forked from dolphin-emu/dolphin
		
	Yes, I used a script :D git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			572 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			572 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <list>
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#include <d3dx9.h>
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#include "Common.h"
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#include "Statistics.h"
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#include "Config.h"
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#include "main.h"
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#include "VertexManager.h"
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#include "Render.h"
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#include "OpcodeDecoding.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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#include "D3DPostprocess.h"
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#include "D3DUtil.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderCache.h"
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#include "TextureCache.h"
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#include "Utils.h"
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#include "EmuWindow.h"
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#include "AVIDump.h"
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#include "debugger/debugger.h"
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float Renderer::m_x;
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float Renderer::m_y;
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float Renderer::m_width;
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float Renderer::m_height;
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float Renderer::xScale;
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float Renderer::yScale;
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int Renderer::m_recordWidth;
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int Renderer::m_recordHeight;
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std::vector<LPDIRECT3DBASETEXTURE9> Renderer::m_Textures;
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DWORD Renderer::m_RenderStates[MaxRenderStates+46];
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DWORD Renderer::m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
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DWORD Renderer::m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
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bool Renderer::m_LastFrameDumped;
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bool Renderer::m_AVIDumping;
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#define NUMWNDRES 6
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extern int g_Res[NUMWNDRES][2];
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struct Message
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{
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	Message(const std::string &msg, u32 dw) : message(msg), dwTimeStamp(dw) { }
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	std::string message;
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    u32 dwTimeStamp;
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};
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static std::list<Message> s_listMsgs;
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void Renderer::Init(SVideoInitialize &_VideoInitialize) 
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{
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    EmuWindow::SetSize(g_Res[g_Config.iWindowedRes][0], g_Res[g_Config.iWindowedRes][1]);
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    D3D::Create(g_Config.iAdapter, EmuWindow::GetWnd(), g_Config.bFullscreen, g_Config.iFSResolution, g_Config.iMultisampleMode);
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	float width =  (float)D3D::GetDisplayWidth();
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	float height = (float)D3D::GetDisplayHeight();
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	m_x = 0;
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	m_y = 0;
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	m_width  = width;
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	m_height = height;
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	xScale = m_width / (float)EFB_WIDTH;
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	yScale = m_height / (float)EFB_HEIGHT;
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	m_LastFrameDumped = false;
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	m_AVIDumping = false;
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	// We're not using much fixed function. Let's just set the matrices to identity.
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	D3DXMATRIX mtx;
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	D3DXMatrixIdentity(&mtx);
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	D3D::dev->SetTransform(D3DTS_VIEW, &mtx);
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	D3D::dev->SetTransform(D3DTS_WORLD, &mtx);
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	D3D::font.Init();
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	Initialize();
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}
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void Renderer::Shutdown()
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{
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	D3D::font.Shutdown();
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	D3D::EndFrame();
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	D3D::Close();
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	if(m_AVIDumping) {
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		AVIDump::Stop();
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	}
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}
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void Renderer::Initialize()
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{
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	m_Textures.reserve(MaxTextureStages);
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	for (int i = 0; i < MaxTextureStages; i++)
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		m_Textures.push_back(NULL);
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	for (int i = 0; i < 8; i++)
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		D3D::dev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 16);
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	Postprocess::Initialize();
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	Postprocess::BeginFrame();
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	D3D::BeginFrame(true, 0);
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	VertexManager::BeginFrame();
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}
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void Renderer::AddMessage(const std::string &message, u32 ms)
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{
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    s_listMsgs.push_back(Message(message, timeGetTime()+ms));
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}
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void Renderer::ProcessMessages()
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{
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	if (s_listMsgs.size() > 0)
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	{
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        int left = 25, top = 15;
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		std::list<Message>::iterator it = s_listMsgs.begin();
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        while (it != s_listMsgs.end()) 
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		{
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			int time_left = (int)(it->dwTimeStamp - timeGetTime());
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			int alpha = 255;
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			if (time_left<1024)
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			{
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				alpha=time_left>>2;
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				if (time_left<0) alpha=0;
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			}
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			alpha <<= 24;
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            RenderText(it->message, left+1, top+1, 0x000000|alpha);
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            RenderText(it->message, left, top, 0xffff30|alpha);
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            top += 15;
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            if (time_left <= 0)
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                it = s_listMsgs.erase(it);
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            else ++it;
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        }
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    }
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}
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void Renderer::RenderText(const std::string &text, int left, int top, u32 color)
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{
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	D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text.c_str(), false);
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}
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void dumpMatrix(D3DXMATRIX &mtx)
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{
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	for (int y = 0; y < 4; y++)
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	{
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		char temp[256];
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		sprintf(temp,"%4.4f %4.4f %4.4f %4.4f",mtx.m[y][0],mtx.m[y][1],mtx.m[y][2],mtx.m[y][3]);
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		g_VideoInitialize.pLog(temp, FALSE);
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	}
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}
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void formatBufferDump(char *in, char *out, int w, int h, int p)
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{
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	for(int i = 0; i < h; i++) {
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		char *line = in + (h - i - 1) * p;
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		for (int j = 0; j < w; j++) {
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			memcpy(out, line, 3);
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			out += 3;
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			line += 4;
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		}
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	}
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}
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void Renderer::SwapBuffers()
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{
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	// Center window again.
