forked from dolphin-emu/dolphin
		
	The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <memory>
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#include "DiscIO/Volume.h"
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#include "UICommon/GameFile.h"
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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namespace DiscIO
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{
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class FileInfo;
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struct Partition;
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};
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class FilesystemWidget final : public QWidget
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{
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  Q_OBJECT
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public:
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  explicit FilesystemWidget(const UICommon::GameFile& game);
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private:
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  void CreateWidgets();
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  void ConnectWidgets();
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  void PopulateView();
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  void PopulateDirectory(int partition_id, QStandardItem* root, const DiscIO::Partition& partition);
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  void PopulateDirectory(int partition_id, QStandardItem* root, const DiscIO::FileInfo& directory);
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  void ShowContextMenu(const QPoint&);
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  void ExtractPartition(const DiscIO::Partition& partition, const QString& out);
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  void ExtractDirectory(const DiscIO::Partition& partition, const QString path, const QString& out);
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  void ExtractFile(const DiscIO::Partition& pratition, const QString& path, const QString& out);
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  void ExtractSystemData(const DiscIO::Partition& partition, const QString& out);
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  void CheckIntegrity(const DiscIO::Partition& partition);
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  DiscIO::Partition GetPartitionFromID(int id);
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  QStandardItemModel* m_tree_model;
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  QTreeView* m_tree_view;
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  UICommon::GameFile m_game;
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  std::unique_ptr<DiscIO::Volume> m_volume;
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};
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