forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			653 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			653 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// ---------------------------------------------------------------------------------------------
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// GC graphics pipeline
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// ---------------------------------------------------------------------------------------------
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// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
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// The efb can be copied back into ram in two forms: as textures or as XFB.
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// The XFB is the region in RAM that the VI chip scans out to the television.
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// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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// ---------------------------------------------------------------------------------------------
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#include <cinttypes>
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#include <cmath>
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#include <memory>
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#include <mutex>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Profiler.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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// TODO: Move these out of here.
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int frameCount;
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int OSDChoice;
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static int OSDTime;
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std::unique_ptr<Renderer> g_renderer;
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std::mutex Renderer::s_criticalScreenshot;
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std::string Renderer::s_sScreenshotName;
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Common::Event Renderer::s_screenshotCompleted;
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volatile bool Renderer::s_bScreenshot;
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// The framebuffer size
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int Renderer::s_target_width;
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int Renderer::s_target_height;
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// TODO: Add functionality to reinit all the render targets when the window is resized.
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int Renderer::s_backbuffer_width;
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int Renderer::s_backbuffer_height;
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std::unique_ptr<PostProcessingShaderImplementation> Renderer::m_post_processor;
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// Final surface changing
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Common::Flag Renderer::s_surface_needs_change;
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Common::Event Renderer::s_surface_changed;
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void* Renderer::s_new_surface_handle;
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TargetRectangle Renderer::target_rc;
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int Renderer::s_last_efb_scale;
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bool Renderer::XFBWrited;
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PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
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unsigned int Renderer::efb_scale_numeratorX = 1;
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unsigned int Renderer::efb_scale_numeratorY = 1;
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unsigned int Renderer::efb_scale_denominatorX = 1;
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unsigned int Renderer::efb_scale_denominatorY = 1;
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// The maximum depth that is written to the depth buffer should never exceed this value.
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// This is necessary because we use a 2^24 divisor for all our depth values to prevent
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// floating-point round-trip errors. However the console GPU doesn't ever write a value
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// to the depth buffer that exceeds 2^24 - 1.
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const float Renderer::GX_MAX_DEPTH = 16777215.0f / 16777216.0f;
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static float AspectToWidescreen(float aspect)
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{
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  return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
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}
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Renderer::Renderer() : frame_data(), bLastFrameDumped(false)
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{
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  UpdateActiveConfig();
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  TextureCacheBase::OnConfigChanged(g_ActiveConfig);
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#if defined _WIN32 || defined HAVE_LIBAV
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  bAVIDumping = false;
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#endif
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  OSDChoice = 0;
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  OSDTime = 0;
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}
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Renderer::~Renderer()
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{
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  // invalidate previous efb format
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  prev_efb_format = PEControl::INVALID_FMT;
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  efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
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#if defined _WIN32 || defined HAVE_LIBAV
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  if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping)
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    AVIDump::Stop();
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#endif
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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                           float Gamma)
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{
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  CheckFifoRecording();
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  if (!fbStride || !fbHeight)
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    return;
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  XFBWrited = true;
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  if (g_ActiveConfig.bUseXFB)
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  {
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    FramebufferManagerBase::CopyToXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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  }
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  else
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  {
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    // below div two to convert from bytes to pixels - it expects width, not stride
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    Swap(xfbAddr, fbStride / 2, fbStride / 2, fbHeight, sourceRc, Gamma);
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  }
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}
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int Renderer::EFBToScaledX(int x)
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{
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  switch (g_ActiveConfig.iEFBScale)
