forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1338 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1338 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#include <stdio.h>
 | 
						|
#include <cmath>
 | 
						|
#include <assert.h>
 | 
						|
#include <locale.h>
 | 
						|
 | 
						|
#include "LightingShaderGen.h"
 | 
						|
#include "PixelShaderGen.h"
 | 
						|
#include "XFMemory.h"  // for texture projection mode
 | 
						|
#include "BPMemory.h"
 | 
						|
#include "VideoConfig.h"
 | 
						|
#include "NativeVertexFormat.h"
 | 
						|
 | 
						|
static int AlphaPreTest();
 | 
						|
 | 
						|
static void StageHash(int stage, u32* out)
 | 
						|
{
 | 
						|
	out[0] |= bpmem.combiners[stage].colorC.hex & 0xFFFFFF; // 24
 | 
						|
	u32 alphaC = bpmem.combiners[stage].alphaC.hex & 0xFFFFF0; // 24, strip out tswap and rswap for now
 | 
						|
	out[0] |= (alphaC&0xF0) << 24; // 8
 | 
						|
	out[1] |= alphaC >> 8; // 16
 | 
						|
 | 
						|
	// reserve 3 bits for bpmem.tevorders[stage/2].getTexMap
 | 
						|
	out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 19; // 3
 | 
						|
	out[1] |= bpmem.tevorders[stage/2].getEnable(stage&1) << 22; // 1
 | 
						|
	// reserve 3 bits for bpmem.tevorders[stage/2].getColorChan
 | 
						|
 | 
						|
	bool bHasIndStage = bpmem.tevind[stage].IsActive() && bpmem.tevind[stage].bt < bpmem.genMode.numindstages;
 | 
						|
	out[2] |= bHasIndStage << 2; // 1
 | 
						|
 | 
						|
	bool needstexcoord = false;
 | 
						|
 | 
						|
	if (bHasIndStage)
 | 
						|
	{
 | 
						|
		out[2] |= (bpmem.tevind[stage].hex & 0x17FFFF) << 3; // 21, TODO: needs an explanation
 | 
						|
		needstexcoord = true;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stage].colorC;
 | 
						|
	TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stage].alphaC;
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
 | 
						|
		|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
 | 
						|
		|| cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC
 | 
						|
		|| cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC
 | 
						|
		|| ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA
 | 
						|
		|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
 | 
						|
	{
 | 
						|
		out[0] |= bpmem.combiners[stage].alphaC.rswap;
 | 
						|
		out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap1 << 24; // 2
 | 
						|
		out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap2 << 26; // 2
 | 
						|
		out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap1 << 28; // 2
 | 
						|
		out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap2 << 30; // 2
 | 
						|
		out[1] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&1) << 23;
 | 
						|
		out[2] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&0x6) >> 1;
 | 
						|
	}
 | 
						|
 | 
						|
	out[3] |= bpmem.tevorders[stage/2].getEnable(stage&1);
 | 
						|
	if (bpmem.tevorders[stage/2].getEnable(stage&1))
 | 
						|
	{
 | 
						|
		if (bHasIndStage) needstexcoord = true;
 | 
						|
 | 
						|
		out[0] |= bpmem.combiners[stage].alphaC.tswap;
 | 
						|
		out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap1 << 1; // 2
 | 
						|
		out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap2 << 3; // 2
 | 
						|
		out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap1 << 5; // 2
 | 
						|
		out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap2 << 7; // 2
 | 
						|
		out[1] |= bpmem.tevorders[stage/2].getTexMap(stage&1) << 16;
 | 
						|
	}
 | 
						|
 | 
						|
	if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
 | 
						|
		|| ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
 | 
						|
	{
 | 
						|
		out[3] |= bpmem.tevksel[stage/2].getKC(stage&1) << 9; // 5
 | 
						|
		out[3] |= bpmem.tevksel[stage/2].getKA(stage&1) << 14; // 5
 | 
						|
	}
 | 
						|
 | 
						|
	if (needstexcoord)
 | 
						|
	{
 | 
						|
		out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 16;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Mash together all the inputs that contribute to the code of a generated pixel shader into
 | 
						|
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
 | 
						|
// It would likely be a lot more efficient to build this incrementally as the attributes
 | 
						|
// are set...
 | 
						|
void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
 | 
						|
{
 | 
						|
	memset(uid->values, 0, sizeof(uid->values));
 | 
						|
	uid->values[0] |= bpmem.genMode.numtevstages; // 4
 | 
						|
	uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4
 | 
						|
	uid->values[0] |= dstAlphaMode << 8; // 2
 | 
						|
 | 
						|
	bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth;
 | 
						|
 | 
						|
	uid->values[0] |= DepthTextureEnable << 10; // 1
 | 
						|
 | 
						|
	bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
 | 
						|
	uid->values[0] |= enablePL << 11; // 1
 | 
						|
 | 
						|
	if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 12; // 4
 | 
						|
	u32 alphaPreTest = AlphaPreTest()+1;
 | 
						|
 | 
						|
	uid->values[0] |= alphaPreTest << 16; // 2
 | 
						|
 | 
						|
	if (alphaPreTest == 1 || (alphaPreTest && !DepthTextureEnable && dstAlphaMode == DSTALPHA_ALPHA_PASS))
 | 
						|
	{
 | 
						|
		// Courtesy of PreAlphaTest, we're done already ;)
 | 
						|
		// NOTE: The comment header of generated shaders depends on the value of bpmem.genmode.numindstages.. shouldnt really bother about that though.
