forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1010 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1010 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _BPMEMORY_H
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#define _BPMEMORY_H
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#include "Common.h"
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#pragma pack(4)
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#define BPMEM_GENMODE          0x00
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#define BPMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4
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#define BPMEM_IND_MTXA         0x06 // 0x06 + (3 * 3)
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#define BPMEM_IND_MTXB         0x07 // 0x07 + (3 * 3)
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#define BPMEM_IND_MTXC         0x08 // 0x08 + (3 * 3)
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#define BPMEM_IND_IMASK        0x0F
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#define BPMEM_IND_CMD          0x10 // 0x10 + 16
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#define BPMEM_SCISSORTL        0x20
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#define BPMEM_SCISSORBR        0x21
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#define BPMEM_LINEPTWIDTH      0x22
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#define BPMEM_PERF0_TRI        0x23
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#define BPMEM_PERF0_QUAD       0x24
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#define BPMEM_RAS1_SS0         0x25 
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#define BPMEM_RAS1_SS1         0x26
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#define BPMEM_IREF             0x27
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#define BPMEM_TREF             0x28 // 0x28 + 8
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#define BPMEM_SU_SSIZE         0x30 // 0x30 + (2 * 8)
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#define BPMEM_SU_TSIZE         0x31 // 0x31 + (2 * 8)
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#define BPMEM_ZMODE            0x40
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#define BPMEM_BLENDMODE        0x41
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#define BPMEM_CONSTANTALPHA    0x42
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#define BPMEM_ZCOMPARE         0x43
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#define BPMEM_FIELDMASK        0x44
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#define BPMEM_SETDRAWDONE      0x45
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#define BPMEM_BUSCLOCK0        0x46
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#define BPMEM_PE_TOKEN_ID	   0x47
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#define BPMEM_PE_TOKEN_INT_ID  0x48
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#define BPMEM_EFB_TL           0x49
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#define BPMEM_EFB_BR           0x4A
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#define BPMEM_EFB_ADDR         0x4B
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#define BPMEM_MIPMAP_STRIDE    0x4D
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#define BPMEM_COPYYSCALE       0x4E
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#define BPMEM_CLEAR_AR         0x4F
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#define BPMEM_CLEAR_GB         0x50
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#define BPMEM_CLEAR_Z          0x51
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#define BPMEM_TRIGGER_EFB_COPY 0x52
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#define BPMEM_COPYFILTER0      0x53
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#define BPMEM_COPYFILTER1      0x54
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#define BPMEM_CLEARBBOX1       0x55 
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#define BPMEM_CLEARBBOX2       0x56
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#define BPMEM_UNKNOWN_57       0x57
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#define BPMEM_REVBITS          0x58
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#define BPMEM_SCISSOROFFSET    0x59
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#define BPMEM_PRELOAD_ADDR     0x60
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#define BPMEM_PRELOAD_TMEMEVEN 0x61
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#define BPMEM_PRELOAD_TMEMODD  0x62
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#define BPMEM_PRELOAD_MODE     0x63
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#define BPMEM_LOADTLUT0        0x64
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#define BPMEM_LOADTLUT1        0x65
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#define BPMEM_TEXINVALIDATE    0x66
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#define BPMEM_PERF1            0x67
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#define BPMEM_FIELDMODE        0x68
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#define BPMEM_BUSCLOCK1        0x69
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#define BPMEM_TX_SETMODE0      0x80 // 0x80 + 4
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#define BPMEM_TX_SETMODE1      0x84 // 0x84 + 4
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#define BPMEM_TX_SETIMAGE0     0x88 // 0x88 + 4
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#define BPMEM_TX_SETIMAGE1     0x8C // 0x8C + 4
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#define BPMEM_TX_SETIMAGE2     0x90 // 0x90 + 4
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#define BPMEM_TX_SETIMAGE3     0x94 // 0x94 + 4
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#define BPMEM_TX_SETTLUT       0x98 // 0x98 + 4
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#define BPMEM_TX_SETMODE0_4    0xA0 // 0xA0 + 4
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#define BPMEM_TX_SETMODE1_4    0xA4 // 0xA4 + 4
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#define BPMEM_TX_SETIMAGE0_4   0xA8 // 0xA8 + 4
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#define BPMEM_TX_SETIMAGE1_4   0xAC // 0xA4 + 4
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#define BPMEM_TX_SETIMAGE2_4   0xB0 // 0xB0 + 4
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#define BPMEM_TX_SETIMAGE3_4   0xB4 // 0xB4 + 4
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#define BPMEM_TX_SETLUT_4      0xB8 // 0xB8 + 4
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#define BPMEM_TEV_COLOR_ENV    0xC0 // 0xC0 + (2 * 16)
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#define BPMEM_TEV_ALPHA_ENV    0xC1 // 0xC1 + (2 * 16)
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#define BPMEM_TEV_REGISTER_L   0xE0 // 0xE0 + (2 * 4)
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#define BPMEM_TEV_REGISTER_H   0xE1 // 0xE1 + (2 * 4)
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#define BPMEM_FOGRANGE         0xE8
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#define BPMEM_FOGPARAM0        0xEE
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#define BPMEM_FOGBMAGNITUDE    0xEF