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  {
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  case SCALE_AUTO:  // fractional
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    return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
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  default:
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    return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
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  };
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}
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int Renderer::EFBToScaledY(int y)
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{
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  switch (g_ActiveConfig.iEFBScale)
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  {
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  case SCALE_AUTO:  // fractional
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    return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
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  default:
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    return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
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  };
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}
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void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
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{
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  if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
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  {
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    *scaledX = x;
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    *scaledY = y;
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  }
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  else
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  {
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    *scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
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    *scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
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  }
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}
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// return true if target size changed
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bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height)
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{
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  int newEFBWidth, newEFBHeight;
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  newEFBWidth = newEFBHeight = 0;
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  // TODO: Ugly. Clean up
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  switch (s_last_efb_scale)
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  {
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  case SCALE_AUTO:
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  case SCALE_AUTO_INTEGRAL:
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    newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
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    newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
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    if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
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    {
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      efb_scale_numeratorX = efb_scale_numeratorY =
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          std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1);
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      efb_scale_denominatorX = efb_scale_denominatorY = 1;
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      newEFBWidth = EFBToScaledX(EFB_WIDTH);
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      newEFBHeight = EFBToScaledY(EFB_HEIGHT);
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    }
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    else
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    {
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      efb_scale_numeratorX = newEFBWidth;
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      efb_scale_denominatorX = EFB_WIDTH;
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      efb_scale_numeratorY = newEFBHeight;
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      efb_scale_denominatorY = EFB_HEIGHT;
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    }
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    break;
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  case SCALE_1X:
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    efb_scale_numeratorX = efb_scale_numeratorY = 1;
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    efb_scale_denominatorX = efb_scale_denominatorY = 1;
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    break;
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  case SCALE_1_5X:
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    efb_scale_numeratorX = efb_scale_numeratorY = 3;
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    efb_scale_denominatorX = efb_scale_denominatorY = 2;
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    break;
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  case SCALE_2X:
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    efb_scale_numeratorX = efb_scale_numeratorY = 2;
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    efb_scale_denominatorX = efb_scale_denominatorY = 1;
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    break;
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  case SCALE_2_5X:
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    efb_scale_numeratorX = efb_scale_numeratorY = 5;
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    efb_scale_denominatorX = efb_scale_denominatorY = 2;
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    break;
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  default:
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    efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
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    efb_scale_denominatorX = efb_scale_denominatorY = 1;
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    const u32 max_size = GetMaxTextureSize();
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    if (max_size < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
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    {
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      efb_scale_numeratorX = efb_scale_numeratorY = (max_size / EFB_WIDTH);
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      efb_scale_denominatorX = efb_scale_denominatorY = 1;
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    }
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    break;
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  }
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  if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
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    CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
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  if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
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  {
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    s_target_width = newEFBWidth;
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    s_target_height = newEFBHeight;
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    return true;
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  }
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  return false;
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}
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void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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                                      TargetRectangle& rightRc)