 | 
						|
		uid->num_values = 1;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
 | 
						|
	{
 | 
						|
		if (18+i < 32)
 | 
						|
			uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
 | 
						|
		else
 | 
						|
			uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
 | 
						|
	}
 | 
						|
 | 
						|
	uid->values[1] = bpmem.genMode.numindstages << 2; // 3
 | 
						|
	u32 indirectStagesUsed = 0;
 | 
						|
	for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
 | 
						|
		if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
 | 
						|
			indirectStagesUsed |= (1 << bpmem.tevind[i].bt);
 | 
						|
 | 
						|
	assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
 | 
						|
 | 
						|
	uid->values[1] |= indirectStagesUsed << 5; // 4;
 | 
						|
 | 
						|
	for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
 | 
						|
	{
 | 
						|
		if (indirectStagesUsed & (1 << i))
 | 
						|
		{
 | 
						|
			uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
 | 
						|
			if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
 | 
						|
				uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	u32* ptr = &uid->values[2];
 | 
						|
	for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
 | 
						|
	{
 | 
						|
		StageHash(i, ptr);
 | 
						|
		ptr += 4; // max: ptr = &uid->values[66]
 | 
						|
	}
 | 
						|
 | 
						|
	ptr[0] |= bpmem.alphaFunc.comp0; // 3
 | 
						|
	ptr[0] |= bpmem.alphaFunc.comp1 << 3; // 3
 | 
						|
	ptr[0] |= bpmem.alphaFunc.logic << 6; // 2
 | 
						|
 | 
						|
	if (alphaPreTest == 0 || alphaPreTest == 2)
 | 
						|
	{
 | 
						|
		ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 8; // 3
 | 
						|
		if (DepthTextureEnable)
 | 
						|
		{
 | 
						|
			ptr[0] |= bpmem.ztex2.op << 11; // 2
 | 
						|
			ptr[0] |= bpmem.zcontrol.zcomploc << 13; // 1
 | 
						|
			ptr[0] |= bpmem.zmode.testenable << 14; // 1
 | 
						|
			ptr[0] |= bpmem.zmode.updateenable << 15; // 1
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (dstAlphaMode != DSTALPHA_ALPHA_PASS)
 | 
						|
	{
 | 
						|
		if (bpmem.fog.c_proj_fsel.fsel != 0)
 | 
						|
		{
 | 
						|
			ptr[0] |= bpmem.fog.c_proj_fsel.proj << 16; // 1
 | 
						|
			ptr[0] |= bpmem.fogRange.Base.Enabled << 17; // 1
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	++ptr;
 | 
						|
	if (enablePL)
 | 
						|
	{
 | 
						|
		ptr += GetLightingShaderId(ptr);
 | 
						|
		*ptr++ = components;
 | 
						|
	}
 | 
						|
 | 
						|
	uid->num_values = ptr - uid->values;
 | 
						|
}
 | 
						|
 | 
						|
void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
 | 
						|
{
 | 
						|
	memset(uid->values, 0, sizeof(uid->values));
 | 
						|
	u32* ptr = uid->values;
 | 
						|
	*ptr++ = dstAlphaMode; // 0
 | 
						|
	*ptr++ = bpmem.genMode.hex; // 1
 | 
						|
	*ptr++ = bpmem.ztex2.hex; // 2
 | 
						|
	*ptr++ = bpmem.zcontrol.hex; // 3
 | 
						|
	*ptr++ = bpmem.zmode.hex; // 4
 | 
						|
	*ptr++ = g_ActiveConfig.bEnablePerPixelDepth; // 5
 | 
						|
	*ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 6
 | 
						|
	*ptr++ = xfregs.numTexGen.hex; // 7
 | 
						|
 | 
						|
	if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
 | 
						|
	{
 | 
						|
		*ptr++ = xfregs.color[0].hex;
 | 
						|
		*ptr++ = xfregs.alpha[0].hex;
 | 
						|
		*ptr++ = xfregs.color[1].hex;
 | 
						|
		*ptr++ = xfregs.alpha[1].hex;
 | 
						|
		*ptr++ = components;
 | 
						|
	}
 | 
						|
 | 
						|
	for (unsigned int i = 0; i < 8; ++i)
 | 
						|
		*ptr++ = xfregs.texMtxInfo[i].hex; // 8-15
 | 
						|
 | 
						|
	for (unsigned int i = 0; i < 16; ++i)
 | 
						|
		*ptr++ = bpmem.tevind[i].hex; // 16-31
 | 
						|
 | 
						|
	*ptr++ = bpmem.tevindref.hex; // 32
 | 
						|
 | 
						|
	for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times
 | 
						|
	{
 | 
						|
		*ptr++ = bpmem.combiners[i].colorC.hex; // 33+5*i
 | 
						|
		*ptr++ = bpmem.combiners[i].alphaC.hex; // 34+5*i
 | 
						|
		*ptr++ = bpmem.tevind[i].hex; // 35+5*i
 | 
						|
		*ptr++ = bpmem.tevksel[i/2].hex; // 36+5*i
 | 
						|
		*ptr++ = bpmem.tevorders[i/2].hex; // 37+5*i
 | 
						|
	}
 | 
						|
 | 
						|
	ptr = &uid->values[113];
 | 
						|
 | 
						|
	*ptr++ = bpmem.alphaFunc.hex; // 113
 | 
						|
 | 
						|
	*ptr++ = bpmem.fog.c_proj_fsel.hex; // 114
 | 
						|
	*ptr++ = bpmem.fogRange.Base.hex; // 115
 | 
						|
 | 
						|
	_assert_((ptr - uid->values) == uid->GetNumValues());
 | 
						|
}
 | 
						|
 | 
						|
void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components)
 | 
						|
{
 | 
						|
	if (!g_ActiveConfig.bEnableShaderDebugging)
 | 
						|
		return;
 | 
						|
 | 
						|
	PIXELSHADERUIDSAFE new_id;
 | 
						|
	GetSafePixelShaderId(&new_id, dstAlphaMode, components);
 | 
						|
 | 
						|
	if (!(old_id == new_id))
 | 
						|
	{
 | 
						|
		std::string new_code(GeneratePixelShaderCode(dstAlphaMode, api, components));
 | 
						|
		if (old_code != new_code)
 | 
						|
		{
 | 
						|
			_assert_(old_id.GetNumValues() == new_id.GetNumValues());
 | 
						|
 | 
						|
			char msg[8192];
 | 
						|
			char* ptr = msg;
 | 
						|
			ptr += sprintf(ptr, "Pixel shader IDs matched but unique IDs did not!\nUnique IDs (old <-> new):\n");
 | 
						|
			const int N = new_id.GetNumValues();
 | 
						|
			for (int i = 0; i < N/2; ++i)
 | 
						|
				ptr += sprintf(ptr, "%02d, %08X  %08X  |  %08X  %08X\n", 2*i, old_id.values[2*i], old_id.values[2*i+1],
 | 
						|
																			new_id.values[2*i], new_id.values[2*i+1]);
 | 
						|
			if (N % 2)
 | 
						|
				ptr += sprintf(ptr, "%02d, %08X  |  %08X\n", N-1, old_id.values[N-1], new_id.values[N-1]);
 | 
						|
	
 | 
						|
			static int num_failures = 0;
 | 
						|
			char szTemp[MAX_PATH];
 | 
						|
			sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
 | 
						|
			std::ofstream file(szTemp);
 | 
						|
			file << msg;
 | 
						|
			file << "\n\nOld shader code:\n" << old_code;
 | 
						|
			file << "\n\nNew shader code:\n" << new_code;
 | 
						|
			file.close();
 | 
						|
 | 
						|
			PanicAlert("Unique pixel shader ID mismatch!\n\nReport this to the devs, along with the contents of %s.", szTemp);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
//   old tev->pixelshader notes
 | 
						|
//
 | 
						|
//   color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
 | 
						|
//   konstant for this stage (alpha, color) is given by bpmem.tevksel
 | 
						|
//   inputs are given by bpmem.combiners[0].colorC.a/b/c/d     << could be current chan color
 | 
						|
//   according to GXTevColorArg table above
 | 
						|
//   output is given by .outreg
 | 
						|
//   tevtemp is set according to swapmodetables and
 | 
						|
 | 
						|
static void WriteStage(char *&p, int n, API_TYPE ApiType);
 | 
						|
static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
 | 
						|
// static void WriteAlphaCompare(char *&p, int num, int comp);
