forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			104 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class VertexLoaderUID
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{
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	std::array<u32, 5> vid;
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	size_t hash;
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public:
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	VertexLoaderUID()
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	{
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	}
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	VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
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	{
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		vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
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		vid[1] = vtx_desc.Hex >> 32;
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		vid[2] = vat.g0.Hex;
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		vid[3] = vat.g1.Hex;
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		vid[4] = vat.g2.Hex;
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		hash = CalculateHash();
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	}
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	bool operator == (const VertexLoaderUID& rh) const
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	{
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		return vid == rh.vid;
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	}
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	size_t GetHash() const
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	{
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		return hash;
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	}
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private:
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	size_t CalculateHash() const
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	{
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		size_t h = -1;
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		for (auto word : vid)
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		{
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			h = h * 137 + word;
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		}
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		return h;
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	}
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};
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namespace std
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{
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template <> struct hash<VertexLoaderUID>
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{
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	size_t operator()(const VertexLoaderUID& uid) const
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	{
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		return uid.GetHash();
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	}
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};
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}
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class VertexLoaderBase
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{
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public:
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	static VertexLoaderBase* CreateVertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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	virtual ~VertexLoaderBase() {}
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	virtual int RunVertices(DataReader src, DataReader dst, int count, int primitive) = 0;
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	virtual bool IsInitialized() = 0;
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	// For debugging / profiling
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	void AppendToString(std::string *dest) const;
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	virtual std::string GetName() const = 0;
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	// per loader public state
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	int m_VertexSize;      // number of bytes of a raw GC vertex
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	PortableVertexDeclaration m_native_vtx_decl;
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	u32 m_native_components;
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	// used by VertexLoaderManager
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	NativeVertexFormat* m_native_vertex_format;
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	int m_numLoadedVertices;
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protected:
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	VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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	void SetVAT(const VAT& vat);
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	// GC vertex format
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	TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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	TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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	VAT m_vat;
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};
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