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	if (EmuWindow::GetParentWnd())
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	{
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		RECT rcWindow;
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		GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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		int width = rcWindow.right - rcWindow.left;
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		int height = rcWindow.bottom - rcWindow.top;
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		::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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	}
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	// Frame dumping routine
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	if (g_Config.bDumpFrames) {
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		D3DDISPLAYMODE DisplayMode;
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		if (SUCCEEDED(D3D::dev->GetDisplayMode(0, &DisplayMode))) {
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			LPDIRECT3DSURFACE9 surf;
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			if (SUCCEEDED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surf, NULL))) {
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				if (!m_LastFrameDumped) {
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					RECT windowRect;
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					GetWindowRect(EmuWindow::GetWnd(), &windowRect);
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					m_recordWidth = windowRect.right - windowRect.left;
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					m_recordHeight = windowRect.bottom - windowRect.top;
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					m_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), m_recordWidth, m_recordHeight);
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					if (!m_AVIDumping) {
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						PanicAlert("Error dumping frames to AVI.");
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					} else {
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						char msg [255];
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						sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, m_recordWidth, m_recordHeight);
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						AddMessage(msg, 2000);
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					}
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				}
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				if (m_AVIDumping) {
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					if (SUCCEEDED(D3D::dev->GetFrontBufferData(0, surf))) {
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						RECT windowRect;
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						GetWindowRect(EmuWindow::GetWnd(), &windowRect);
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						D3DLOCKED_RECT rect;
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						if (SUCCEEDED(surf->LockRect(&rect, &windowRect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY))) {
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							char *data = (char *) malloc(3 * m_recordWidth * m_recordHeight);
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							formatBufferDump((char *) rect.pBits, data, m_recordWidth, m_recordHeight, rect.Pitch);
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							AVIDump::AddFrame(data);
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							free(data);
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							surf->UnlockRect();
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						}
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					}
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				}
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				m_LastFrameDumped = true;
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				surf->Release();
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			}
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		}
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	} else {
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		if(m_LastFrameDumped && m_AVIDumping) {
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			AVIDump::Stop();
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			m_AVIDumping = false;
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		}
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		m_LastFrameDumped = false;
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	}
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	//Finish up the current frame, print some stats
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	Postprocess::FinalizeFrame();
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	if (g_Config.bOverlayStats)
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	{
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		char st[2048];
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		char *p = st;
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		p+=sprintf(p,"textures created: %i\n",stats.numTexturesCreated);
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		p+=sprintf(p,"textures alive: %i\n",stats.numTexturesAlive);
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		p+=sprintf(p,"pshaders created: %i\n",stats.numPixelShadersCreated);
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		p+=sprintf(p,"pshaders alive: %i\n",stats.numPixelShadersAlive);
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		p+=sprintf(p,"vshaders created: %i\n",stats.numVertexShadersCreated);
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		p+=sprintf(p,"vshaders alive: %i\n",stats.numVertexShadersAlive);
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		p+=sprintf(p,"dlists called: %i\n",stats.numDListsCalled);
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		p+=sprintf(p,"dlists created: %i\n",stats.numDListsCreated);
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		p+=sprintf(p,"dlists alive: %i\n",stats.numDListsAlive);
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		p+=sprintf(p,"primitives: %i\n",stats.thisFrame.numPrims);
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		p+=sprintf(p,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
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		p+=sprintf(p,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
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		p+=sprintf(p,"XF loads: %i\n",stats.thisFrame.numXFLoads);
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		p+=sprintf(p,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
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		p+=sprintf(p,"CP loads: %i\n",stats.thisFrame.numCPLoads);
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		p+=sprintf(p,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
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		p+=sprintf(p,"BP loads: %i\n",stats.thisFrame.numBPLoads);
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		p+=sprintf(p,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
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		p+=sprintf(p,"Vertex Loaders: %i\n",stats.numVertexLoaders);
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		D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
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		//end frame
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	}
