forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			31 lines
		
	
	
		
			670 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			670 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "Common/CommonTypes.h"
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enum class AbstractTextureFormat : u32;
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inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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{
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  return !((aLower >= bUpper) || (bLower >= aUpper));
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}
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class FramebufferManagerBase
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{
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public:
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  virtual ~FramebufferManagerBase();
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  static unsigned int GetEFBLayers() { return m_EFBLayers; }
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  static AbstractTextureFormat GetEFBDepthFormat();
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protected:
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  static unsigned int m_EFBLayers;
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};
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extern std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
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