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#define BPMEM_FOGBEXPONENT     0xF0
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#define BPMEM_FOGPARAM3        0xF1
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#define BPMEM_FOGCOLOR         0xF2
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#define BPMEM_ALPHACOMPARE     0xF3
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#define BPMEM_BIAS			   0xF4
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#define BPMEM_ZTEX2			   0xF5
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#define BPMEM_TEV_KSEL         0xF6 // 0xF6 + 8
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#define BPMEM_BP_MASK          0xFE
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// Tev/combiner things
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#define TEVSCALE_1 0
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#define TEVSCALE_2 1
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#define TEVSCALE_4 2
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#define TEVDIVIDE_2 3
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#define TEVCMP_R8    0
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#define TEVCMP_GR16  1
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#define TEVCMP_BGR24 2
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#define TEVCMP_RGB8  3
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#define TEVOP_ADD 0
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#define TEVOP_SUB 1
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#define TEVCMP_R8_GT 8
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#define TEVCMP_R8_EQ 9
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#define TEVCMP_GR16_GT 10
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#define TEVCMP_GR16_EQ 11
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#define TEVCMP_BGR24_GT 12
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#define TEVCMP_BGR24_EQ 13
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#define TEVCMP_RGB8_GT  14
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#define TEVCMP_RGB8_EQ  15
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#define TEVCMP_A8_GT 14
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#define TEVCMP_A8_EQ 15
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#define TEVCOLORARG_CPREV 0
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#define TEVCOLORARG_APREV 1
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#define TEVCOLORARG_C0 2
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#define TEVCOLORARG_A0 3
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#define TEVCOLORARG_C1 4
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#define TEVCOLORARG_A1 5
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#define TEVCOLORARG_C2 6
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#define TEVCOLORARG_A2 7
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#define TEVCOLORARG_TEXC 8
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#define TEVCOLORARG_TEXA 9
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#define TEVCOLORARG_RASC 10
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#define TEVCOLORARG_RASA 11
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#define TEVCOLORARG_ONE 12
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#define TEVCOLORARG_HALF 13
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#define TEVCOLORARG_KONST 14
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#define TEVCOLORARG_ZERO 15
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#define TEVALPHAARG_APREV 0
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#define TEVALPHAARG_A0 1
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#define TEVALPHAARG_A1 2
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#define TEVALPHAARG_A2 3
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#define TEVALPHAARG_TEXA 4
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#define TEVALPHAARG_RASA 5
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#define TEVALPHAARG_KONST 6
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#define TEVALPHAARG_ZERO 7
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#define ALPHACMP_NEVER 0
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#define ALPHACMP_LESS 1
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#define ALPHACMP_EQUAL 2
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#define ALPHACMP_LEQUAL 3
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#define ALPHACMP_GREATER 4
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#define ALPHACMP_NEQUAL 5
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#define ALPHACMP_GEQUAL 6
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#define ALPHACMP_ALWAYS 7
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enum Compare
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{
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	COMPARE_NEVER = 0,
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	COMPARE_LESS,
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	COMPARE_EQUAL,
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	COMPARE_LEQUAL,
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	COMPARE_GREATER,
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	COMPARE_NEQUAL,
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	COMPARE_GEQUAL,
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	COMPARE_ALWAYS
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};
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#define ZTEXTURE_DISABLE 0
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#define ZTEXTURE_ADD 1
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#define ZTEXTURE_REPLACE 2
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#define TevBias_ZERO     0
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#define TevBias_ADDHALF  1
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#define TevBias_SUBHALF  2
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#define TevBias_COMPARE  3
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enum AlphaOp
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{
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	ALPHAOP_AND = 0, 
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	ALPHAOP_OR,
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	ALPHAOP_XOR,
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	ALPHAOP_XNOR,
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};
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union IND_MTXA
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{
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    struct
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    {
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        s32 ma : 11;
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        s32 mb : 11;
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        u32 s0 : 2; // bits 0-1 of scale factor
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        u32 rid : 8;
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    };
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    u32 hex;
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};
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union IND_MTXB