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	if (g_Config.bOverlayProjStats)
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	{
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		char st[2048];
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		char *p = st;
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		p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
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		p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
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		p+=sprintf(p,"Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
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		p+=sprintf(p,"Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
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		p+=sprintf(p,"Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
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		p+=sprintf(p,"Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
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		p+=sprintf(p,"Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
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		p+=sprintf(p,"Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
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		p+=sprintf(p,"Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
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		p+=sprintf(p,"Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
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		p+=sprintf(p,"Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
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		p+=sprintf(p,"Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
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		p+=sprintf(p,"Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
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		p+=sprintf(p,"Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
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		p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
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		p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
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		p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
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		D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
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	}
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	ProcessMessages();
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#if defined(DVPROFILE)
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    if (g_bWriteProfile) {
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        //g_bWriteProfile = 0;
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        static int framenum = 0;
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        const int UPDATE_FRAMES = 8;
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        if (++framenum >= UPDATE_FRAMES) {
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            DVProfWrite("prof.txt", UPDATE_FRAMES);
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            DVProfClear();
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            framenum = 0;
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        }
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    }
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#endif
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	D3D::EndFrame();
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	DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_FRAME);
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	//D3D frame is now over
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	//clean out old stuff from caches
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	frameCount++;
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	PixelShaderCache::Cleanup();
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	VertexShaderCache::Cleanup();
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	TextureCache::Cleanup();
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	//Begin new frame
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	//Set default viewport and scissor, for the clear to work correctly
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	stats.ResetFrame();
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	D3DVIEWPORT9 vp;
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	vp.X = 0;
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	vp.Y = 0;
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	vp.Width  = (DWORD)m_width;
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	vp.Height = (DWORD)m_height;
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	vp.MinZ = 0;
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	vp.MaxZ = 1.0f;
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	D3D::dev->SetViewport(&vp);
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	RECT rc;
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	rc.left   = 0; 
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	rc.top    = 0;
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	rc.right  = (LONG)m_width;
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	rc.bottom = (LONG)m_height;
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	D3D::dev->SetScissorRect(&rc);
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	D3D::dev->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
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	// We probably shouldn't clear here.
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	D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x00000000, 0, 0);
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	u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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//	clearColor |= 0x003F003F;
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//	D3D::BeginFrame(true,clearColor,1.0f);
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	D3D::BeginFrame(false, clearColor, 1.0f);
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	// This probably causes problems, and the visual difference is tiny anyway.
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	// So let's keep it commented out.
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	// D3D::EnableAlphaToCoverage();
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	Postprocess::BeginFrame();
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	VertexManager::BeginFrame();
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	if (g_Config.bOldCard)
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		D3D::font.SetRenderStates(); //compatibility with low end cards
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}
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/*
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void Renderer::SetViewport(float* _Viewport)
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{
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	Viewport* pViewport = (Viewport*)_Viewport;
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						|
	D3DVIEWPORT9 vp;
 | 
						|
	float x=(pViewport->xOrig-662)*2;
 | 
						|
	float y=(pViewport->yOrig-582)*2; //something is wrong, but what??
 | 
						|
	y-=16;
 | 
						|
 | 
						|
	float w=pViewport->wd*2;  //multiply up to real size 
 | 
						|
	float h=pViewport->ht*-2; //why is this negative? oh well..