 | 
						|
static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode);
 | 
						|
static void WriteFog(char *&p);
 | 
						|
 | 
						|
static const char *tevKSelTableC[] = // KCSEL
 | 
						|
{
 | 
						|
	"1.0f,1.0f,1.0f",    // 1   = 0x00
 | 
						|
	"0.875f,0.875f,0.875f", // 7_8 = 0x01
 | 
						|
	"0.75f,0.75f,0.75f",    // 3_4 = 0x02
 | 
						|
	"0.625f,0.625f,0.625f", // 5_8 = 0x03
 | 
						|
	"0.5f,0.5f,0.5f",       // 1_2 = 0x04
 | 
						|
	"0.375f,0.375f,0.375f", // 3_8 = 0x05
 | 
						|
	"0.25f,0.25f,0.25f",    // 1_4 = 0x06
 | 
						|
	"0.125f,0.125f,0.125f", // 1_8 = 0x07
 | 
						|
	"ERROR", // 0x08
 | 
						|
	"ERROR", // 0x09
 | 
						|
	"ERROR", // 0x0a
 | 
						|
	"ERROR", // 0x0b
 | 
						|
	I_KCOLORS"[0].rgb", // K0 = 0x0C
 | 
						|
	I_KCOLORS"[1].rgb", // K1 = 0x0D
 | 
						|
	I_KCOLORS"[2].rgb", // K2 = 0x0E
 | 
						|
	I_KCOLORS"[3].rgb", // K3 = 0x0F
 | 
						|
	I_KCOLORS"[0].rrr", // K0_R = 0x10
 | 
						|
	I_KCOLORS"[1].rrr", // K1_R = 0x11
 | 
						|
	I_KCOLORS"[2].rrr", // K2_R = 0x12
 | 
						|
	I_KCOLORS"[3].rrr", // K3_R = 0x13
 | 
						|
	I_KCOLORS"[0].ggg", // K0_G = 0x14
 | 
						|
	I_KCOLORS"[1].ggg", // K1_G = 0x15
 | 
						|
	I_KCOLORS"[2].ggg", // K2_G = 0x16
 | 
						|
	I_KCOLORS"[3].ggg", // K3_G = 0x17
 | 
						|
	I_KCOLORS"[0].bbb", // K0_B = 0x18
 | 
						|
	I_KCOLORS"[1].bbb", // K1_B = 0x19
 | 
						|
	I_KCOLORS"[2].bbb", // K2_B = 0x1A
 | 
						|
	I_KCOLORS"[3].bbb", // K3_B = 0x1B
 | 
						|
	I_KCOLORS"[0].aaa", // K0_A = 0x1C
 | 
						|
	I_KCOLORS"[1].aaa", // K1_A = 0x1D
 | 
						|
	I_KCOLORS"[2].aaa", // K2_A = 0x1E
 | 
						|
	I_KCOLORS"[3].aaa", // K3_A = 0x1F
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevKSelTableA[] = // KASEL
 | 
						|
{
 | 
						|
	"1.0f",  // 1   = 0x00
 | 
						|
	"0.875f",// 7_8 = 0x01
 | 
						|
	"0.75f", // 3_4 = 0x02
 | 
						|
	"0.625f",// 5_8 = 0x03
 | 
						|
	"0.5f",  // 1_2 = 0x04
 | 
						|
	"0.375f",// 3_8 = 0x05
 | 
						|
	"0.25f", // 1_4 = 0x06
 | 
						|
	"0.125f",// 1_8 = 0x07
 | 
						|
	"ERROR", // 0x08
 | 
						|
	"ERROR", // 0x09
 | 
						|
	"ERROR", // 0x0a
 | 
						|
	"ERROR", // 0x0b
 | 
						|
	"ERROR", // 0x0c
 | 
						|
	"ERROR", // 0x0d
 | 
						|
	"ERROR", // 0x0e
 | 
						|
	"ERROR", // 0x0f
 | 
						|
	I_KCOLORS"[0].r", // K0_R = 0x10
 | 
						|
	I_KCOLORS"[1].r", // K1_R = 0x11
 | 
						|
	I_KCOLORS"[2].r", // K2_R = 0x12
 | 
						|
	I_KCOLORS"[3].r", // K3_R = 0x13
 | 
						|
	I_KCOLORS"[0].g", // K0_G = 0x14
 | 
						|
	I_KCOLORS"[1].g", // K1_G = 0x15
 | 
						|
	I_KCOLORS"[2].g", // K2_G = 0x16
 | 
						|
	I_KCOLORS"[3].g", // K3_G = 0x17
 | 
						|
	I_KCOLORS"[0].b", // K0_B = 0x18
 | 
						|
	I_KCOLORS"[1].b", // K1_B = 0x19
 | 
						|
	I_KCOLORS"[2].b", // K2_B = 0x1A
 | 
						|
	I_KCOLORS"[3].b", // K3_B = 0x1B
 | 
						|
	I_KCOLORS"[0].a", // K0_A = 0x1C
 | 
						|
	I_KCOLORS"[1].a", // K1_A = 0x1D
 | 
						|
	I_KCOLORS"[2].a", // K2_A = 0x1E
 | 
						|
	I_KCOLORS"[3].a", // K3_A = 0x1F
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevScaleTable[] = // CS
 | 
						|
{
 | 
						|
	"1.0f",  // SCALE_1
 | 
						|
	"2.0f",  // SCALE_2
 | 
						|
	"4.0f",  // SCALE_4
 | 
						|
	"0.5f",  // DIVIDE_2
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevBiasTable[] = // TB
 | 
						|
{
 | 
						|
	"",       // ZERO,
 | 
						|
	"+0.5f",  // ADDHALF,
 | 
						|
	"-0.5f",  // SUBHALF,
 | 
						|
	"",
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevOpTable[] = { // TEV
 | 
						|
	"+",      // TEVOP_ADD = 0,
 | 
						|
	"-",      // TEVOP_SUB = 1,
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevCInputTable[] = // CC
 | 
						|
{
 | 
						|
	"(prev.rgb)",               // CPREV,
 | 
						|
	"(prev.aaa)",         // APREV,
 | 
						|
	"(c0.rgb)",                 // C0,
 | 
						|
	"(c0.aaa)",           // A0,
 | 
						|
	"(c1.rgb)",                 // C1,
 | 
						|
	"(c1.aaa)",           // A1,
 | 
						|
	"(c2.rgb)",                 // C2,
 | 
						|
	"(c2.aaa)",           // A2,
 | 
						|
	"(textemp.rgb)",            // TEXC,
 | 
						|
	"(textemp.aaa)",      // TEXA,
 | 
						|
	"(rastemp.rgb)",            // RASC,
 | 
						|
	"(rastemp.aaa)",      // RASA,
 | 
						|
	"float3(1.0f, 1.0f, 1.0f)",              // ONE
 | 
						|
	"float3(0.5f, 0.5f, 0.5f)",                 // HALF
 | 
						|
	"(konsttemp.rgb)", //"konsttemp.rgb",        // KONST
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",              // ZERO
 | 
						|
	///aded extra values to map clamped values
 | 
						|
	"(cprev.rgb)",               // CPREV,
 | 
						|
	"(cprev.aaa)",         // APREV,
 | 
						|
	"(cc0.rgb)",                 // C0,
 | 
						|
	"(cc0.aaa)",           // A0,
 | 
						|
	"(cc1.rgb)",                 // C1,
 | 
						|
	"(cc1.aaa)",           // A1,
 | 
						|
	"(cc2.rgb)",                 // C2,
 | 
						|
	"(cc2.aaa)",           // A2,
 | 
						|
	"(textemp.rgb)",            // TEXC,
 | 
						|
	"(textemp.aaa)",      // TEXA,
 | 
						|
	"(crastemp.rgb)",            // RASC,
 | 
						|
	"(crastemp.aaa)",      // RASA,
 | 
						|
	"float3(1.0f, 1.0f, 1.0f)",              // ONE
 | 
						|
	"float3(0.5f, 0.5f, 0.5f)",                 // HALF
 | 
						|
	"(ckonsttemp.rgb)", //"konsttemp.rgb",        // KONST
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",              // ZERO
 | 
						|
	"PADERROR", "PADERROR", "PADERROR", "PADERROR"
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevAInputTable[] = // CA
 | 
						|
{
 | 
						|
	"prev",            // APREV,
 | 
						|
	"c0",              // A0,
 | 
						|
	"c1",              // A1,
 | 
						|
	"c2",              // A2,
 | 
						|
	"textemp",         // TEXA,
 | 
						|
	"rastemp",         // RASA,
 | 
						|
	"konsttemp",       // KONST,  (hw1 had quarter)
 | 
						|
	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
 | 
						|
	///aded extra values to map clamped values
 | 
						|
	"cprev",            // APREV,
 | 
						|
	"cc0",              // A0,
 | 
						|
	"cc1",              // A1,
 | 
						|
	"cc2",              // A2,
 | 
						|
	"textemp",         // TEXA,
 | 
						|
	"crastemp",         // RASA,
 | 
						|
	"ckonsttemp",       // KONST,  (hw1 had quarter)
 | 
						|
	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
 | 
						|
	"PADERROR", "PADERROR", "PADERROR", "PADERROR",
 | 
						|
	"PADERROR", "PADERROR", "PADERROR", "PADERROR",
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevRasTable[] =
 | 
						|
{
 | 
						|
	"colors_0",
 | 
						|
	"colors_1",
 | 
						|
	"ERROR", //2
 | 
						|
	"ERROR", //3
 | 
						|
	"ERROR", //4
 | 
						|
	"alphabump", // use bump alpha
 | 
						|
	"(alphabump*(255.0f/248.0f))", //normalized
 | 
						|
	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero
 | 
						|
};
 | 
						|
 | 
						|
//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
 | 
						|
 | 
						|
