forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2139 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			499 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			499 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// ¯¯¯¯¯¯¯¯¯¯
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#include "Common.h"
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#include <wx/button.h>
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#include <wx/textctrl.h>
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#include <wx/textdlg.h>
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#include <wx/listctrl.h>
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#include <wx/thread.h>
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#include <wx/mstream.h>
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#include <wx/tipwin.h>
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#include <wx/fontdlg.h>
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// ugly that this lib included code from the main
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#include "../../DolphinWX/Src/Globals.h"
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#include "Host.h"
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#include "Debugger.h"
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#include "RegisterWindow.h"
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#include "LogWindow.h"
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#include "BreakpointWindow.h"
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#include "MemoryWindow.h"
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#include "JitWindow.h"
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#include "CodeWindow.h"
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#include "CodeView.h"
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#include "FileUtil.h"
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#include "Core.h"
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#include "HLE/HLE.h"
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#include "Boot/Boot.h"
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#include "LogManager.h"
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#include "HW/CPU.h"
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#include "PowerPC/PowerPC.h"
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#include "Debugger/PPCDebugInterface.h"
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#include "Debugger/Debugger_SymbolMap.h"
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#include "PowerPC/PPCAnalyst.h"
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#include "PowerPC/Profiler.h"
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#include "PowerPC/SymbolDB.h"
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#include "PowerPC/SignatureDB.h"
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#include "PowerPC/PPCTables.h"
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#include "PowerPC/Jit64/Jit.h"
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#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
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#include "PluginManager.h"
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#include "ConfigManager.h"
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extern "C"  // Bitmaps
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{
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	#include "../resources/toolbar_play.c"
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	#include "../resources/toolbar_pause.c"
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	#include "../resources/toolbar_add_memorycheck.c"
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	#include "../resources/toolbar_delete.c"
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	#include "../resources/toolbar_add_breakpoint.c"
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}
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///////////////////////////////////
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void CCodeWindow::CreateSymbolsMenu()
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{
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	wxMenu *pSymbolsMenu = new wxMenu;
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	pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
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	// pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
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	pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
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	pSymbolsMenu->AppendSeparator();
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	pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
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	pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
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	pSymbolsMenu->AppendSeparator();
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	pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
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		wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
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		" and may require between 50 and 100 MB of hard drive space. It will only save code"
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		" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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		" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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		" that from SymbolDB::SaveMap().")
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		);
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	pSymbolsMenu->AppendSeparator();
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	pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
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	pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
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	pSymbolsMenu->AppendSeparator();
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	pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
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	pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
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	wxMenu *pJitMenu = new wxMenu;
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	pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache"));
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	pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
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	pMenuBar->Append(pJitMenu, _T("&JIT"));
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	wxMenu *pProfilerMenu = new wxMenu;
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	pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
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	pProfilerMenu->AppendSeparator();
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	pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
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	pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
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}
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void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
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{
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	if (Core::GetState() == Core::CORE_RUN) {
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		event.Skip();
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		return;
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	}
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	switch (event.GetId())
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	{
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	case IDM_PROFILEBLOCKS:
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		jit.ClearCache();
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		Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
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		break;
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	case IDM_WRITEPROFILE:
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		Profiler::WriteProfileResults("profiler.txt");
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		File::Launch("profiler.txt");
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		break;
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	}
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}
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void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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{
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	if (Core::GetState() == Core::CORE_UNINITIALIZED)
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	{
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		// TODO: disable menu items instead :P
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		return;
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	}
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	std::string mapfile = CBoot::GenerateMapFilename();
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	switch (event.GetId())
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	{
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	case IDM_CLEARSYMBOLS:
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		g_symbolDB.Clear();
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		Host_NotifyMapLoaded();
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		break;
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	case IDM_CLEANSYMBOLS:
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		g_symbolDB.Clear("zz");
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		Host_NotifyMapLoaded();
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		break;
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	case IDM_SCANFUNCTIONS:
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		{
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		PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
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		SignatureDB db;
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		if (db.Load(TOTALDB_FILE))
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			db.Apply(&g_symbolDB);
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		// HLE::PatchFunctions();
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		NotifyMapLoaded();
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		break;
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		}
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	case IDM_LOADMAPFILE:
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		if (!File::Exists(mapfile.c_str()))
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		{
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			g_symbolDB.Clear();
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			PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
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			SignatureDB db;
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			if (db.Load(TOTALDB_FILE))
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				db.Apply(&g_symbolDB);
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		} else {
