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57c4620902ec2207ea1c38f22a32acfbf1a47700
dolphin
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Core
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InputCommon
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John Peterson
57c4620902
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2224
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
..
Configuration.cpp
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
2009-02-12 08:46:48 +00:00
Event.hpp
update to sfml 1.4. also testsuite doesn't need debug and release configs, that was an accident
2009-01-21 05:46:07 +00:00
EventHandler.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
EventHandler.h
some code fix
2009-01-05 17:46:36 +00:00
InputCommon.cpp
is properties the right way?
2009-01-06 08:30:31 +00:00
InputCommon.h
almost made the event handler into singleton having access problems
2009-01-05 13:39:54 +00:00
SConscript
InputCommon and nJoy: More build settings
2009-02-08 14:55:51 +00:00
SDL.cpp
nJoy:
2009-02-11 10:30:02 +00:00
SDL.h
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
2009-02-12 16:43:35 +00:00
XInput.cpp
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
2009-02-08 14:34:23 +00:00
XInput.h
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
2009-02-08 14:34:23 +00:00