forked from dolphin-emu/dolphin
		
	Currently, this is only the logic op bit, but this will be extended to the framebuffer fetch/blend modes. In the future, when/if we move to VideoCommon pipelines, this state will be part of the pipeline UID anyway, and we can mask it out in the backend by using a two-level map, so the shaders/programs are shared.
		
			
				
	
	
		
			34 lines
		
	
	
		
			866 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			866 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include "VideoCommon/PixelShaderGen.h"
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namespace UberShader
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{
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#pragma pack(1)
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struct pixel_ubershader_uid_data
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{
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  u32 num_texgens : 4;
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  u32 early_depth : 1;
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  u32 per_pixel_depth : 1;
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  u32 uint_output : 1;
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  u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
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};
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#pragma pack()
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typedef ShaderUid<pixel_ubershader_uid_data> PixelShaderUid;
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PixelShaderUid GetPixelShaderUid();
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ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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                          const pixel_ubershader_uid_data* uid_data);
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
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}
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