static const char *tevCOutputTable[]  = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
 | 
						|
static const char *tevAOutputTable[]  = { "prev.a", "c0.a", "c1.a", "c2.a" };
 | 
						|
static const char *tevIndAlphaSel[]   = {"", "x", "y", "z"};
 | 
						|
//static const char *tevIndAlphaScale[] = {"", "*32", "*16", "*8"};
 | 
						|
static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)", "*(240.0f/255.0f)", "*(248.0f/255.0f)"};
 | 
						|
static const char *tevIndBiasField[]  = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
 | 
						|
static const char *tevIndBiasAdd[]    = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
 | 
						|
static const char *tevIndWrapStart[]  = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" };
 | 
						|
static const char *tevIndFmtScale[]   = {"255.0f", "31.0f", "15.0f", "7.0f" };
 | 
						|
 | 
						|
#define WRITE p+=sprintf
 | 
						|
 | 
						|
static char swapModeTable[4][5];
 | 
						|
 | 
						|
static char text[16384];
 | 
						|
static bool DepthTextureEnable;
 | 
						|
 | 
						|
struct RegisterState
 | 
						|
{
 | 
						|
	bool ColorNeedOverflowControl;
 | 
						|
	bool AlphaNeedOverflowControl;
 | 
						|
	bool AuxStored;
 | 
						|
};
 | 
						|
 | 
						|
static RegisterState RegisterStates[4];
 | 
						|
 | 
						|
static void BuildSwapModeTable()
 | 
						|
{
 | 
						|
	static const char *swapColors = "rgba";
 | 
						|
	for (int i = 0; i < 4; i++)
 | 
						|
	{
 | 
						|
		swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
 | 
						|
		swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
 | 
						|
		swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
 | 
						|
		swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
 | 
						|
		swapModeTable[i][4] = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
 | 
						|
{
 | 
						|
	setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
 | 
						|
	text[sizeof(text) - 1] = 0x7C;  // canary
 | 
						|
 | 
						|
	BuildSwapModeTable(); // Needed for WriteStage
 | 
						|
	int numStages = bpmem.genMode.numtevstages + 1;
 | 
						|
	int numTexgen = bpmem.genMode.numtexgens;
 | 
						|
 | 
						|
	char *p = text;
 | 
						|
	WRITE(p, "//Pixel Shader for TEV stages\n");
 | 
						|
	WRITE(p, "//%i TEV stages, %i texgens, XXX IND stages\n",
 | 
						|
		numStages, numTexgen/*, bpmem.genMode.numindstages*/);
 | 
						|
 | 
						|
	int nIndirectStagesUsed = 0;
 | 
						|
	if (bpmem.genMode.numindstages > 0)
 | 
						|
	{
 | 
						|
		for (int i = 0; i < numStages; ++i)
 | 
						|
		{
 | 
						|
			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
 | 
						|
				nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ;
 | 
						|
	// Declare samplers
 | 
						|
 | 
						|
	if(ApiType != API_D3D11)
 | 
						|
	{
 | 
						|
		WRITE(p, "uniform sampler2D ");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		WRITE(p, "sampler ");
 | 
						|
	}
 | 
						|
 | 
						|
	bool bfirst = true;
 | 
						|
	for (int i = 0; i < 8; ++i)
 | 
						|
	{
 | 
						|
		WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
 | 
						|
		bfirst = false;
 | 
						|
	}
 | 
						|
	WRITE(p, ";\n");
 | 
						|
	if(ApiType == API_D3D11)
 | 
						|
	{
 | 
						|
		WRITE(p, "Texture2D ");
 | 
						|
		bfirst = true;
 | 
						|
		for (int i = 0; i < 8; ++i)
 | 
						|
		{
 | 
						|
			WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i);
 | 
						|
			bfirst = false;
 | 
						|
		}
 | 
						|
		WRITE(p, ";\n");
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "\n");
 | 
						|
 | 
						|
	WRITE(p, "uniform float4 " I_COLORS"[4] : register(c%d);\n", C_COLORS);
 | 
						|
	WRITE(p, "uniform float4 " I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
 | 
						|
	WRITE(p, "uniform float4 " I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
 | 
						|
	WRITE(p, "uniform float4 " I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
 | 
						|
	WRITE(p, "uniform float4 " I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
 | 
						|
	WRITE(p, "uniform float4 " I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
 | 
						|
	WRITE(p, "uniform float4 " I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
 | 
						|
	WRITE(p, "uniform float4 " I_FOG"[3] : register(c%d);\n", C_FOG);
 | 
						|
 | 
						|
	if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
 | 
						|
	{
 | 
						|
		WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
 | 
						|
		WRITE(p,"typedef struct { Light lights[8]; } s_" I_PLIGHTS";\n");
 | 
						|
		WRITE(p, "uniform s_" I_PLIGHTS" " I_PLIGHTS" : register(c%d);\n", C_PLIGHTS);
 | 
						|
		WRITE(p, "typedef struct { float4 C0, C1, C2, C3; } s_" I_PMATERIALS";\n");
 | 
						|
		WRITE(p, "uniform s_" I_PMATERIALS" " I_PMATERIALS" : register(c%d);\n", C_PMATERIALS);
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "void main(\n");
 | 
						|
	if(ApiType != API_D3D11)
 | 
						|
	{
 | 
						|
		WRITE(p, "  out float4 ocol0 : COLOR0,%s%s\n  in float4 rawpos : %s,\n",
 | 
						|
			dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n  out float4 ocol1 : COLOR1," : "",
 | 
						|
			DepthTextureEnable ? "\n  out float depth : DEPTH," : "",
 | 
						|
			ApiType & API_OPENGL ? "WPOS" : ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		WRITE(p, "  out float4 ocol0 : SV_Target0,%s%s\n  in float4 rawpos : SV_Position,\n",
 | 
						|
			dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n  out float4 ocol1 : SV_Target1," : "",
 | 
						|
			DepthTextureEnable ? "\n  out float depth : SV_Depth," : "");
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "  in float4 colors_0 : COLOR0,\n");
 | 
						|
	WRITE(p, "  in float4 colors_1 : COLOR1");
 | 
						|
 | 
						|
	// compute window position if needed because binding semantic WPOS is not widely supported
 | 
						|
	if (numTexgen < 7)
 | 
						|
	{
 | 
						|
		for (int i = 0; i < numTexgen; ++i)
 | 
						|
			WRITE(p, ",\n  in float3 uv%d : TEXCOORD%d", i, i);
 | 
						|
		WRITE(p, ",\n  in float4 clipPos : TEXCOORD%d", numTexgen);
 | 
						|
		if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
 | 
						|
			WRITE(p, ",\n  in float4 Normal : TEXCOORD%d", numTexgen + 1);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// wpos is in w of first 4 texcoords
 | 
						|
		if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
 | 
						|
		{
 | 
						|
			for (int i = 0; i < 8; ++i)
 | 
						|
				WRITE(p, ",\n  in float4 uv%d : TEXCOORD%d", i, i);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
 | 
						|
				WRITE(p, ",\n  in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	WRITE(p, "        ) {\n");
 | 
						|
 | 
						|
	char* pmainstart = p;
 | 
						|
	int Pretest = AlphaPreTest();
 | 
						|
	if(Pretest >= 0 && !DepthTextureEnable)
 | 
						|
	{
 | 
						|
		if (!Pretest)
 | 
						|
		{
 | 
						|
			// alpha test will always fail, so restart the shader and just make it an empty function		
