forked from dolphin-emu/dolphin
		
	This wasn't caught by the lint script because it was broken (by me) at some point :( If it had been rebased, it wouldn't have passed lint
		
			
				
	
	
		
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QuartzCore/QuartzCore.h>
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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namespace Quartz
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{
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std::string KeycodeToName(const CGKeyCode keycode);
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class KeyboardAndMouse : public Core::Device
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{
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private:
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  class Key : public Input
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  {
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  public:
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    explicit Key(CGKeyCode keycode);
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    std::string GetName() const override;
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    ControlState GetState() const override;
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  private:
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    CGKeyCode m_keycode;
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    std::string m_name;
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  };
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  class Cursor : public Input
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  {
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  public:
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    Cursor(u8 index, const float& axis, const bool positive)
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        : m_axis(axis), m_index(index), m_positive(positive)
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    {
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    }
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    std::string GetName() const override;
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    bool IsDetectable() override { return false; }
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    ControlState GetState() const override;
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  private:
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    const float& m_axis;
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    const u8 m_index;
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    const bool m_positive;
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  };
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  class Button : public Input
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  {
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  public:
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    explicit Button(CGMouseButton button) : m_button(button) {}
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    std::string GetName() const override;
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    ControlState GetState() const override;
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  private:
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    CGMouseButton m_button;
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  };
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public:
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  void UpdateInput() override;
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  explicit KeyboardAndMouse(void* window);
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  std::string GetName() const override;
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  std::string GetSource() const override;
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private:
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  struct
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  {
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    float x, y;
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  } m_cursor;
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  uint32_t m_windowid;
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};
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}  // namespace Quartz
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}  // namespace ciface
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