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			g_symbolDB.LoadMap(mapfile.c_str());
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		}
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		NotifyMapLoaded();
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		break;
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	case IDM_SAVEMAPFILE:
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		g_symbolDB.SaveMap(mapfile.c_str());
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		break;
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	case IDM_SAVEMAPFILEWITHCODES:
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		g_symbolDB.SaveMap(mapfile.c_str(), true);
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		break;
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	case IDM_CREATESIGNATUREFILE:
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		{
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		wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T("."));
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		if (input_prefix.ShowModal() == wxID_OK) {
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			std::string prefix(input_prefix.GetValue().mb_str());
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			wxString path = wxFileSelector(
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					_T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
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					_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
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					this);
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			if (path) {
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				SignatureDB db;
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				db.Initialize(&g_symbolDB, prefix.c_str());
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				std::string filename(path.ToAscii());		// PPCAnalyst::SaveSignatureDB(
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				db.Save(path.ToAscii());
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			}
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		}
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		}
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		break;
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	case IDM_USESIGNATUREFILE:
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		{
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		wxString path = wxFileSelector(
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				_T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
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				_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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				this);
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		if (path) {
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			SignatureDB db;
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			db.Load(path.ToAscii());
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			db.Apply(&g_symbolDB);
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		}
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		}
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		NotifyMapLoaded();
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		break;
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	case IDM_PATCHHLEFUNCTIONS:
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		HLE::PatchFunctions();
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		Update();
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		break;
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	}
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}
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void CCodeWindow::NotifyMapLoaded()
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{
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	g_symbolDB.FillInCallers();
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	//symbols->Show(false); // hide it for faster filling
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	symbols->Freeze();	// HyperIris: wx style fast filling
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	symbols->Clear();
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	for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
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	{
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		int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
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		symbols->SetClientData(idx, (void*)&iter->second);
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	}
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	symbols->Thaw();
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	//symbols->Show(true);
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	Update();
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}
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void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
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{
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	int index = symbols->GetSelection();
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	if (index >= 0) {
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		Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
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		if (pSymbol != NULL)
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		{
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			if(pSymbol->type == Symbol::SYMBOL_DATA)
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			{
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				if(m_MemoryWindow && m_MemoryWindow->IsVisible())
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					m_MemoryWindow->JumpToAddress(pSymbol->address);
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			}
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			else
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			{
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				JumpToAddress(pSymbol->address);
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			}
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		}
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	}
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}
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void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
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{
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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// Show and hide windows
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/////////////////////////////////////////////////////////////////////////////////////////////////
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void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
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{
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	if (LogManager::Enabled())
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	{
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		bool show = GetMenuBar()->IsChecked(event.GetId());
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		if (show)
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		{
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			if (!m_LogWindow)
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			{
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				m_LogWindow = new CLogWindow(this);
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			}
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			m_LogWindow->Show(true);
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		}
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		else // hide
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		{
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			// If m_dialog is NULL, then possibly the system
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			// didn't report the checked menu item status correctly.
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			// It should be true just after the menu item was selected,
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			// if there was no modeless dialog yet.
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			wxASSERT(m_LogWindow != NULL);
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			if (m_LogWindow)
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			{
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				m_LogWindow->Hide();
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			}
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		}
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	}
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}
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void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
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{
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	bool show = GetMenuBar()->IsChecked(event.GetId());
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	if (show)
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	{
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		if (!m_RegisterWindow)
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		{
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			m_RegisterWindow = new CRegisterWindow(this);
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		}
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		m_RegisterWindow->Show(true);
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	}
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	else // hide
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	{
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		// If m_dialog is NULL, then possibly the system
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		// didn't report the checked menu item status correctly.
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		// It should be true just after the menu item was selected,
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		// if there was no modeless dialog yet.
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		wxASSERT(m_RegisterWindow != NULL);
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		if (m_RegisterWindow)
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		{
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			m_RegisterWindow->Hide();
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		}
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	}
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}
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// =======================================================================================
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// Toggle Sound Debugging Window
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// ------------
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void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
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{
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	bool show = GetMenuBar()->IsChecked(event.GetId());
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	if (show)
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	{
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		// TODO: add some kind of if() check here to?
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		CPluginManager::GetInstance().OpenDebug(
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			GetHandle(),
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			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
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			PLUGIN_TYPE_DSP, true // DSP, show
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			);
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	}
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	else // hide
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	{
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		// Close the sound dll that has an open debugger
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		CPluginManager::GetInstance().OpenDebug(
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			GetHandle(),
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			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
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			PLUGIN_TYPE_DSP, false // DSP, hide
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			);
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	}
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}
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// ===========
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// =======================================================================================
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// Toggle Video Debugging Window
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// ------------
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void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
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{
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	bool show = GetMenuBar()->IsChecked(event.GetId());
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	//GetMenuBar()->Check(event.GetId(), false); // Turn off
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	if (show)
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	{
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		// It works now, but I'll keep this message in case the problem reappears
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		/*if(Core::GetState() == Core::CORE_UNINITIALIZED)
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		{
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			wxMessageBox(_T("Warning, opening this window before a game is started \n\
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may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
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		}*/
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		// TODO: add some kind of if() check here to?
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		CPluginManager::GetInstance().OpenDebug(
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		GetHandle(),
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		SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
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		PLUGIN_TYPE_VIDEO, true // Video, show
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		);
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	}
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	else // hide
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	{
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		// Close the video dll that has an open debugger
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		CPluginManager::GetInstance().OpenDebug(
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			GetHandle(),
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			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
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			PLUGIN_TYPE_VIDEO, false // Video, hide
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			);
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	}
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}
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// ===========
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void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
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{
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	bool show = GetMenuBar()->IsChecked(event.GetId());
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	if (show)
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	{
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		if (!m_JitWindow)
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		{
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			m_JitWindow = new CJitWindow(this);
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		}
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		m_JitWindow->Show(true);
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	}
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	else // hide
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	{
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		// If m_dialog is NULL, then possibly the system
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		// didn't report the checked menu item status correctly.
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		// It should be true just after the menu item was selected,
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		// if there was no modeless dialog yet.
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		wxASSERT(m_JitWindow != NULL);
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		if (m_JitWindow)
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		{
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			m_JitWindow->Hide();
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		}
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	}
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}
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void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
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{
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	bool show = GetMenuBar()->IsChecked(event.GetId());
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	if (show)
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	{
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		if (!m_BreakpointWindow)
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		{
 | 
						|
			m_BreakpointWindow = new CBreakPointWindow(this, this);
 | 
						|
		}
 | 
						|
 | 
						|
		m_BreakpointWindow->Show(true);
 | 
						|
	}
 | 
						|
	else // hide
 | 
						|
	{
 | 
						|
		// If m_dialog is NULL, then possibly the system
 | 
						|
		// didn't report the checked menu item status correctly.
 | 
						|
		// It should be true just after the menu item was selected,
 | 
						|
		// if there was no modeless dialog yet.
 | 
						|
		wxASSERT(m_BreakpointWindow != NULL);
 | 
						|
 | 
						|
		if (m_BreakpointWindow)
 | 
						|
		{
 | 
						|
			m_BreakpointWindow->Hide();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	bool show = GetMenuBar()->IsChecked(event.GetId());
 | 
						|
 | 
						|
	if (show)
 | 
						|
	{
 | 
						|
		if (!m_MemoryWindow)
 | 
						|
		{
 | 
						|
			m_MemoryWindow = new CMemoryWindow(this);
 | 
						|
		}
 | 
						|
 | 
						|
		m_MemoryWindow->Show(true);
 | 
						|
	}
 | 
						|
	else // hide
 | 
						|
	{
 | 
						|
		// If m_dialog is NULL, then possibly the system
 | 
						|
		// didn't report the checked menu item status correctly.
 | 
						|
		// It should be true just after the menu item was selected,
 | 
						|
		// if there was no modeless dialog yet.
 | 
						|
		wxASSERT(m_MemoryWindow != NULL);
 | 
						|
 | 
						|
		if (m_MemoryWindow)
 | 
						|
		{
 | 
						|
			m_MemoryWindow->Hide();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
//////////////////////////////////////////////////////////////////////////
 | 
						|
// Change the global DebuggerFont
 | 
						|
void CCodeWindow::OnChangeFont(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	wxFontData data;
 | 
						|
	data.SetInitialFont(GetFont());
 | 
						|
 | 
						|
	wxFontDialog dialog(this, data);
 | 
						|
	if ( dialog.ShowModal() == wxID_OK )
 | 
						|
		DebuggerFont = dialog.GetFontData().GetChosenFont();
 | 
						|
}
 |