 | 
						|
			WRITE(p, "ocol0 = 0;\n");
 | 
						|
			if(DepthTextureEnable)
 | 
						|
				WRITE(p, "depth = 1.f;\n");
 | 
						|
			if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
 | 
						|
					WRITE(p, "ocol1 = 0;\n");
 | 
						|
			WRITE(p, "discard;\n");
 | 
						|
			if(ApiType != API_D3D11)
 | 
						|
				WRITE(p, "return;\n");
 | 
						|
		}
 | 
						|
		else if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
 | 
						|
		{
 | 
						|
			WRITE(p, "  ocol0 = " I_ALPHA"[0].aaaa;\n");
 | 
						|
		}
 | 
						|
		if(!Pretest || dstAlphaMode == DSTALPHA_ALPHA_PASS)
 | 
						|
		{
 | 
						|
			WRITE(p, "}\n");
 | 
						|
			return text;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "  float4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
 | 
						|
			"  float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
 | 
						|
			"  float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n"
 | 
						|
			"  float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n"
 | 
						|
			"  float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n"
 | 
						|
			"  float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n"
 | 
						|
			"  float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n"
 | 
						|
			"  float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n");
 | 
						|
 | 
						|
	if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
 | 
						|
	{
 | 
						|
		if (xfregs.numTexGen.numTexGens < 7)
 | 
						|
		{
 | 
						|
			WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n");
 | 
						|
			WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p,"  float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n");
 | 
						|
			WRITE(p,"float3 pos = float3(uv0.w,uv1.w,uv7.w);\n");
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		WRITE(p, "float4 mat, lacc;\n"
 | 
						|
		"float3 ldir, h;\n"
 | 
						|
		"float dist, dist2, attn;\n");
 | 
						|
 | 
						|
		p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_");
 | 
						|
	}
 | 
						|
 | 
						|
	if (numTexgen < 7)
 | 
						|
		WRITE(p, "clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
 | 
						|
	else
 | 
						|
		WRITE(p, "float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
 | 
						|
 | 
						|
	// HACK to handle cases where the tex gen is not enabled
 | 
						|
	if (numTexgen == 0)
 | 
						|
	{
 | 
						|
		WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		for (int i = 0; i < numTexgen; ++i)
 | 
						|
		{
 | 
						|
			// optional perspective divides
 | 
						|
			if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
 | 
						|
			{
 | 
						|
				WRITE(p, "if (uv%d.z)", i);
 | 
						|
				WRITE(p, "	uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
 | 
						|
			}
 | 
						|
 | 
						|
			WRITE(p, "uv%d.xy = uv%d.xy * " I_TEXDIMS"[%d].zw;\n", i, i, i);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// indirect texture map lookup
 | 
						|
	for(u32 i = 0; i < bpmem.genMode.numindstages; ++i)
 | 
						|
	{
 | 
						|
		if (nIndirectStagesUsed & (1<<i))
 | 
						|
		{
 | 
						|
			int texcoord = bpmem.tevindref.getTexCoord(i);
 | 
						|
 | 
						|
			if (texcoord < numTexgen)
 | 
						|
				WRITE(p, "tempcoord = uv%d.xy * " I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
 | 
						|
			else
 | 
						|
				WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
 | 
						|
 | 
						|
			char buffer[32];
 | 
						|
			sprintf(buffer, "float3 indtex%d", i);
 | 
						|
			SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), ApiType);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	RegisterStates[0].AlphaNeedOverflowControl = false;
 | 
						|
	RegisterStates[0].ColorNeedOverflowControl = false;
 | 
						|
	RegisterStates[0].AuxStored = false;
 | 
						|
	for(int i = 1; i < 4; i++)
 | 
						|
	{
 | 
						|
		RegisterStates[i].AlphaNeedOverflowControl = true;
 | 
						|
		RegisterStates[i].ColorNeedOverflowControl = true;
 | 
						|
		RegisterStates[i].AuxStored = false;
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < numStages; i++)
 | 
						|
		WriteStage(p, i, ApiType); //build the equation for this stage
 | 
						|
 | 
						|
	if(numStages)
 | 
						|
	{
 | 
						|
		// The results of the last texenv stage are put onto the screen,
 | 
						|
		// regardless of the used destination register
 | 
						|
		if(bpmem.combiners[numStages - 1].colorC.dest != 0)
 | 
						|
		{
 | 
						|
			bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
 | 
						|
			WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
 | 
						|
			RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
 | 
						|
		}
 | 
						|
		if(bpmem.combiners[numStages - 1].alphaC.dest != 0)
 | 
						|
		{
 | 
						|
			bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored;
 | 
						|
			WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
 | 
						|
			RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// emulation of unsigned 8 overflow when casting if needed
 | 
						|
	if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
 | 
						|
		WRITE(p, "prev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
 | 
						|
	if(Pretest ==  -1)
 | 
						|
	{
 | 
						|
		WriteAlphaTest(p, ApiType, dstAlphaMode);
 | 
						|
	}
 | 
						|
 | 
						|
	if((bpmem.fog.c_proj_fsel.fsel != 0) || DepthTextureEnable)
 | 
						|
	{
 | 
						|
		// the screen space depth value = far z + (clip z / clip w) * z range
 | 
						|
		WRITE(p, "float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n");
 | 
						|
	}
 | 
						|
 | 
						|
	if (DepthTextureEnable)
 | 
						|
	{
 | 
						|
		// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
 | 
						|
		if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)
 | 
						|
		{
 | 
						|
			if (bpmem.ztex2.op == ZTEXTURE_ADD)
 | 
						|
				WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w + zCoord;\n");
 | 
						|
			else
 | 
						|
				WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w;\n");
 | 
						|
 | 
						|
			// scale to make result from frac correct
 | 
						|
			WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n");
 | 
						|
			WRITE(p, "zCoord = frac(zCoord);\n");
 | 
						|
			WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
 | 
						|
		}
 | 
						|
		WRITE(p, "depth = zCoord;\n");
 | 
						|
	}
 | 
						|
 | 
						|
	if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
 | 
						|
		WRITE(p, "  ocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
 | 
						|
	else
 | 
						|
	{
 | 
						|
		WriteFog(p);
 | 
						|
		WRITE(p, "  ocol0 = prev;\n");
 | 
						|
	}
 | 
						|
 | 
						|
	// On D3D11, use dual-source color blending to perform dst alpha in a
 | 
						|
	// single pass
 | 
						|
	if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
 | 
						|
	{
 | 
						|
		// Colors will be blended against the alpha from ocol1...
