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503bf545a3e21815d2312f8f5dd0bcde7f286b24
dolphin
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Marko Pusljar
503bf545a3
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5216
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-19 21:53:41 +00:00
..
AudioCommon
Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
2010-03-08 08:03:42 +00:00
Common
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
Core
same commit as r5169, but this time to trunk instead of stable
2010-03-18 23:01:04 +00:00
DebuggerUICommon
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DebuggerWX
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DiscIO
Several little fixes.
2010-03-17 01:54:40 +00:00
DolphinWX
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
DSPCore
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
2010-03-19 21:53:41 +00:00
InputCommon
Added several XKeyToString translations.
2010-03-17 18:58:19 +00:00
VideoCommon
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00