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{
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  // Resize target to half its original size
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  TargetRectangle drawRc = rc;
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  if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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  {
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    // The height may be negative due to flipped rectangles
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    int height = rc.bottom - rc.top;
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    drawRc.top += height / 4;
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    drawRc.bottom -= height / 4;
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  }
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  else
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  {
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    int width = rc.right - rc.left;
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    drawRc.left += width / 4;
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    drawRc.right -= width / 4;
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  }
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  // Create two target rectangle offset to the sides of the backbuffer
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  leftRc = drawRc, rightRc = drawRc;
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  if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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  {
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    leftRc.top -= s_backbuffer_height / 4;
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    leftRc.bottom -= s_backbuffer_height / 4;
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    rightRc.top += s_backbuffer_height / 4;
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    rightRc.bottom += s_backbuffer_height / 4;
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  }
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  else
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  {
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    leftRc.left -= s_backbuffer_width / 4;
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    leftRc.right -= s_backbuffer_width / 4;
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    rightRc.left += s_backbuffer_width / 4;
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    rightRc.right += s_backbuffer_width / 4;
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  }
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}
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void Renderer::SetScreenshot(const std::string& filename)
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{
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  std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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  s_sScreenshotName = filename;
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  s_bScreenshot = true;
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}
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// Create On-Screen-Messages
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void Renderer::DrawDebugText()
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{
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  std::string final_yellow, final_cyan;
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  if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
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  {
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    if (g_ActiveConfig.bShowFPS)
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      final_cyan += StringFromFormat("FPS: %u", g_renderer->m_fps_counter.GetFPS());
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    if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
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      final_cyan += " - ";
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    if (SConfig::GetInstance().m_ShowFrameCount)
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    {
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      final_cyan += StringFromFormat("Frame: %llu", (unsigned long long)Movie::GetCurrentFrame());
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      if (Movie::IsPlayingInput())
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        final_cyan += StringFromFormat("\nInput: %llu / %llu",
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                                       (unsigned long long)Movie::GetCurrentInputCount(),
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                                       (unsigned long long)Movie::GetTotalInputCount());
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    }
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    final_cyan += "\n";
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    final_yellow += "\n";
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  }
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  if (SConfig::GetInstance().m_ShowLag)
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  {
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    final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
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    final_yellow += "\n";
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  }
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  if (SConfig::GetInstance().m_ShowInputDisplay)
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  {
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    final_cyan += Movie::GetInputDisplay();
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    final_yellow += "\n";
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  }
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  if (SConfig::GetInstance().m_ShowRTC)
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  {
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    final_cyan += Movie::GetRTCDisplay();
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    final_yellow += "\n";
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  }
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  // OSD Menu messages
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  if (OSDChoice > 0)
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  {
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    OSDTime = Common::Timer::GetTimeMs() + 3000;
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    OSDChoice = -OSDChoice;
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  }
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  if ((u32)OSDTime > Common::Timer::GetTimeMs())
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  {
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    std::string res_text;
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    switch (g_ActiveConfig.iEFBScale)
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    {
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    case SCALE_AUTO:
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      res_text = "Auto (fractional)";
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      break;
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    case SCALE_AUTO_INTEGRAL:
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      res_text = "Auto (integral)";
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      break;
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    case SCALE_1X:
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      res_text = "Native";
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      break;
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    case SCALE_1_5X:
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      res_text = "1.5x";
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      break;
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    case SCALE_2X:
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      res_text = "2x";
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      break;
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    case SCALE_2_5X:
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      res_text = "2.5x";
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      break;
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    default:
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      res_text = StringFromFormat("%dx", g_ActiveConfig.iEFBScale - 3);
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      break;
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    }
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    const char* ar_text = "";
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    switch (g_ActiveConfig.iAspectRatio)
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    {
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    case ASPECT_AUTO:
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      ar_text = "Auto";
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      break;
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    case ASPECT_STRETCH:
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      ar_text = "Stretch";
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      break;
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    case ASPECT_ANALOG:
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      ar_text = "Force 4:3";
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      break;
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    case ASPECT_ANALOG_WIDE:
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      ar_text = "Force 16:9";
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    }
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    const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
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    // The rows
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    const std::string lines[] = {
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        std::string("Internal Resolution: ") + res_text,
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        std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
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        std::string("Copy EFB: ") + efbcopy_text,
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        std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
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        SConfig::GetInstance().m_EmulationSpeed <= 0 ?
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            "Speed Limit: Unlimited" :
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            StringFromFormat("Speed Limit: %li%%",
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                             std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)),
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    };
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    enum
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    {
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      lines_count = sizeof(lines) / sizeof(*lines)
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    };
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    // The latest changed setting in yellow
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    for (int i = 0; i != lines_count; ++i)
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    {
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      if (OSDChoice == -i - 1)
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        final_yellow += lines[i];
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      final_yellow += '\n';
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    }
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    // The other settings in cyan
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    for (int i = 0; i != lines_count; ++i)
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						|
    {
 | 
						|
      if (OSDChoice != -i - 1)
 | 
						|
        final_cyan += lines[i];
 | 
						|
      final_cyan += '\n';
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  final_cyan += Common::Profiler::ToString();
 | 
						|
 | 
						|
  if (g_ActiveConfig.bOverlayStats)
 | 
						|
    final_cyan += Statistics::ToString();
 | 
						|
 | 
						|
  if (g_ActiveConfig.bOverlayProjStats)
 | 
						|
    final_cyan += Statistics::ToStringProj();
 | 
						|
 | 
						|
  // and then the text
 | 
						|
  g_renderer->RenderText(final_cyan, 20, 20, 0xFF00FFFF);
 | 
						|
  g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
 | 
						|
{
 | 
						|
  float FloatGLWidth = (float)backbuffer_width;
 | 
						|
  float FloatGLHeight = (float)backbuffer_height;
 | 
						|
  float FloatXOffset = 0;
 | 
						|
  float FloatYOffset = 0;
 | 
						|
 | 
						|
  // The rendering window size
 | 
						|
  const float WinWidth = FloatGLWidth;
 | 
						|
  const float WinHeight = FloatGLHeight;
 | 
						|
 | 
						|
  // Update aspect ratio hack values
 | 
						|
  // Won't take effect until next frame
 | 
						|
  // Don't know if there is a better place for this code so there isn't a 1 frame delay
 | 
						|
  if (g_ActiveConfig.bWidescreenHack)
 | 
						|
  {
 | 
						|
    float source_aspect = VideoInterface::GetAspectRatio();
 | 
						|
    if (Core::g_aspect_wide)
 | 
						|
      source_aspect = AspectToWidescreen(source_aspect);
 | 
						|
    float target_aspect;
 | 
						|
 | 
						|
    switch (g_ActiveConfig.iAspectRatio)
 | 
						|
    {
 | 
						|
    case ASPECT_STRETCH:
 | 
						|
      target_aspect = WinWidth / WinHeight;
 | 
						|
      break;
 | 
						|
    case ASPECT_ANALOG:
 | 
						|
      target_aspect = VideoInterface::GetAspectRatio();
 | 
						|
      break;
 | 
						|
    case ASPECT_ANALOG_WIDE:
 | 
						|
      target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
 | 
						|
      break;
 | 
						|
    default:
 | 
						|
      // ASPECT_AUTO
 | 
						|
      target_aspect = source_aspect;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
 | 
						|
    float adjust = source_aspect / target_aspect;
 | 
						|
    if (adjust > 1)
 | 
						|
    {
 | 
						|
      // Vert+
 | 
						|
      g_Config.fAspectRatioHackW = 1;
 | 
						|
      g_Config.fAspectRatioHackH = 1 / adjust;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      // Hor+
 | 
						|
      g_Config.fAspectRatioHackW = adjust;
 | 
						|
      g_Config.fAspectRatioHackH = 1;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Hack is disabled
 | 
						|
    g_Config.fAspectRatioHackW = 1;
 | 
						|
    g_Config.fAspectRatioHackH = 1;
 | 
						|
  }
 | 
						|
 | 
						|
  // Check for force-settings and override.
 | 
						|
 | 
						|
  // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
 | 
						|
  float Ratio;
 | 
						|
  if (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
 | 
						|
      (g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide))
 | 
						|
  {
 | 
						|
    Ratio = (WinWidth / WinHeight) / AspectToWidescreen(VideoInterface::GetAspectRatio());
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio();
 | 
						|
  }
 | 
						|
 | 
						|
  if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
 | 
						|
  {
 | 
						|
    if (Ratio > 1.0f)
 | 
						|
    {
 | 
						|
      // Scale down and center in the X direction.
 | 
						|
      FloatGLWidth /= Ratio;
 | 
						|
      FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
 | 
						|
    }
 | 
						|
    // The window is too high, we have to limit the height
 | 
						|
    else
 | 
						|
    {
 | 
						|
      // Scale down and center in the Y direction.
 | 
						|
      FloatGLHeight *= Ratio;
 | 
						|
      FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // -----------------------------------------------------------------------
 | 
						|
  // Crop the picture from Analog to 4:3 or from Analog (Wide) to 16:9.
