forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2150 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			175 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //////////////////////////////////////////////////////////////////////////////////////////
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| // Project description
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| // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| // Name: SDL Input 
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| // Description: Common SDL Input Functions
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| //
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| // Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
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| // Copyright (C) 2003-2008 Dolphin Project.
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| //
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| //////////////////////////////////////////////////////////////////////////////////////////
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| //
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| // Licensetype: GNU General Public License (GPL)
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| //
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| //
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| //
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| //
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| //////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _SDL_h
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| #define _SDL_h
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| 
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| //////////////////////////////////////////////////////////////////////////////////////////
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| // Include
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| // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| #include <iostream> // System
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| #include <vector>
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| #include <cmath>
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| 
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| #include <SDL.h> // Externals
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| 
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| #include "Common.h" // Common
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| ////////////////////////////
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| 
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| 
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| namespace InputCommon
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| {
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| 
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| //////////////////////////////////////////////////////////////////////////////////////////
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| // Structures
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| /* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| 	CONTROLLER_STATE buttons (PadState) = 0 or 1
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| 	CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
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| 
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| 	Please remember: The axis limit is hardcoded here, if you allow more axises (for
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| 	example for analog A and B buttons) you must first incrase the size of the axis array
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| 	size here
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| */
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| struct CONTROLLER_STATE		// GC PAD INFO/STATE
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| {
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| 	int buttons[8];			// Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
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| 	int dpad;				// Automatic SDL D-Pad (8 directions + neutral)
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| 	int dpad2[4];			// D-pad using buttons
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| 	int axis[6];			// 2 x 2 Axes (Main & Sub)
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| 	int halfpress;			// Halfpress... you know, like not fully pressed ;)...
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| 	SDL_Joystick *joy;		// SDL joystick device
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| };
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| 
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| struct CONTROLLER_MAPPING	// GC PAD MAPPING
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| {
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| 	int buttons[8];			// (See above)
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| 	int dpad;				// (See above)
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| 	int dpad2[4];			// (See above)
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| 	int axis[6];			// (See above)
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| 	int halfpress;			// (See above)
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| 	int enabled;			// Pad attached?
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| 	int deadzone;			// Deadzone... what else?
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| 	int ID;					// SDL joystick device ID
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| 	int controllertype;		// Hat: Hat or custom buttons
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| 	int triggertype;		// Triggers range
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| 	std::string SDiagonal;
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| 	bool bSquareToCircle;
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| 	int eventnum;			// Linux Event Number, Can't be found dynamically yet
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| };
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| 
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| struct CONTROLLER_INFO		// CONNECTED WINDOWS DEVICES INFO
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| {
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| 	int NumAxes;			// Amount of Axes
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| 	int NumButtons;			// Amount of Buttons
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| 	int NumBalls;			// Amount of Balls
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| 	int NumHats;			// Amount of Hats (POV)
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| 	std::string Name;		// Joypad/stickname
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| 	int ID;					// SDL joystick device ID
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| 	bool Good;				// Pad is good (it has at least one button or axis)
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| 	SDL_Joystick *joy;		// SDL joystick device
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| };
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| enum
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| {
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| 	// CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
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| 	CTL_MAIN_X = 2,
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| 	CTL_MAIN_Y,
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| 	CTL_SUB_X,
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| 	CTL_SUB_Y
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| };
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| 
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| enum
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| {
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| 	CTL_L_SHOULDER = 0,
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| 	CTL_R_SHOULDER,
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| 	CTL_A_BUTTON,
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| 	CTL_B_BUTTON,
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| 	CTL_X_BUTTON,
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| 	CTL_Y_BUTTON,
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| 	CTL_Z_TRIGGER,	
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| 	CTL_START	
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| };
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| // DPad Type
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| enum
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| {
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| 	CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
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| 	CTL_DPAD_CUSTOM // Custom directional pad settings
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| };
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| // Trigger Type
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| enum
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| {
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| 	CTL_TRIGGER_SDL = 0, // 
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| 	CTL_TRIGGER_XINPUT // The XBox 360 pad
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| };
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| enum
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| {
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| 	CTL_D_PAD_UP = 0,
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| 	CTL_D_PAD_DOWN,
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| 	CTL_D_PAD_LEFT,
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| 	CTL_D_PAD_RIGHT
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| };
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| // Button type for the configuration
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| enum
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| {
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| 	CTL_AXIS = 0,
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| 	CTL_HAT,
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| 	CTL_BUTTON,	
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| 	CTL_KEY
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| };
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| // XInput buttons
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| enum
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| {
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| 	XI_TRIGGER_L = 0,
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| 	XI_TRIGGER_R
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| };
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| ////////////////////////////
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| 
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| 
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| //////////////////////////////////////////////////////////////////////////////////////////
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| // Declarations
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| // ¯¯¯¯¯¯¯¯¯
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| 
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| // General functions
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| bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
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| void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
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| 
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| // Value conversion
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| int Pad_Convert(int _val);
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| std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad, CONTROLLER_MAPPING _PadMapping);
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| 
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| #ifndef _SDL_MAIN_
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| 
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| #endif
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| ////////////////////////////
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| 
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| 
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| } // InputCommon
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| 
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| 
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| #endif // _SDL_h
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