forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			156 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEXTURECACHEBASE_H
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#define _TEXTURECACHEBASE_H
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#include <map>
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#include "VideoCommon.h"
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#include "TextureDecoder.h"
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#include "BPMemory.h"
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#include "Thread.h"
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#include "CommonTypes.h"
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struct VideoConfig;
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class TextureCache
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{
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public:
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	enum TexCacheEntryType
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	{
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		TCET_NORMAL,
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		TCET_EC_VRAM,		// EFB copy which sits in VRAM and is ready to be used
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		TCET_EC_DYNAMIC,	// EFB copy which sits in RAM and needs to be decoded before being used
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	};
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	struct TCacheEntryBase
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	{
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#define TEXHASH_INVALID 0
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		// common members
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		u32 addr;
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		u32 size_in_bytes;
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		u64 hash;
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		//u32 pal_hash;
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		u32 format;
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		enum TexCacheEntryType type;
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		unsigned int num_mipmaps;
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		unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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		unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
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		// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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		int frameCount;
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		void SetGeneralParameters(u32 addr, u32 size, u32 format, unsigned int num_mipmaps)
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		{
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			this->addr = addr;
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			this->size_in_bytes = size;
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			this->format = format;
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			this->num_mipmaps = num_mipmaps;
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		}
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		void SetDimensions(unsigned int native_width, unsigned int native_height, unsigned int virtual_width, unsigned int virtual_height)
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		{
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			this->native_width = native_width;
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			this->native_height = native_height;
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			this->virtual_width = virtual_width;
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			this->virtual_height = virtual_height;
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		}
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		void SetHashes(u64 hash/*, u32 pal_hash*/)
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		{
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			this->hash = hash;
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			//this->pal_hash = pal_hash;
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		}
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		virtual ~TCacheEntryBase();
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		virtual void Bind(unsigned int stage) = 0;
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		virtual bool Save(const char filename[], unsigned int level) = 0;
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		virtual void Load(unsigned int width, unsigned int height,
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			unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
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		virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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			unsigned int srcFormat, const EFBRectangle& srcRect,
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			bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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			const float *colmat) = 0;
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		int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
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		bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
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	};
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	virtual ~TextureCache(); // needs virtual for DX11 dtor
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	static void OnConfigChanged(VideoConfig& config);
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	static void Cleanup();
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	static void Invalidate();
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	static void InvalidateRange(u32 start_address, u32 size);
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	static void MakeRangeDynamic(u32 start_address, u32 size);
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	static void ClearRenderTargets();	// currently only used by OGL
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	static bool Find(u32 start_address, u64 hash);
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	virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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		unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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	virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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	static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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		int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
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	static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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		const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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protected:
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	TextureCache();
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	static  GC_ALIGNED16(u8 *temp);
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	static unsigned int temp_size;
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private:
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	static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
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	static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height);
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	static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
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	typedef std::map<u32, TCacheEntryBase*> TexCache;
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	static TexCache textures;
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	// Backup configuration values
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	static struct BackupConfig {
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		int s_colorsamples;
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		bool s_copy_efb_to_texture;
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		bool s_copy_efb_scaled;
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		bool s_copy_efb;
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		int s_efb_scale;
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		bool s_texfmt_overlay;
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		bool s_texfmt_overlay_center;
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		bool s_hires_textures;
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		bool s_copy_cache_enable;
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	} backup_config;
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};
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extern TextureCache *g_texture_cache;
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#endif
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