 | 
						|
  // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
 | 
						|
  // ------------------
 | 
						|
  if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
 | 
						|
  {
 | 
						|
    Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio();
 | 
						|
    if (Ratio <= 1.0f)
 | 
						|
    {
 | 
						|
      Ratio = 1.0f / Ratio;
 | 
						|
    }
 | 
						|
    // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is
 | 
						|
    // adjusted)
 | 
						|
    float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
 | 
						|
    float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
 | 
						|
    // The new width and height
 | 
						|
    FloatGLWidth = FloatGLWidth * Ratio;
 | 
						|
    FloatGLHeight = FloatGLHeight * Ratio;
 | 
						|
    // Adjust the X and Y offset
 | 
						|
    FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
 | 
						|
    FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
 | 
						|
  }
 | 
						|
 | 
						|
  int XOffset = (int)(FloatXOffset + 0.5f);
 | 
						|
  int YOffset = (int)(FloatYOffset + 0.5f);
 | 
						|
  int iWhidth = (int)ceil(FloatGLWidth);
 | 
						|
  int iHeight = (int)ceil(FloatGLHeight);
 | 
						|
  iWhidth -=
 | 
						|
      iWhidth % 4;  // ensure divisibility by 4 to make it compatible with all the video encoders
 | 
						|
  iHeight -= iHeight % 4;
 | 
						|
 | 
						|
  target_rc.left = XOffset;
 | 
						|
  target_rc.top = YOffset;
 | 
						|
  target_rc.right = XOffset + iWhidth;
 | 
						|
  target_rc.bottom = YOffset + iHeight;
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetWindowSize(int width, int height)
 | 
						|
{
 | 
						|
  if (width < 1)
 | 
						|
    width = 1;
 | 
						|
  if (height < 1)
 | 
						|
    height = 1;
 | 
						|
 | 
						|
  // Scale the window size by the EFB scale.
 | 
						|
  CalculateTargetScale(width, height, &width, &height);
 | 
						|
 | 
						|
  Host_RequestRenderWindowSize(width, height);
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::CheckFifoRecording()
 | 
						|
{
 | 
						|
  bool wasRecording = g_bRecordFifoData;
 | 
						|
  g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
 | 
						|
 | 
						|
  if (g_bRecordFifoData)
 | 
						|
  {
 | 
						|
    if (!wasRecording)
 | 
						|
    {
 | 
						|
      RecordVideoMemory();
 | 
						|
    }
 | 
						|
 | 
						|
    FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase,
 | 
						|
                                         CommandProcessor::fifo.CPEnd);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::RecordVideoMemory()
 | 
						|
{
 | 
						|
  const u32* bpmem_ptr = reinterpret_cast<const u32*>(&bpmem);
 | 
						|
  u32 cpmem[256] = {};
 | 
						|
  // The FIFO recording format splits XF memory into xfmem and xfregs; follow
 | 
						|
  // that split here.
 | 
						|
  const u32* xfmem_ptr = reinterpret_cast<const u32*>(&xfmem);
 | 
						|
  const u32* xfregs_ptr = reinterpret_cast<const u32*>(&xfmem) + FifoDataFile::XF_MEM_SIZE;
 | 
						|
  u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
 | 
						|
 | 
						|
  FillCPMemoryArray(cpmem);
 | 
						|
 | 
						|
  FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size);
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
 | 
						|
                    float Gamma)
 | 
						|
{
 | 
						|
  // TODO: merge more generic parts into VideoCommon
 | 
						|
  g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
 | 
						|
 | 
						|
  if (XFBWrited)
 | 
						|
    g_renderer->m_fps_counter.Update();
 | 
						|
 | 
						|
  frameCount++;
 | 
						|
  GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
 | 
						|
 | 
						|
  // Begin new frame
 | 
						|
  // Set default viewport and scissor, for the clear to work correctly
 | 
						|
  // New frame
 | 
						|
  stats.ResetFrame();
 | 
						|
 | 
						|
  Core::Callback_VideoCopiedToXFB(XFBWrited ||
 | 
						|
                                  (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
 | 
						|
  XFBWrited = false;
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
 | 
						|
{
 | 
						|
  for (int y = 0; y < h / 2; ++y)
 | 
						|
  {
 | 
						|
    for (int x = 0; x < w; ++x)
 | 
						|
    {
 | 
						|
      for (int delta = 0; delta < pixel_width; ++delta)
 | 
						|
        std::swap(data[(y * w + x) * pixel_width + delta],
 | 
						|
                  data[((h - 1 - y) * w + x) * pixel_width + delta]);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |