forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7375 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			179 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| 
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| // IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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| // The reason for this is to get rid of race conditions etc when the configuration
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| // changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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| // at the start of every frame. Noone should ever change members of g_ActiveConfig 
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| // directly.
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| 
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| #ifndef _VIDEO_CONFIG_H_
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| #define _VIDEO_CONFIG_H_
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| 
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| #include "Common.h"
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| #include "VideoCommon.h"
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| 
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| #include <vector>
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| #include <string>
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| 
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| // Log in two categories, and save three other options in the same byte
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| #define CONF_LOG			1
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| #define CONF_PRIMLOG		2
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| #define CONF_SAVETEXTURES	4
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| #define CONF_SAVETARGETS	8
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| #define CONF_SAVESHADERS	16
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| 
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| enum MultisampleMode {
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| 	MULTISAMPLE_OFF,
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| 	MULTISAMPLE_2X,
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| 	MULTISAMPLE_4X,
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| 	MULTISAMPLE_8X,
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| 	MULTISAMPLE_CSAA_8X,
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| 	MULTISAMPLE_CSAA_8XQ,
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| 	MULTISAMPLE_CSAA_16X,
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| 	MULTISAMPLE_CSAA_16XQ,
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| };
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| 
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| enum AspectMode {
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| 	ASPECT_AUTO = 0,
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| 	ASPECT_FORCE_16_9 = 1,
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| 	ASPECT_FORCE_4_3 = 2,
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| 	ASPECT_STRETCH = 3,
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| };
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| 
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| class IniFile;
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| 
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| // NEVER inherit from this class.
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| struct VideoConfig
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| {
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| 	VideoConfig();
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| 	void Load(const char *ini_file);
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| 	void GameIniLoad(const char *ini_file);
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| 	void VerifyValidity();
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| 	void Save(const char *ini_file);
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| 	void GameIniSave(const char* default_ini, const char* game_ini);
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| 	void UpdateProjectionHack();
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| 
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| 	// General
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| 	bool bVSync;
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| 
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| 	bool bRunning;
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| 	bool bWidescreenHack;
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| 	int iAspectRatio;
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| 	bool bCrop;   // Aspect ratio controls.
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| 	bool bUseXFB;
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| 	bool bUseRealXFB;
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| 	bool bUseNativeMips;
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| 
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| 	// OpenCL
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| 	bool bEnableOpenCL;
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| 	
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| 	// Enhancements
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| 	int iMultisampleMode;
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| 	int iEFBScale;
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| 	bool bForceFiltering;
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| 	int iMaxAnisotropy;
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| 	std::string sPostProcessingShader;
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| 
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| 	// Information
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| 	bool bShowFPS;
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| 	bool bShowInputDisplay;
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| 	bool bOverlayStats;
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| 	bool bOverlayProjStats;
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| 	bool bTexFmtOverlayEnable;
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| 	bool bTexFmtOverlayCenter;
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| 	bool bShowEFBCopyRegions;
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| 	
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| 	// Render
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| 	bool bWireFrame;
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| 	bool bDisableLighting;
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| 	bool bDisableTexturing;
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| 	bool bDstAlphaPass;
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| 	bool bDisableFog;
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| 	
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| 	// Utility
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| 	bool bDumpTextures;
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| 	bool bHiresTextures;
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| 	bool bDumpEFBTarget;
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| 	bool bDumpFrames;
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| 	bool bUseFFV1;
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| 	bool bFreeLook;
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| 	bool bAnaglyphStereo;
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| 	int iAnaglyphStereoSeparation;
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| 	int iAnaglyphFocalAngle;
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| 	bool b3DVision;
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| 	
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| 	// Hacks
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| 	bool bEFBAccessEnable;
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| 	bool bDlistCachingEnable;
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| #ifdef _OPENMP
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| 	bool bOMPDecoder;
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| #endif
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| 	bool bEFBCopyEnable;
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| 	bool bEFBCopyCacheEnable;
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| 	bool bEFBEmulateFormatChanges;
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| 	bool bOSDHotKey;
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| 	bool bCopyEFBToTexture;	
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| 	bool bCopyEFBScaled;
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| 	bool bSafeTextureCache;
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| 	int iSafeTextureCache_ColorSamples;
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| 	int iPhackvalue[4];
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| 	std::string sPhackvalue[2];
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| 	float fAspectRatioHackW, fAspectRatioHackH;
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| 	bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
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| 	bool bEnablePixelLighting;
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| 	bool bEnablePerPixelDepth;
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| 
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| 	int iLog; // CONF_ bits
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| 	int iSaveTargetId;
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| 	
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| 	//currently unused:
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| 	int iCompileDLsLevel;
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| 	bool bShowShaderErrors;
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| 
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| 	// D3D only config, mostly to be merged into the above
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| 	int iAdapter;
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| 
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| 	// Static config per API
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| 	struct
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| 	{
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| 		API_TYPE APIType;
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| 
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| 		std::vector<std::string> Adapters; // for D3D9 and D3D11
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| 		std::vector<std::string> AAModes;
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| 		std::vector<std::string> PPShaders; // post-processing shaders
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| 
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| 		bool bUseRGBATextures; // used for D3D11 in TextureCache
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| 		bool bSupports3DVision;
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| 		bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
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| 		bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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| 		bool bSupportsFormatReinterpretation;
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| 		bool bSupportsPixelLighting;
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| 	} backend_info;
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| };
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| 
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| extern VideoConfig g_Config;
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| extern VideoConfig g_ActiveConfig;
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| 
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| // Called every frame.
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| void UpdateActiveConfig();
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| 
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| void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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| 
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| #endif  // _VIDEO_CONFIG_H_
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