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{
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    struct
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    {
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        s32 mc : 11;
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        s32 md : 11;
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        u32 s1 : 2; // bits 2-3 of scale factor
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        u32 rid : 8;
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    };
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    u32 hex;
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};
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union IND_MTXC
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{
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    struct
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    {
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        s32 me : 11;
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        s32 mf : 11;
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        u32 s2 : 2; // bits 4-5 of scale factor
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        u32 rid : 8;
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    };
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    u32 hex;
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};
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struct IND_MTX
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{
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    IND_MTXA col0;
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    IND_MTXB col1;
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    IND_MTXC col2;
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};
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union IND_IMASK
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{
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    struct
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    {
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        u32 mask : 24;
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        u32 rid : 8;
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    };
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    u32 hex;
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};
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#define TEVSELCC_CPREV 0
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#define TEVSELCC_APREV 1
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#define TEVSELCC_C0 2
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#define TEVSELCC_A0 3
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#define TEVSELCC_C1 4
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#define TEVSELCC_A1 5
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#define TEVSELCC_C2 6
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#define TEVSELCC_A2 7
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#define TEVSELCC_TEXC 8
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#define TEVSELCC_TEXA 9
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#define TEVSELCC_RASC 10
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#define TEVSELCC_RASA 11
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#define TEVSELCC_ONE 12
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#define TEVSELCC_HALF 13
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#define TEVSELCC_KONST 14
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#define TEVSELCC_ZERO 15
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#define TEVSELCA_APREV 0
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#define TEVSELCA_A0 1
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#define TEVSELCA_A1 2
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#define TEVSELCA_A2 3
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#define TEVSELCA_TEXA 4
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#define TEVSELCA_RASA 5
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#define TEVSELCA_KONST 6
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#define TEVSELCA_ZERO 7
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struct TevStageCombiner
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{
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    union ColorCombiner
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    {
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        struct  //abc=8bit,d=10bit
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        {
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            u32 d : 4; // TEVSELCC_X
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            u32 c : 4; // TEVSELCC_X
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            u32 b : 4; // TEVSELCC_X
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            u32 a : 4; // TEVSELCC_X
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            u32 bias : 2;
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            u32 op : 1;
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            u32 clamp : 1;
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            u32 shift : 2;
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            u32 dest : 2;  //1,2,3
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        };
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        u32 hex;
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    };
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    union AlphaCombiner
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    {
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        struct 
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        {
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            u32 rswap : 2;
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            u32 tswap : 2;
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            u32 d : 3; // TEVSELCA_
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            u32 c : 3; // TEVSELCA_
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            u32 b : 3; // TEVSELCA_
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            u32 a : 3; // TEVSELCA_
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            u32 bias : 2; //GXTevBias
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            u32 op : 1;
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            u32 clamp : 1;
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            u32 shift : 2;
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            u32 dest : 2;  //1,2,3
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        };
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        u32 hex;
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    };
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    ColorCombiner colorC;
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    AlphaCombiner alphaC;
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};
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#define ITF_8 0
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#define ITF_5 1
