forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			27 lines
		
	
	
		
			620 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			620 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "Common/CommonTypes.h"
 | |
| 
 | |
| namespace DebugUtil
 | |
| {
 | |
| void Init();
 | |
| void Shutdown();
 | |
| 
 | |
| void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
 | |
| 
 | |
| void DumpActiveTextures();
 | |
| 
 | |
| void OnObjectBegin();
 | |
| void OnObjectEnd();
 | |
| 
 | |
| void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
 | |
|                       const char* name);
 | |
| 
 | |
| void DrawTempBuffer(const u8* color, int buffer);
 | |
| void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
 | |
| }
 |