 | 
						|
 | 
						|
	if (x < 0.0f) x = 0.0f;
 | 
						|
	if (y < 0.0f) y = 0.0f;
 | 
						|
	if (x > 640.0f) x = 639.0f;
 | 
						|
	if (y > 480.0f) y = 479.0f;
 | 
						|
	if (w < 0) w = 0;
 | 
						|
	if (h < 0) h = 0;
 | 
						|
	if (x+w > 640.0f) w=640-x;
 | 
						|
	if (y+h > 480.0f) h=480-y;
 | 
						|
	//x=y=0;
 | 
						|
	//if (w>0.0f) w=0.0f;
 | 
						|
	//if (h<0.0f) h=0.0f;
 | 
						|
 | 
						|
	vp.X = (DWORD)(x*xScale);
 | 
						|
	vp.Y = (DWORD)(y*yScale);
 | 
						|
	vp.Width = (DWORD)(w*xScale);
 | 
						|
	vp.Height = (DWORD)(h*yScale);
 | 
						|
	vp.MinZ = 0.0f;
 | 
						|
	vp.MaxZ = 1.0f;
 | 
						|
 | 
						|
//	char temp[256];
 | 
						|
//	sprintf(temp,"Viewport: %i %i %i %i %f %f",vp.X,vp.Y,vp.Width,vp.Height,vp.MinZ,vp.MaxZ);
 | 
						|
//	g_VideoInitialize.pLog(temp, FALSE);
 | 
						|
 | 
						|
	D3D::dev->SetViewport(&vp);
 | 
						|
}
 | 
						|
*/
 | 
						|
 | 
						|
void Renderer::SetScissorRect()
 | 
						|
{
 | 
						|
	int xoff = bpmem.scissorOffset.x * 2 - 342;
 | 
						|
	int yoff = bpmem.scissorOffset.y * 2 - 342;
 | 
						|
	RECT rc;
 | 
						|
	rc.left   = (int)((float)bpmem.scissorTL.x - xoff - 342);
 | 
						|
	rc.top    = (int)((float)bpmem.scissorTL.y - yoff - 342);
 | 
						|
	rc.right  = (int)((float)bpmem.scissorBR.x - xoff - 341);
 | 
						|
	rc.bottom = (int)((float)bpmem.scissorBR.y - yoff - 341);
 | 
						|
 | 
						|
	rc.left   = (int)(rc.left   * xScale);
 | 
						|
	rc.top    = (int)(rc.top    * yScale);
 | 
						|
	rc.right  = (int)(rc.right  * xScale);
 | 
						|
	rc.bottom = (int)(rc.bottom * yScale);
 | 
						|
	if (rc.right >= rc.left && rc.bottom >= rc.top)
 | 
						|
		D3D::dev->SetScissorRect(&rc);
 | 
						|
	else
 | 
						|
		g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
void Renderer::SetProjection(float* pMatrix, int constantIndex)
 | 
						|
{
 | 
						|
	D3DXMATRIX mtx;
 | 
						|
	if (pMatrix[6] == 0) // Perspective
 | 
						|
	{
 | 
						|
		mtx.m[0][0] = pMatrix[0];
 | 
						|
		mtx.m[0][1] = 0.0f;
 | 
						|
		mtx.m[0][2] = pMatrix[1];
 | 
						|
		mtx.m[0][3] = 0; // -0.5f/m_height;  <-- fix d3d pixel center?
 | 
						|
			 		
 | 
						|
		mtx.m[1][0] = 0.0f;
 | 
						|
		mtx.m[1][1] = pMatrix[2];
 | 
						|
		mtx.m[1][2] = pMatrix[3];
 | 
						|
		mtx.m[1][3] = 0; // +0.5f/m_height;  <-- fix d3d pixel center?
 | 
						|
			 		
 | 
						|
<<<<<<< .mine
 | 
						|
		mtx.m[0][2] = 0.0f;
 | 
						|
		mtx.m[1][2] = 0.0f;
 | 
						|
		mtx.m[2][2] = -(1 - pMatrix[4]);
 | 
						|
		mtx.m[3][2] = pMatrix[5]; 
 | 
						|
=======
 | 
						|
		mtx.m[2][0] = 0.0f;
 | 
						|
		mtx.m[2][1] = 0.0f;
 | 
						|
		mtx.m[2][2] = -(1.0f - pMatrix[4]);
 | 
						|
		mtx.m[2][3] = pMatrix[5];  // Problematic in OGL
 | 
						|
>>>>>>> .r2480
 | 
						|
			 		
 | 
						|
		mtx.m[3][0] = 0.0f;
 | 
						|
		mtx.m[3][1] = 0.0f;
 | 
						|
		// donkopunchstania: GC GPU rounds differently?
 | 
						|
		// -(1 + epsilon) so objects are clipped as they are on the real HW
 | 
						|
		mtx.m[3][2] = -1.00000011921f;
 | 
						|
		mtx.m[3][3] = 0.0f;
 | 
						|
	}
 | 
						|
	else // Orthographic Projection
 | 
						|
	{
 | 
						|
		mtx.m[0][0] = pMatrix[0];
 | 
						|
		mtx.m[0][1] = 0.0f;
 | 
						|
		mtx.m[0][2] = 0.0f;
 | 
						|
		mtx.m[0][3] = pMatrix[1]; // -0.5f/m_width;  <-- fix d3d pixel center?