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#define ITF_4 2
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#define ITF_3 3
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#define ITB_NONE 0
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#define ITB_S 1
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#define ITB_T 2
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#define ITB_ST 3
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#define ITB_U 4
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#define ITB_SU 5
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#define ITB_TU 6
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#define ITB_STU 7
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#define ITBA_OFF 0
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#define ITBA_S 1
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#define ITBA_T 2
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#define ITBA_U 3
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#define ITW_OFF 0
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#define ITW_256 1
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#define ITW_128 2
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#define ITW_64 3
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#define ITW_32 4
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#define ITW_16 5
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#define ITW_0 6
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// several discoveries:
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// GXSetTevIndBumpST(tevstage, indstage, matrixind)
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//  if( matrix == 2 ) realmat = 6; // 10
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//  else if( matrix == 3 ) realmat = 7; // 11
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//  else if( matrix == 1 ) realmat = 5; // 9
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//  GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
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//  GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
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//  GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
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union TevStageIndirect
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{
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    // if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
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    struct
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    {
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        u32 bt			: 2; // indirect tex stage ID
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        u32 fmt			: 2; // format: ITF_X
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        u32 bias		: 3; // ITB_X
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        u32 bs			: 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
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        u32 mid			: 4; // matrix id to multiply offsets with
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        u32 sw			: 3; // ITW_X, wrapping factor for S of regular coord
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        u32 tw			: 3; // ITW_X, wrapping factor for T of regular coord
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        u32 lb_utclod	: 1; // use modified or unmodified texture coordinates for LOD computation
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        u32 fb_addprev	: 1; // 1 if the texture coordinate results from the previous TEV stage should be added
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        u32 pad0		: 3;
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        u32 rid			: 8;
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    };
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    struct
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    {
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        u32 hex : 21; 
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        u32 unused : 11;
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    };
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    bool IsActive() { return (hex&0x17fe00)!=0; }
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};
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union TwoTevStageOrders
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{
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    struct 
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    {
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        u32 texmap0    : 3; // indirect tex stage texmap
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        u32 texcoord0  : 3;
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        u32 enable0    : 1; // 1 if should read from texture
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        u32 colorchan0 : 3; // RAS1_CC_X
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        u32 pad0       : 2;
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        u32 texmap1    : 3;
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        u32 texcoord1  : 3;
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        u32 enable1    : 1; // 1 if should read from texture
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        u32 colorchan1 : 3; // RAS1_CC_X
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        u32 pad1       : 2;
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        u32 rid        : 8;
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    };
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    u32 hex;
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    int getTexMap(int i){return i?texmap1:texmap0;}
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    int getTexCoord(int i){return i?texcoord1:texcoord0;}
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    int getEnable(int i){return i?enable1:enable0;}
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    int getColorChan(int i){return i?colorchan1:colorchan0;}
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};
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union TEXSCALE
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{
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    struct
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    {
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        u32 ss0 : 4; // indirect tex stage 0, 2^(-ss0)
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        u32 ts0 : 4; // indirect tex stage 0
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        u32 ss1 : 4; // indirect tex stage 1
 | 
						|
        u32 ts1 : 4; // indirect tex stage 1
 | 
						|
        u32 pad : 8;
 | 
						|
        u32 rid : 8;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
 | 
						|
    float getScaleS(int i){return 1.0f/(float)(1<<(i?ss1:ss0));}
 | 
						|
    float getScaleT(int i){return 1.0f/(float)(1<<(i?ts1:ts0));}
 | 
						|
};
 | 
						|
 | 
						|
union RAS1_IREF
 | 
						|
{
 | 
						|
    struct
 | 
						|
    {
 | 
						|
        u32 bi0 : 3; // indirect tex stage 0 ntexmap
 | 
						|
        u32 bc0 : 3; // indirect tex stage 0 ntexcoord
 | 
						|
        u32 bi1 : 3;
 | 
						|
        u32 bc1 : 3;
 | 
						|
        u32 bi2 : 3;
 | 
						|
        u32 bc3 : 3;
 | 
						|
        u32 bi4 : 3;
 | 
						|
        u32 bc4 : 3;
 | 
						|
        u32 rid : 8;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
 | 
						|
    u32 getTexCoord(int i) { return (hex>>(6*i+3))&3; }
 | 
						|
    u32 getTexMap(int i) { return (hex>>(6*i))&3; }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Texture structs
 | 
						|
 | 
						|
union TexMode0
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 wrap_s : 2;
 | 
						|
        u32 wrap_t : 2;
 | 
						|
        u32 mag_filter : 1;
 | 
						|
        u32 min_filter : 3;
 | 
						|
        u32 diag_lod : 1;
 | 
						|
        s32 lod_bias : 8;
 | 
						|
		u32 pad0 : 2;
 | 
						|
        u32 max_aniso : 2;
 | 
						|
        u32 lod_clamp : 1;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
union TexMode1
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 min_lod : 8;
 | 
						|
        u32 max_lod : 8;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
union TexImage0
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 width : 10; //actually w-1
 | 
						|
        u32 height : 10; //actually h-1
 | 
						|
        u32 format : 4;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
union TexImage1
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 tmem_even : 15; // tmem line index for even LODs
 | 
						|
        u32 cache_width : 3;
 | 
						|
        u32 cache_height : 3;
 | 
						|
        u32 image_type : 1; // 1 if this texture is managed manually (0 means we'll autofetch the texture data whenever it changes)
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union TexImage2
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 tmem_odd : 15; // tmem line index for odd LODs
 | 
						|
        u32 cache_width : 3; 
 | 
						|
        u32 cache_height : 3;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union TexImage3
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 image_base: 24;  //address in memory >> 5 (was 20 for GC)
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
union TexTLUT
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {	
 | 
						|
        u32 tmem_offset : 10;
 | 
						|
        u32 tlut_format : 2;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union ZTex1
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 bias : 24;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union ZTex2
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 type : 2; // TEV_Z_TYPE_X
 | 
						|
        u32 op : 2; // GXZTexOp
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
//  Z-texture types (formats)
 | 
						|
#define TEV_ZTEX_TYPE_U8	0
 | 
						|
#define TEV_ZTEX_TYPE_U16	1
 | 
						|
#define TEV_ZTEX_TYPE_U24	2
 | 
						|
 | 
						|
#define TEV_ZTEX_DISABLE  0
 | 
						|
#define TEV_ZTEX_ADD      1
 | 
						|
#define TEV_ZTEX_REPLACE  2
 | 
						|
 | 
						|
 | 
						|
struct FourTexUnits
 | 
						|
{
 | 
						|
    TexMode0 texMode0[4]; 
 | 
						|
    TexMode1 texMode1[4]; 
 | 
						|
    TexImage0 texImage0[4]; 
 | 
						|
    TexImage1 texImage1[4]; 
 | 
						|
    TexImage2 texImage2[4]; 
 | 
						|
    TexImage3 texImage3[4]; 
 | 
						|
    TexTLUT texTlut[4];   
 | 
						|
    u32 unknown[4];   
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// Geometry/other structs
 | 
						|
 | 
						|
union GenMode
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 numtexgens : 4;    //     0xF
 | 
						|
        u32 numcolchans : 5;   //   0x1E0
 | 
						|
        u32 ms_en : 1;         //   0x200
 | 
						|
        u32 numtevstages : 4;  //  0x3C00
 | 
						|
        u32 cullmode : 2;      //  0xC000
 | 
						|
        u32 numindstages : 3;  // 0x30000
 | 
						|
        u32 zfreeze : 5;       //0x3C0000
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union LPSize
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 linesize : 8; // in 1/6th pixels
 | 
						|
        u32 pointsize : 8; // in 1/6th pixels
 | 
						|
        u32 lineoff : 3;
 | 
						|
        u32 pointoff : 3;
 | 
						|
        u32 lineaspect : 1; // interlacing: adjust for pixels having AR of 1/2
 | 
						|
        u32 padding : 1;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
union X12Y12
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 y : 12;
 | 
						|
        u32 x : 12;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
union X10Y10
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 x : 10;
 | 
						|
        u32 y : 10;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Framebuffer/pixel stuff (incl fog)
 | 
						|
 | 
						|
union BlendMode
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 blendenable   : 1;
 | 
						|
        u32 logicopenable : 1;
 | 
						|
        u32 dither : 1;
 | 
						|
        u32 colorupdate : 1;
 | 
						|
        u32 alphaupdate : 1;
 | 
						|
        u32 dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc
 | 
						|
        u32 srcfactor : 3;
 | 
						|
        u32 subtract : 1;
 | 
						|
        u32 logicmode : 4;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
union FogParam0
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 mantissa : 11;
 | 
						|
        u32 exponent : 8;
 | 
						|
        u32 sign : 1;
 | 
						|
    };
 | 
						|
 | 
						|
    float GetA() {
 | 
						|
		union { u32 i; float f; } dummy;
 | 
						|
        dummy.i = ((u32)sign << 31) | ((u32)exponent << 23) | ((u32)mantissa << 12); // scale mantissa from 11 to 23 bits
 | 
						|
		return dummy.f;
 | 
						|
	}
 | 
						|
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union FogParam3
 | 
						|
{
 | 
						|
    struct
 | 
						|
    {
 | 
						|
        u32 c_mant : 11;
 | 
						|
        u32 c_exp : 8;
 | 
						|
        u32 c_sign : 1;
 | 
						|
        u32 proj : 1; // 0 - perspective, 1 - orthographic
 | 
						|
        u32 fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2
 | 
						|
    };
 | 
						|
 | 
						|
    // amount to subtract from eyespacez after range adjustment
 | 
						|
    float GetC() { 
 | 
						|
		union { u32 i; float f; } dummy;
 | 
						|
		dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12); // scale mantissa from 11 to 23 bits
 | 
						|
		return dummy.f;
 | 
						|
	}
 | 
						|
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union FogRangeKElement
 | 
						|
{
 | 
						|
	struct
 | 
						|
	{
 | 
						|
		u32 HI : 12;
 | 
						|
		u32 LO : 12;
 | 
						|
		u32 regid : 8;
 | 
						|
	};
 | 
						|
	u32 HEX;
 | 
						|
};
 | 
						|
 | 
						|
struct FogRangeParams
 | 
						|
{
 | 
						|
	union RangeBase
 | 
						|
	{
 | 
						|
		struct
 | 
						|
		{
 | 
						|
			u32 Center : 10;
 | 
						|
			u32 Enabled : 1;
 | 
						|
			u32 unused : 13;
 | 
						|
			u32 regid : 8;
 | 
						|
		};
 | 
						|
		u32 hex;
 | 
						|
	};
 | 
						|
	RangeBase Base;
 | 
						|
	FogRangeKElement K[5];
 | 
						|
};
 | 
						|
// final eq: ze = A/(B_MAG - (Zs>>B_SHF));
 | 
						|
struct FogParams
 | 
						|
{
 | 
						|
    FogParam0 a;
 | 
						|
    u32 b_magnitude;
 | 
						|
    u32 b_shift; // b's exp + 1?
