forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4262 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			311 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			311 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IniFile.h"
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#include "Debugger.h"
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#include "VideoConfig.h"
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#include "../Globals.h"
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#include "../D3DBase.h"
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extern int g_Preset;
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BEGIN_EVENT_TABLE(GFXDebuggerDX9,wxDialog)
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	EVT_CLOSE(GFXDebuggerDX9::OnClose)
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	EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerDX9::GeneralSettings)
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	EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerDX9::GeneralSettings)
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	EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerDX9::GeneralSettings)
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	EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerDX9::GeneralSettings)
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	EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerDX9::GeneralSettings)
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	EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerDX9::GeneralSettings)
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	EVT_BUTTON(ID_PAUSE,GFXDebuggerDX9::OnPauseButton)
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	EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerDX9::OnPauseAtNextButton)
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	EVT_BUTTON(ID_GO,GFXDebuggerDX9::OnGoButton)
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	EVT_BUTTON(ID_DUMP,GFXDebuggerDX9::OnDumpButton)
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	EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerDX9::OnUpdateScreenButton)
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	EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerDX9::OnClearScreenButton)
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END_EVENT_TABLE()
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GFXDebuggerDX9::GFXDebuggerDX9(wxWindow *parent, wxWindowID id, const wxString &title,
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				   const wxPoint &position, const wxSize& size, long style)
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	: wxDialog(parent, id, title, position, size, style)
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{
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	CreateGUIControls();
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	LoadSettings();
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}
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GFXDebuggerDX9::~GFXDebuggerDX9()
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{
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	SaveSettings();
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}
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void GFXDebuggerDX9::OnClose(wxCloseEvent& event)
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{
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	// save the window position when we hide the window
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	SaveSettings();
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	event.Skip(); // This means wxDialog's Destroy is used
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}
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void GFXDebuggerDX9::SaveSettings() const
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{
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	IniFile file;
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	file.Load(DEBUGGER_CONFIG_FILE);
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	// TODO: make this work when we close the entire program too, currently on total close we get
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	// weird values, perhaps because of some conflict with the rendering window
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	// TODO: get the screen resolution and make limits from that
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	if (GetPosition().x < 1000 && GetPosition().y < 1000
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		                       && GetSize().GetWidth() < 1000 
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							   && GetSize().GetHeight() < 1000)
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	{
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		file.Set("VideoWindow", "x", GetPosition().x);
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		file.Set("VideoWindow", "y", GetPosition().y);
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		file.Set("VideoWindow", "w", GetSize().GetWidth());
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		file.Set("VideoWindow", "h", GetSize().GetHeight());
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	}
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	file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
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	//g_Config.iLog = bInfoLog ? CONF_LOG : 0;
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	//g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
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	//g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
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	//g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
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	//g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
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	//file.Set("VideoWindow", "ConfBits", g_Config.iLog);
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	file.Save(DEBUGGER_CONFIG_FILE);
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}
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void GFXDebuggerDX9::LoadSettings()
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{
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	IniFile file;
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	file.Load(DEBUGGER_CONFIG_FILE);
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	int x = 100, y = 100, w = 100, h = 100;
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	file.Get("VideoWindow", "x", &x, GetPosition().x);
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	file.Get("VideoWindow", "y", &y, GetPosition().y);
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	file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
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	file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
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	SetSize(x, y, w, h);
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	//file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
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	//bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
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	//bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
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	//bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
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	//bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
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	//bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
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	//m_Check[1]->SetValue(bInfoLog);
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	//m_Check[2]->SetValue(bPrimLog);
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	//m_Check[3]->SetValue(bSaveTextures);
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	//m_Check[4]->SetValue(bSaveTargets);
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	//m_Check[5]->SetValue(bSaveShaders);
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}
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void GFXDebuggerDX9::CreateGUIControls()
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{
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	// Basic settings
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	SetIcon(wxNullIcon);
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	CenterOnParent();
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	// MainPanel
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	m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
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	// Options
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	wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options"));
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	m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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	m_Check[1] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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	m_Check[2] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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	m_Check[3] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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	m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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	m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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	m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
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	m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
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	m_pButtonGo = new wxButton(m_MainPanel, ID_GO, wxT("Go"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Go"));
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	m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
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	//m_pPauseAtList->SetEditable(false);
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	m_pPauseAtList->Insert(wxT("Frame"),0);
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	m_pPauseAtList->Append(wxT("Flush"));
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	m_pPauseAtList->Append(wxT("Fifo"));
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	m_pPauseAtList->Append(wxT("Dlist Call"));
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	m_pPauseAtList->Append(wxT("Pixel Shader Change"));
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	m_pPauseAtList->Append(wxT("Vertex Shader Change"));
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	m_pPauseAtList->Append(wxT("New Texture"));
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	m_pPauseAtList->Append(wxT("Render To Texture"));
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	m_pPauseAtList->Append(wxT("Matrix Ucode"));
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	m_pPauseAtList->Append(wxT("Vertex Ucode"));