 | 
						|
		WRITE(p, "  ocol1 = ocol0;\n");
 | 
						|
		// ...and the alpha from ocol0 will be written to the framebuffer.
 | 
						|
		WRITE(p, "  ocol0.a = " I_ALPHA"[0].a;\n");
 | 
						|
	}
 | 
						|
	
 | 
						|
	WRITE(p, "}\n");
 | 
						|
	if (text[sizeof(text) - 1] != 0x7C)
 | 
						|
		PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
 | 
						|
 | 
						|
	setlocale(LC_NUMERIC, ""); // restore locale
 | 
						|
	return text;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
//table with the color compare operations
 | 
						|
static const char *TEVCMPColorOPTable[16] =
 | 
						|
{
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//0
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//1
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//2
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//3
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//4
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//5
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//6
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//7
 | 
						|
	"   %s + ((%s.r >= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_GT 8
 | 
						|
	"   %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_EQ 9
 | 
						|
	"   %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_GT 10
 | 
						|
	"   %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_EQ 11
 | 
						|
	"   %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_GT 12
 | 
						|
	"   %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_EQ 13
 | 
						|
	"   %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)), float3(0.0f, 0.0f, 0.0f)) * %s)",//#define TEVCMP_RGB8_GT  14
 | 
						|
	"   %s + ((float3(1.0f, 1.0f, 1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)), float3(0.0f, 0.0f, 0.0f))) * %s)"//#define TEVCMP_RGB8_EQ  15
 | 
						|
};
 | 
						|
 | 
						|
//table with the alpha compare operations
 | 
						|
static const char *TEVCMPAlphaOPTable[16] =
 | 
						|
{
 | 
						|
	"0.0f",//0
 | 
						|
	"0.0f",//1
 | 
						|
	"0.0f",//2
 | 
						|
	"0.0f",//3
 | 
						|
	"0.0f",//4
 | 
						|
	"0.0f",//5
 | 
						|
	"0.0f",//6
 | 
						|
	"0.0f",//7
 | 
						|
	"   %s.a + ((%s.r >= (%s.r + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_R8_GT 8
 | 
						|
	"   %s.a + (abs(%s.r - %s.r) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_R8_EQ 9
 | 
						|
	"   %s.a + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_GR16_GT 10
 | 
						|
	"   %s.a + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_GR16_EQ 11
 | 
						|
	"   %s.a + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_GT 12
 | 
						|
	"   %s.a + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_EQ 13
 | 
						|
	"   %s.a + ((%s.a >= (%s.a + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_A8_GT 14
 | 
						|
	"   %s.a + (abs(%s.a - %s.a) < (0.5f/255.0f) ? %s.a : 0.0f)"//#define TEVCMP_A8_EQ 15
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static void WriteStage(char *&p, int n, API_TYPE ApiType)
 | 
						|
{
 | 
						|
	int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
 | 
						|
	bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
 | 
						|
	bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
 | 
						|
 | 
						|
	// HACK to handle cases where the tex gen is not enabled
 | 
						|
	if (!bHasTexCoord)
 | 
						|
		texcoord = 0;
 | 
						|
 | 
						|
	WRITE(p, "// TEV stage %d\n", n);
 | 
						|
 | 
						|
	if (bHasIndStage)
 | 
						|
	{
 | 
						|
		WRITE(p, "// indirect op\n");
 | 
						|
		// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
 | 
						|
		if (bpmem.tevind[n].bs != ITBA_OFF)
 | 
						|
		{
 | 
						|
			WRITE(p, "alphabump = indtex%d.%s %s;\n",
 | 
						|
					bpmem.tevind[n].bt,
 | 
						|
					tevIndAlphaSel[bpmem.tevind[n].bs],
 | 
						|
					tevIndAlphaScale[bpmem.tevind[n].fmt]);
 | 
						|
		}
 | 
						|
		// format
 | 
						|
		WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
 | 
						|
 | 
						|
		// bias
 | 
						|
		if (bpmem.tevind[n].bias != ITB_NONE )
 | 
						|
			WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
 | 
						|
 | 
						|
		// multiply by offset matrix and scale
 | 
						|
		if (bpmem.tevind[n].mid != 0)
 | 
						|
		{
 | 
						|
			if (bpmem.tevind[n].mid <= 3)
 | 
						|
			{
 | 
						|
				int mtxidx = 2*(bpmem.tevind[n].mid-1);
 | 
						|
				WRITE(p, "float2 indtevtrans%d = float2(dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
 | 
						|
					n, mtxidx, n, mtxidx+1, n);
 | 
						|
			}
 | 
						|
			else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
 | 
						|
			{ // s matrix
 | 
						|
				_assert_(bpmem.tevind[n].mid >= 5);
 | 
						|
				int mtxidx = 2*(bpmem.tevind[n].mid-5);
 | 
						|
				WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
 | 
						|
			}
 | 
						|
			else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
 | 
						|
			{ // t matrix
 | 
						|
				_assert_(bpmem.tevind[n].mid >= 9);
 | 
						|
				int mtxidx = 2*(bpmem.tevind[n].mid-9);
 | 
						|
				WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
 | 
						|
			}
 | 
						|
			else
 | 
						|
				WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | 
						|
 | 
						|
		// ---------
 | 
						|
		// Wrapping
 | 
						|
		// ---------
 | 
						|
 | 
						|
		// wrap S
 | 
						|
		if (bpmem.tevind[n].sw == ITW_OFF)
 | 
						|
			WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
 | 
						|
		else if (bpmem.tevind[n].sw == ITW_0)
 | 
						|
			WRITE(p, "wrappedcoord.x = 0.0f;\n");
 | 
						|
		else
 | 
						|
			WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
 | 
						|
 | 
						|
		// wrap T
 | 
						|
		if (bpmem.tevind[n].tw == ITW_OFF)
 | 
						|
			WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
 | 
						|
		else if (bpmem.tevind[n].tw == ITW_0)
 | 
						|
			WRITE(p, "wrappedcoord.y = 0.0f;\n");
 | 
						|
		else
 | 
						|
			WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
 | 
						|
 | 
						|
		if (bpmem.tevind[n].fb_addprev) // add previous tevcoord
 | 
						|
			WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
 | 
						|
		else
 | 
						|
			WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
 | 
						|
	}
 | 
						|
 | 
						|
	TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
 | 
						|
	TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
 | 
						|
		|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
 | 
						|
		|| cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC
 | 
						|
		|| cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC
 | 
						|
		|| ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA
 | 
						|
		|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
 | 
						|
	{
 | 
						|
		char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
 | 
						|
		WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
 | 
						|
		WRITE(p, "crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (bpmem.tevorders[n/2].getEnable(n&1))
 | 
						|
	{
 | 
						|
		if(!bHasIndStage)