 | 
						|
    FogParam3 c_proj_fsel;
 | 
						|
 | 
						|
    union FogColor
 | 
						|
    {
 | 
						|
        struct
 | 
						|
        {
 | 
						|
            u32 b  : 8;
 | 
						|
            u32 g  : 8;
 | 
						|
            u32 r  : 8;
 | 
						|
        };
 | 
						|
        u32 hex;
 | 
						|
    };
 | 
						|
 | 
						|
    FogColor color;  //0:b 8:g 16:r - nice!
 | 
						|
};
 | 
						|
 | 
						|
union ZMode
 | 
						|
{
 | 
						|
    struct
 | 
						|
    {
 | 
						|
        u32 testenable		: 1;
 | 
						|
        u32 func			: 3;
 | 
						|
        u32 updateenable	: 1;  //size?
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union ConstantAlpha
 | 
						|
{
 | 
						|
    struct
 | 
						|
    {
 | 
						|
        u32 alpha : 8;
 | 
						|
        u32 enable : 1;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union FieldMode
 | 
						|
{
 | 
						|
	struct
 | 
						|
	{
 | 
						|
		u32 texLOD : 1; // adjust vert tex LOD computation to account for interlacing
 | 
						|
	};
 | 
						|
	u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
union FieldMask
 | 
						|
{
 | 
						|
	struct
 | 
						|
	{
 | 
						|
		// If bit is not set, do not write field to EFB
 | 
						|
		u32 odd : 1;
 | 
						|
		u32 even : 1;
 | 
						|
	};
 | 
						|
	u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
#define PIXELFMT_RGB8_Z24 0
 | 
						|
#define PIXELFMT_RGBA6_Z24 1
 | 
						|
#define PIXELFMT_RGB565_Z16 2
 | 
						|
#define PIXELFMT_Z24 3
 | 
						|
#define PIXELFMT_Y8 4
 | 
						|
#define PIXELFMT_U8 5
 | 
						|
#define PIXELFMT_V8 6
 | 
						|
#define PIXELFMT_YUV420 7
 | 
						|
 | 
						|
#define ZC_LINEAR 0
 | 
						|
#define ZC_NEAR 1
 | 
						|
#define ZC_MID 2
 | 
						|
#define ZC_FAR 3
 | 
						|
// It seems these Z formats aren't supported/were removed ?
 | 
						|
#define ZC_INV_LINEAR 4
 | 
						|
#define ZC_INV_NEAR 5
 | 
						|
#define ZC_INV_MID 6
 | 
						|
#define ZC_INV_FAR 7
 | 
						|
 | 
						|
union PE_CONTROL
 | 
						|
{
 | 
						|
    struct
 | 
						|
    {
 | 
						|
        u32 pixel_format : 3;	// PIXELFMT_X
 | 
						|
        u32 zformat : 3;		// Z Compression for 16bit Z format
 | 
						|
        u32 early_ztest : 1;	// 1: before tex stage
 | 
						|
        u32 unused : 17;
 | 
						|
        u32 rid : 8;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Texture coordinate stuff
 | 
						|
 | 
						|
union TCInfo
 | 
						|
{
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 scale_minus_1 : 16;
 | 
						|
        u32 range_bias : 1;
 | 
						|
        u32 cylindric_wrap : 1;
 | 
						|
		// These bits only have effect in the s field of TCoordInfo
 | 
						|
		u32 line_offset : 1;
 | 
						|
		u32 point_offset : 1;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
};
 | 
						|
struct TCoordInfo
 | 
						|
{
 | 
						|
    TCInfo s;
 | 
						|
    TCInfo t;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
union ColReg
 | 
						|
{
 | 
						|
    u32 hex;
 | 
						|
    struct
 | 
						|
    {
 | 
						|
        s32 a : 11;
 | 
						|
        u32 : 1;
 | 
						|
        s32 b : 11;
 | 
						|
        u32 type : 1;
 | 
						|
    };
 | 
						|
};
 | 
						|
 | 
						|
struct TevReg
 | 
						|
{
 | 
						|
    ColReg low;
 | 
						|
    ColReg high;
 | 
						|
};
 | 
						|
 | 
						|
union TevKSel
 | 
						|
{
 | 
						|
    struct {
 | 
						|
        u32 swap1 : 2;
 | 
						|
        u32 swap2 : 2;
 | 
						|
        u32 kcsel0 : 5;
 | 
						|
        u32 kasel0 : 5;
 | 
						|
        u32 kcsel1 : 5;
 | 
						|
        u32 kasel1 : 5;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
 | 
						|
    int getKC(int i) {return i?kcsel1:kcsel0;}
 | 
						|
    int getKA(int i) {return i?kasel1:kasel0;}
 | 
						|
};
 | 
						|
 | 
						|
union AlphaTest
 | 
						|
{
 | 
						|
    struct
 | 
						|
    {
 | 
						|
        u32 ref0 : 8;
 | 
						|
        u32 ref1 : 8;
 | 
						|
        u32 comp0 : 3;
 | 
						|
        u32 comp1 : 3;
 | 
						|
        u32 logic : 2;
 | 
						|
    };
 | 
						|
    u32 hex;
 | 
						|
 | 
						|
	enum TEST_RESULT
 | 
						|
	{
 | 
						|
		UNDETERMINED = 0,
 | 
						|
		FAIL = 1,
 | 
						|
		PASS = 2,
 | 
						|
	};
 | 
						|
 | 
						|
	TEST_RESULT TestResult();
 | 
						|
};
 | 
						|
 | 
						|
union UPE_Copy
 | 
						|
{
 | 
						|
    u32 Hex;
 | 
						|
    struct 
 | 
						|
    {
 | 
						|
        u32 clamp0				: 1; // if set clamp top
 | 
						|
		u32 clamp1				: 1; // if set clamp bottom
 | 
						|
        u32 yuv                 : 1; // if set, color conversion from RGB to YUV
 | 
						|
        u32 target_pixel_format	: 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb (pattern: cycling right shift)
 | 
						|
        u32 gamma				: 2; // gamma correction.. 0 = 1.0 ; 1 = 1.7 ; 2 = 2.2 ; 3 is reserved
 | 
						|
        u32 half_scale          : 1; // "mipmap" filter... 0 = no filter (scale 1:1) ; 1 = box filter (scale 2:1)
 | 
						|
        u32 scale_invert		: 1; // if set vertical scaling is on
 | 
						|
        u32 clear				: 1;
 | 
						|
		u32 frame_to_field		: 2; // 0 progressive ; 1 is reserved ; 2 = interlaced (even lines) ; 3 = interlaced 1 (odd lines)
 | 
						|
        u32 copy_to_xfb			: 1;
 | 
						|
        u32 intensity_fmt       : 1; // if set, is an intensity format (I4,I8,IA4,IA8)
 | 
						|
        u32	auto_conv			: 1; // if 0 automatic color conversion by texture format and pixel type
 | 
						|
    };
 | 
						|
	u32 tp_realFormat() { 
 | 
						|
		return target_pixel_format / 2 + (target_pixel_format & 1) * 8;
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
union BPU_PreloadTileInfo
 | 
						|
{
 | 
						|
	u32 hex;
 | 
						|
	struct {
 | 
						|
		u32 count : 15;
 | 
						|
		u32 type : 2;
 | 
						|
	};
 | 
						|
};
 | 
						|
 | 
						|
struct BPS_TmemConfig
 | 
						|
{
 | 
						|
	u32 preload_addr;
 | 
						|
	u32 preload_tmem_even;
 | 
						|
	u32 preload_tmem_odd;
 | 
						|
	BPU_PreloadTileInfo preload_tile_info;
 | 
						|
	u32 tlut_src;
 | 
						|
	u32 tlut_dest;
 | 
						|
	u32 texinvalidate;
 | 
						|
};
 | 
						|
 | 
						|
// All of BP memory
 | 
						|
 | 
						|
 | 
						|
struct BPCmd
 | 
						|
{
 | 
						|
	int address;
 | 
						|
	int changes;
 | 
						|
	int newvalue;
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						|
};
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						|
 | 
						|
struct BPMemory
 | 
						|
{
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						|
    GenMode genMode;
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						|
    u32 display_copy_filter[4]; // 01-04
 | 
						|
    u32 unknown; // 05
 | 
						|
    // indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
 | 
						|
    // abc form a 2x3 offset matrix, there's 3 such matrices
 | 
						|
    // the 3 offset matrices can either be indirect type, S-type, or T-type
 | 
						|
    // 6bit scale factor s is distributed across IND_MTXA/B/C. 