 | 
						|
 | 
						|
		mtx.m[1][0] = 0.0f;
 | 
						|
		mtx.m[1][1] = pMatrix[2];
 | 
						|
		mtx.m[1][2] = 0.0f;
 | 
						|
		mtx.m[1][3] = pMatrix[3]; // +0.5f/m_height; <-- fix d3d pixel center?
 | 
						|
 | 
						|
		mtx.m[2][0] = 0.0f;
 | 
						|
		mtx.m[2][1] = 0.0f;
 | 
						|
		mtx.m[2][2] = pMatrix[4];
 | 
						|
		mtx.m[2][3] = -(-1.0f - pMatrix[5]);
 | 
						|
			 		
 | 
						|
		mtx.m[3][0] = 0;
 | 
						|
		mtx.m[3][1] = 0;
 | 
						|
		mtx.m[3][2] = 0.0f;
 | 
						|
		mtx.m[3][3] = 1.0f;
 | 
						|
	}
 | 
						|
	D3D::dev->SetVertexShaderConstantF(constantIndex, mtx, 4);
 | 
						|
}*/
 | 
						|
 | 
						|
void Renderer::SetTexture(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture)
 | 
						|
{
 | 
						|
	if (m_Textures[Stage] != pTexture)
 | 
						|
	{
 | 
						|
		m_Textures[Stage] = pTexture;
 | 
						|
		D3D::dev->SetTexture(Stage, pTexture);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
 | 
						|
{
 | 
						|
	if (m_RenderStates[State] != Value)
 | 
						|
	{
 | 
						|
		m_RenderStates[State] = Value;
 | 
						|
		D3D::dev->SetRenderState(State, Value);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
 | 
						|
{
 | 
						|
	if (m_TextureStageStates[Stage][Type] != Value)
 | 
						|
	{
 | 
						|
		m_TextureStageStates[Stage][Type] = Value;
 | 
						|
		D3D::dev->SetTextureStageState(Stage, Type, Value);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
 | 
						|
{
 | 
						|
	if (m_SamplerStates[Sampler][Type] != Value)
 | 
						|
	{
 | 
						|
		m_SamplerStates[Sampler][Type] = Value;
 | 
						|
		D3D::dev->SetSamplerState(Sampler, Type, Value);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Called from VertexShaderManager
 | 
						|
void UpdateViewport()
 | 
						|
{
 | 
						|
	// TODO : remove this HACK: Update viewport is still a bit wrong and causes the
 | 
						|
	// image to be y-offset for some reason though.
 | 
						|
	return;
 | 
						|
    // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
 | 
						|
    // [0] = width/2
 | 
						|
    // [1] = height/2
 | 
						|
    // [2] = 16777215 *(farz - nearz)
 | 
						|
    // [3] = xorig + width/2 + 342
 | 
						|
    // [4] = yorig + height/2 + 342
 | 
						|
    // [5] = 16777215 * farz
 | 
						|
 | 
						|
	/*INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",
 | 
						|
		rawViewport[3]-rawViewport[0]-342, rawViewport[4]+rawViewport[1]-342,
 | 
						|
		2 * rawViewport[0], 2 * rawViewport[1],
 | 
						|
		(rawViewport[5] - rawViewport[2]) / 16777215.0f, rawViewport[5] / 16777215.0f);*/
 | 
						|
	
 | 
						|
	D3DVIEWPORT9 vp;
 | 
						|
	
 | 
						|
	int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
 | 
						|
	int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
 | 
						|
 | 
						|
	vp.X = (int)((xfregs.rawViewport[3] - xfregs.rawViewport[0] - 342 - scissorXOff) * Renderer::GetXScale());
 | 
						|
	vp.Y = (int)(Renderer::GetTargetHeight() - (xfregs.rawViewport[4] - xfregs.rawViewport[1] - 342 - scissorYOff) * Renderer::GetYScale());
 | 
						|
 | 
						|
	vp.Width = (int)ceil(fabs(2 * xfregs.rawViewport[0]) * Renderer::GetXScale());
 | 
						|
	vp.Height = (int)ceil(fabs(2 * xfregs.rawViewport[1]) * Renderer::GetYScale());
 | 
						|
 | 
						|
	vp.MinZ = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777215.0f; // NearZ
 | 
						|
	vp.MaxZ = xfregs.rawViewport[5] / 16777215.0f; // FarZ
 | 
						|
 | 
						|
	D3D::dev->SetViewport(&vp);
 | 
						|
}
 | 
						|
 |