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4f45b422a2ecf18fc45d2d60ac3afa5bae993c1b
dolphin
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Languages
T
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nitsuja-
4f45b422a2
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6757
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 02:24:03 +00:00
..
po
Initial directory structure.
2009-08-09 21:01:41 +00:00
dolphin-emu.pot
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
fr.po
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
2011-01-06 02:24:03 +00:00
Languages.vcproj
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
po.rules
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00