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	m_pPauseAtList->Append(wxT("Texture Ucode"));
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	m_pPauseAtList->Append(wxT("Light Ucode"));
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	m_pPauseAtList->Append(wxT("Frame Buffer Command"));
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	m_pPauseAtList->Append(wxT("Fog Command"));
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	m_pPauseAtList->Append(wxT("Set Color Constant"));
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	m_pPauseAtList->Append(wxT("Ucode"));
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	m_pPauseAtList->SetSelection(0);
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	m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
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	m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
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	m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
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	m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
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	m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
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	m_pDumpList->Insert(wxT("Pixel Shader"),0);
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	m_pDumpList->Append(wxT("Vertex Shader"));
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	m_pDumpList->Append(wxT("Pixel Shader Constants"));
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	m_pDumpList->Append(wxT("Vertex Shader Constants"));
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	m_pDumpList->Append(wxT("Texture 0"));
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	m_pDumpList->Append(wxT("Texture 1"));
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	m_pDumpList->Append(wxT("Texture 2"));
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	m_pDumpList->Append(wxT("Texture 3"));
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	m_pDumpList->Append(wxT("Texture 4"));
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	m_pDumpList->Append(wxT("Texture 5"));
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	m_pDumpList->Append(wxT("Texture 6"));
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	m_pDumpList->Append(wxT("Texture 8"));
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	m_pDumpList->Append(wxT("Frame Buffer"));
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	m_pDumpList->Append(wxT("Vertices"));
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	m_pDumpList->Append(wxT("Vertex Description"));
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	m_pDumpList->Append(wxT("Vertex Matrices"));
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	m_pDumpList->Append(wxT("Statistics"));
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	m_pDumpList->SetSelection(0);
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    for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
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		sOptions->Add(m_Check[i], 0, 0, 5);
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	// Layout everything on m_MainPanel
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	wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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	sMain->Add(sOptions);
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	sMain->Add(m_pButtonPause, 0, 0, 5);
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	sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
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	sMain->Add(m_pCount,0,0,5);
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	sMain->Add(m_pPauseAtList, 0, 0, 5);
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	sMain->Add(m_pButtonDump, 0, 0, 5);
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	sMain->Add(m_pDumpList, 0, 0, 5);
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	sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
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	sMain->Add(m_pButtonClearScreen, 0, 0, 5);
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	sMain->Add(m_pButtonGo, 0, 0, 5);
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	m_MainPanel->SetSizerAndFit(sMain);
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	Fit();
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}
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// General settings
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void GFXDebuggerDX9::GeneralSettings(wxCommandEvent& event)
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{
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	switch (event.GetId())
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	{
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	case ID_INFOLOG:
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		bInfoLog = event.IsChecked();
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		break;
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	case ID_PRIMLOG:
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		bPrimLog = event.IsChecked();
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		break;
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	case ID_SAVETEXTURES:
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		bSaveTextures = event.IsChecked();
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		break;
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	case ID_SAVETARGETS:
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		bSaveTargets = event.IsChecked();
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		break;
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	case ID_SAVESHADERS:
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		bSaveShaders = event.IsChecked();
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		break;
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	}
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	SaveSettings();
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}
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volatile bool DX9DebuggerPauseFlag = false;
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volatile PauseEvent DX9DebuggerToPauseAtNext = NOT_PAUSE;
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volatile int DX9DebuggerEventToPauseCount = 0;
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void GFXDebuggerDX9::OnPauseButton(wxCommandEvent& event)
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{
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	DX9DebuggerPauseFlag = true;
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}
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void GFXDebuggerDX9::OnPauseAtNextButton(wxCommandEvent& event)
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{
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	DX9DebuggerPauseFlag = false;
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	DX9DebuggerToPauseAtNext = (PauseEvent)(m_pPauseAtList->GetSelection());
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	wxString val = m_pCount->GetValue();
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	long value;
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	if (val.ToLong(&value) )
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		DX9DebuggerEventToPauseCount = PauseEvent(value);
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	else
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		DX9DebuggerEventToPauseCount = 1;
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}
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void GFXDebuggerDX9::OnDumpButton(wxCommandEvent& event)
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{
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}
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void GFXDebuggerDX9::OnGoButton(wxCommandEvent& event)
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{
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	DX9DebuggerToPauseAtNext = NOT_PAUSE;
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	DX9DebuggerPauseFlag = false;
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}
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void GFXDebuggerDX9::OnUpdateScreenButton(wxCommandEvent& event)
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{
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}
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void GFXDebuggerDX9::OnClearScreenButton(wxCommandEvent& event)
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{
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}
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void UpdateFPSDisplay(const char *text);
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void DX9DebuggerCheckAndPause()
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{
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	while( DX9DebuggerPauseFlag )
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	{
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		UpdateFPSDisplay("Paused by Video Debugger");
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		Sleep(5);
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	}
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}
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void ContinueDX9Debugger()
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{
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	DX9DebuggerPauseFlag = false;
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}
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#ifdef ENABLE_DX_DEBUGGER
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void DX9Debugger_Pause_Count_N(PauseEvent event,bool update)
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{
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	if (DX9DebuggerToPauseAtNext == event || DX9DebuggerPauseFlag)
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	{
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		DX9DebuggerEventToPauseCount--;
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		if (DX9DebuggerEventToPauseCount<=0 || DX9DebuggerPauseFlag)
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		{
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			DX9DebuggerToPauseAtNext = NOT_PAUSE;
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			DX9DebuggerPauseFlag = true;
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			if (update)
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			{
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				D3D::EndFrame();
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				D3D::BeginFrame(false, 0x00000000, 1.0f);
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			}
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			DX9DebuggerCheckAndPause();
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		}
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	}
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}
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#endif ENABLE_DX_DEBUGGER
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