 | 
						|
		{
 | 
						|
			// calc tevcord
 | 
						|
			if(bHasTexCoord)
 | 
						|
				WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
 | 
						|
			else
 | 
						|
				WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n");
 | 
						|
		}
 | 
						|
 | 
						|
		char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
 | 
						|
		int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
 | 
						|
		SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType);
 | 
						|
	}
 | 
						|
	else
 | 
						|
		WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
 | 
						|
 | 
						|
 | 
						|
	if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
 | 
						|
		|| ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
 | 
						|
	{
 | 
						|
		int kc = bpmem.tevksel[n / 2].getKC(n & 1);
 | 
						|
		int ka = bpmem.tevksel[n / 2].getKA(n & 1);
 | 
						|
		WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
 | 
						|
		if(kc > 7 || ka > 7)
 | 
						|
		{
 | 
						|
			WRITE(p, "ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "ckonsttemp = konsttemp;\n");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_CPREV || cc.a == TEVCOLORARG_APREV
 | 
						|
		|| cc.b == TEVCOLORARG_CPREV || cc.b == TEVCOLORARG_APREV
 | 
						|
		|| cc.c == TEVCOLORARG_CPREV || cc.c == TEVCOLORARG_APREV
 | 
						|
		|| ac.a == TEVALPHAARG_APREV || ac.b == TEVALPHAARG_APREV || ac.c == TEVALPHAARG_APREV)
 | 
						|
	{
 | 
						|
		if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[0].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[0].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cprev = prev;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[0].AuxStored = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_C0 || cc.a == TEVCOLORARG_A0
 | 
						|
	|| cc.b == TEVCOLORARG_C0 || cc.b == TEVCOLORARG_A0
 | 
						|
	|| cc.c == TEVCOLORARG_C0 || cc.c == TEVCOLORARG_A0
 | 
						|
	|| ac.a == TEVALPHAARG_A0 || ac.b == TEVALPHAARG_A0 || ac.c == TEVALPHAARG_A0)
 | 
						|
	{
 | 
						|
		if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[1].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[1].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cc0 = c0;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[1].AuxStored = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_C1 || cc.a == TEVCOLORARG_A1
 | 
						|
	|| cc.b == TEVCOLORARG_C1 || cc.b == TEVCOLORARG_A1
 | 
						|
	|| cc.c == TEVCOLORARG_C1 || cc.c == TEVCOLORARG_A1
 | 
						|
	|| ac.a == TEVALPHAARG_A1 || ac.b == TEVALPHAARG_A1 || ac.c == TEVALPHAARG_A1)
 | 
						|
	{
 | 
						|
		if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[2].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[2].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cc1 = c1;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[2].AuxStored = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_C2 || cc.a == TEVCOLORARG_A2
 | 
						|
	|| cc.b == TEVCOLORARG_C2 || cc.b == TEVCOLORARG_A2
 | 
						|
	|| cc.c == TEVCOLORARG_C2 || cc.c == TEVCOLORARG_A2
 | 
						|
	|| ac.a == TEVALPHAARG_A2 || ac.b == TEVALPHAARG_A2 || ac.c == TEVALPHAARG_A2)
 | 
						|
	{
 | 
						|
		if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[3].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[3].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cc2 = c2;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[3].AuxStored = true;
 | 
						|
	}
 | 
						|
 | 
						|
	RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0);
 | 
						|
	RegisterStates[cc.dest].AuxStored = false;
 | 
						|
 | 
						|
	// combine the color channel
 | 
						|
	WRITE(p, "// color combine\n");
 | 
						|
	if (cc.clamp)
 | 
						|
		WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
 | 
						|
	else
 | 
						|
		WRITE(p, "%s = ", tevCOutputTable[cc.dest]);
 | 
						|
 | 
						|
	// combine the color channel
 | 
						|
	if (cc.bias != TevBias_COMPARE) // if not compare
 | 
						|
	{
 | 
						|
		//normal color combiner goes here
 | 
						|
		if (cc.shift > TEVSCALE_1)
 | 
						|
			WRITE(p, "%s*(", tevScaleTable[cc.shift]);
 | 
						|
 | 
						|
		if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD))
 | 
						|
			WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]);
 | 
						|
 | 
						|
		if (cc.a == cc.b)
 | 
						|
			WRITE(p, "%s", tevCInputTable[cc.a + 16]);
 | 
						|
		else if (cc.c == TEVCOLORARG_ZERO)
 | 
						|
			WRITE(p, "%s", tevCInputTable[cc.a + 16]);
 | 
						|
		else if (cc.c == TEVCOLORARG_ONE)
 | 
						|
			WRITE(p, "%s", tevCInputTable[cc.b + 16]);
 | 
						|
		else if (cc.a == TEVCOLORARG_ZERO)
 | 
						|
			WRITE(p, "%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
 | 
						|
		else if (cc.b == TEVCOLORARG_ZERO)
 | 
						|
			WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
 | 
						|
		else
 | 
						|
			WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
 | 
						|
 | 
						|
		WRITE(p, "%s", tevBiasTable[cc.bias]);
 | 
						|
 | 
						|
		if (cc.shift > TEVSCALE_1)
 | 
						|
			WRITE(p, ")");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
 | 
						|
		WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table
 | 
						|
				tevCInputTable[cc.d],
 | 
						|
				tevCInputTable[cc.a + 16],
 | 
						|
				tevCInputTable[cc.b + 16],
 | 
						|
				tevCInputTable[cc.c + 16]);
 | 
						|
	}
 | 
						|
	if (cc.clamp)
 | 
						|
		WRITE(p, ")");
 | 
						|
	WRITE(p,";\n");
 | 
						|
 | 
						|
	RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
 | 
						|
	RegisterStates[ac.dest].AuxStored = false;
 | 
						|
 | 
						|
	// combine the alpha channel
 | 
						|
	WRITE(p, "// alpha combine\n");
 | 
						|
	if (ac.clamp)
 | 
						|
		WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
 | 
						|
	else
 | 
						|
		WRITE(p, "%s = ", tevAOutputTable[ac.dest]);
 | 
						|
 | 
						|
	if (ac.bias != TevBias_COMPARE) // if not compare
 | 
						|
	{
 | 
						|
		//normal alpha combiner goes here
 | 
						|
		if (ac.shift > TEVSCALE_1)
 | 
						|
			WRITE(p, "%s*(", tevScaleTable[ac.shift]);
 | 
						|
 | 
						|
		if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD))
 | 
						|
			WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]);
 | 
						|
 | 
						|
		if (ac.a == ac.b)
 | 
						|
			WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
 | 
						|
		else if (ac.c == TEVALPHAARG_ZERO)
 | 
						|
			WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
 | 
						|
		else if (ac.a == TEVALPHAARG_ZERO)
 | 
						|
			WRITE(p, "%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
 | 
						|
		else if (ac.b == TEVALPHAARG_ZERO)
 | 
						|
			WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
 | 
						|
		else
 | 
						|
			WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
 | 
						|
 | 
						|
		WRITE(p, "%s",tevBiasTable[ac.bias]);
 | 
						|
 | 
						|
		if (ac.shift>0)
 | 
						|
			WRITE(p, ")");
 | 
						|
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		//compare alpha combiner goes here
 | 
						|
