThreadName);
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| #elif defined __FreeBSD__ || defined __OpenBSD__
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|   pthread_set_name_np(pthread_self(), szThreadName);
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| #else
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|   // linux doesn't allow to set more than 16 bytes, including \0.
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|   pthread_setname_np(pthread_self(), std::string(szThreadName).substr(0, 15).c_str());
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| #endif
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| #ifdef USE_VTUNE
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|   // VTune uses OS thread names by default but probably supports longer names when set via its own
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|   // API.
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|   __itt_thread_set_name(szThreadName);
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| #endif
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| }
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| 
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| #endif
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| 
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| }  // namespace Common
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