 | 
						|
    // before using matrices scale by 2^-(s-17)
 | 
						|
    IND_MTX indmtx[3];//06-0e GXSetIndTexMtx, 2x3 matrices
 | 
						|
    IND_IMASK imask;//0f
 | 
						|
    TevStageIndirect tevind[16];//10 GXSetTevIndirect
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						|
    X12Y12 scissorTL; //20
 | 
						|
    X12Y12 scissorBR; //21
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						|
    LPSize lineptwidth; //22 line and point width
 | 
						|
    u32 sucounter; //23
 | 
						|
    u32 rascounter; //24
 | 
						|
    TEXSCALE texscale[2]; //25-26 GXSetIndTexCoordScale
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						|
    RAS1_IREF tevindref; //27 GXSetIndTexOrder
 | 
						|
    TwoTevStageOrders tevorders[8]; //28-2F
 | 
						|
    TCoordInfo texcoords[8]; //0x30 s,t,s,t,s,t,s,t...
 | 
						|
    ZMode zmode; //40
 | 
						|
    BlendMode blendmode; //41
 | 
						|
    ConstantAlpha dstalpha;  //42
 | 
						|
    PE_CONTROL zcontrol; //43 GXSetZCompLoc, GXPixModeSync
 | 
						|
    FieldMask fieldmask; //44
 | 
						|
    u32 drawdone;  //45, bit1=1 if end of list
 | 
						|
    u32 unknown5;  //46 clock?
 | 
						|
    u32 petoken; //47
 | 
						|
    u32 petokenint; // 48
 | 
						|
    X10Y10 copyTexSrcXY; // 49
 | 
						|
    X10Y10 copyTexSrcWH; // 4a
 | 
						|
    u32 copyTexDest; //4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it)
 | 
						|
    u32 unknown6; //4c
 | 
						|
    u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA
 | 
						|
                                // also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing
 | 
						|
    u32 dispcopyyscale; //4e
 | 
						|
    u32 clearcolorAR; //4f
 | 
						|
    u32 clearcolorGB; //50
 | 
						|
    u32 clearZValue; //51
 | 
						|
    UPE_Copy triggerEFBCopy; //52
 | 
						|
    u32 copyfilter[2]; //53,54
 | 
						|
    u32 boundbox0;//55
 | 
						|
    u32 boundbox1;//56
 | 
						|
    u32 unknown7[2];//57,58
 | 
						|
    X10Y10 scissorOffset; //59
 | 
						|
    u32 unknown8[6]; //5a,5b,5c,5d, 5e,5f
 | 
						|
    BPS_TmemConfig tmem_config; // 60-66
 | 
						|
    u32 metric; //67
 | 
						|
    FieldMode fieldmode;//68
 | 
						|
    u32 unknown10[7];//69-6F
 | 
						|
    u32 unknown11[16];//70-7F
 | 
						|
    FourTexUnits tex[2]; //80-bf
 | 
						|
    TevStageCombiner combiners[16]; //0xC0-0xDF
 | 
						|
    TevReg tevregs[4];  //0xE0
 | 
						|
    FogRangeParams fogRange;
 | 
						|
    FogParams fog; //0xEE,0xEF,0xF0,0xF1,0xF2
 | 
						|
    AlphaTest alpha_test; //0xF3
 | 
						|
    ZTex1 ztex1; //0xf4,0xf5
 | 
						|
    ZTex2 ztex2;
 | 
						|
    TevKSel tevksel[8];//0xf6,0xf7,f8,f9,fa,fb,fc,fd
 | 
						|
    u32 bpMask; //0xFE
 | 
						|
    u32 unknown18; //ff
 | 
						|
};
 | 
						|
 | 
						|
#pragma pack()
 | 
						|
 | 
						|
extern BPMemory bpmem;
 | 
						|
 | 
						|
void LoadBPReg(u32 value0);
 | 
						|
 | 
						|
void GetBPRegInfo(const u8* data, char* name, size_t name_size, char* desc, size_t desc_size);
 | 
						|
 | 
						|
#endif // _BPMEMORY_H
 |