		int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
 | 
						|
		WRITE(p, TEVCMPAlphaOPTable[cmp],
 | 
						|
				tevAInputTable[ac.d],
 | 
						|
				tevAInputTable[ac.a + 8],
 | 
						|
				tevAInputTable[ac.b + 8],
 | 
						|
				tevAInputTable[ac.c + 8]);
 | 
						|
	}
 | 
						|
	if (ac.clamp)
 | 
						|
		WRITE(p, ")");
 | 
						|
	WRITE(p, ";\n\n");
 | 
						|
	WRITE(p, "// TEV done\n");
 | 
						|
}
 | 
						|
 | 
						|
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
 | 
						|
{
 | 
						|
	if (ApiType == API_D3D11)
 | 
						|
		WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
 | 
						|
	else
 | 
						|
		WRITE(p, "%s=tex2D(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
 | 
						|
}
 | 
						|
 | 
						|
static const char *tevAlphaFuncsTable[] =
 | 
						|
{
 | 
						|
	"(false)",									//ALPHACMP_NEVER 0
 | 
						|
	"(prev.a <= %s - (0.25f/255.0f))",			//ALPHACMP_LESS 1
 | 
						|
	"(abs( prev.a - %s ) < (0.5f/255.0f))",		//ALPHACMP_EQUAL 2
 | 
						|
	"(prev.a < %s + (0.25f/255.0f))",			//ALPHACMP_LEQUAL 3
 | 
						|
	"(prev.a >= %s + (0.25f/255.0f))",			//ALPHACMP_GREATER 4
 | 
						|
	"(abs( prev.a - %s ) >= (0.5f/255.0f))",	//ALPHACMP_NEQUAL 5
 | 
						|
	"(prev.a > %s - (0.25f/255.0f))",			//ALPHACMP_GEQUAL 6
 | 
						|
	"(true)"									//ALPHACMP_ALWAYS 7
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevAlphaFunclogicTable[] =
 | 
						|
{
 | 
						|
	" && ", // and
 | 
						|
	" || ", // or
 | 
						|
	" != ", // xor
 | 
						|
	" == "  // xnor
 | 
						|
};
 | 
						|
static int AlphaPreTest()
 | 
						|
{
 | 
						|
	u32 op = bpmem.alphaFunc.logic;
 | 
						|
	u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
 | 
						|
 | 
						|
	// First kill all the simple cases
 | 
						|
	switch(op)
 | 
						|
	{
 | 
						|
	case 0: // AND
 | 
						|
		if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
 | 
						|
		if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false;
 | 
						|
		break;
 | 
						|
	case 1: // OR
 | 
						|
		if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
 | 
						|
		if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false;
 | 
						|
		break;
 | 
						|
	case 2: // XOR
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
 | 
						|
			return true;
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
 | 
						|
			return false;
 | 
						|
		break;
 | 
						|
	case 3: // XNOR
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
 | 
						|
			return false;
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
 | 
						|
			return true;
 | 
						|
		break;
 | 
						|
	default: PanicAlert("bad logic for alpha test? %08x", op);
 | 
						|
	}
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode)
 | 
						|
{
 | 
						|
	static const char *alphaRef[2] =
 | 
						|
	{
 | 
						|
		I_ALPHA"[0].r",
 | 
						|
		I_ALPHA"[0].g"
 | 
						|
	};	
 | 
						|
 | 
						|
	// using discard then return works the same in cg and dx9 but not in dx11
 | 
						|
	WRITE(p, "if(!( ");
 | 
						|
 | 
						|
	int compindex = bpmem.alphaFunc.comp0 % 8;
 | 
						|
	WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
 | 
						|
 | 
						|
	WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op
 | 
						|
 | 
						|
	compindex = bpmem.alphaFunc.comp1 % 8;
 | 
						|
	WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
 | 
						|
	WRITE(p, ")) {\n");
 | 
						|
 | 
						|
	WRITE(p, "ocol0 = 0;\n");
 | 
						|
	if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
 | 
						|
		WRITE(p, "ocol1 = 0;\n");
 | 
						|
	if (DepthTextureEnable)
 | 
						|
		WRITE(p, "depth = 1.f;\n");
 | 
						|
 | 
						|
	// HAXX: zcomploc is a way to control whether depth test is done before
 | 
						|
	// or after texturing and alpha test. PC GPU does depth test before texturing ONLY if depth value is
 | 
						|
	// not updated during shader execution.
 | 
						|
	// We implement "depth test before texturing" by discarding the fragment
 | 
						|
	// when the alpha test fail. This is not a correct implementation because
 | 
						|
	// even if the depth test fails the fragment could be alpha blended.
 | 
						|
	// this implemnetation is a trick to  keep speed.
 | 
						|
	// the correct, but slow, way to implement a correct zComploc is :
 | 
						|
	// 1 - if zcomplock is enebled make a first pass, with color channel write disabled updating only 
 | 
						|
	// depth channel.
 | 
						|
	// 2 - in the next pass disable depth chanel update, but proccess the color data normally
 | 
						|
	// this way is the only CORRECT way to emulate perfectly the zcomplock behaviour
 | 
						|
	if (!(bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable))
 | 
						|
	{
 | 
						|
		WRITE(p, "discard;\n");
 | 
						|
		if (ApiType != API_D3D11)
 | 
						|
			WRITE(p, "return;\n");
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "}\n");
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
static const char *tevFogFuncsTable[] =
 | 
						|
{
 | 
						|
	"",																//No Fog
 | 
						|
	"",																//?
 | 
						|
	"",																//Linear
 | 
						|
	"",																//?
 | 
						|
	"  fog = 1.0f - pow(2.0f, -8.0f * fog);\n",						//exp
 | 
						|
	"  fog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n",					//exp2
 | 
						|
	"  fog = pow(2.0f, -8.0f * (1.0f - fog));\n",						//backward exp
 | 
						|
	"  fog = 1.0f - fog;\n   fog = pow(2.0f, -8.0f * fog * fog);\n"	//backward exp2
 | 
						|
};
 | 
						|
 | 
						|
static void WriteFog(char *&p)
 | 
						|
{
 | 
						|
	if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog
 | 
						|
 | 
						|
	if (bpmem.fog.c_proj_fsel.proj == 0)
 | 
						|
	{
 | 
						|
		// perspective
 | 
						|
		// ze = A/(B - (Zs >> B_SHF)
 | 
						|
		WRITE (p, "  float ze = " I_FOG"[1].x / (" I_FOG"[1].y - (zCoord / " I_FOG"[1].w));\n");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// orthographic
 | 
						|
		// ze = a*Zs	(here, no B_SHF)
 | 
						|
		WRITE (p, "  float ze = " I_FOG"[1].x * zCoord;\n");
 | 
						|
	}
 | 
						|
 | 
						|
	// x_adjust = sqrt((x-center)^2 + k^2)/k
 | 
						|
	// ze *= x_adjust
 | 
						|
	//this is complitly teorical as the real hard seems to use a table intead of calculate the values.
 | 
						|
	if(bpmem.fogRange.Base.Enabled)
 | 
						|
	{
 | 
						|
		WRITE (p, "  float x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n");
 | 
						|
		WRITE (p, "  x_adjust = sqrt(x_adjust * x_adjust + " I_FOG"[2].z * " I_FOG"[2].z) / " I_FOG"[2].z;\n");
 | 
						|
		WRITE (p, "  ze *= x_adjust;\n");
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE (p, "  float fog = saturate(ze - " I_FOG"[1].z);\n");
 | 
						|
 | 
						|
	if(bpmem.fog.c_proj_fsel.fsel > 3)
 | 
						|
	{
 | 
						|
		WRITE(p, "%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if(bpmem.fog.c_proj_fsel.fsel != 2)
 | 
						|
			WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "  prev.rgb = lerp(prev.rgb," I_FOG"[0].rgb,fog);\n");
 | 
						|
 | 
						|
 | 
						|
}
 |