forked from dolphin-emu/dolphin
		
	- Simplified the locking mechanism when controllers were updated - Reloaded the config of the controls instead of re-initialising the control plugins - Fixed controls being unresponsive after the Refresh button was pressed - Disables the hotkeys while the controller config is open
		
			
				
	
	
		
			100 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include "Common/CommonPaths.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/HW/Wiimote.h"
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| #include "InputCommon/InputConfig.h"
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| 
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| bool InputConfig::LoadConfig(bool isGC)
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| {
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| 	IniFile inifile;
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| 	bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
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| 	std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
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| 	std::string profile[MAX_BBMOTES];
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| 	std::string path;
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| 
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| 	if (SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() != "00000000")
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| 	{
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| 		std::string type;
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| 		if (isGC)
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| 		{
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| 			type = "Pad";
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| 			path = "Profiles/GCPad/";
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| 		}
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| 		else
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| 		{
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| 			type = "Wiimote";
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| 			path = "Profiles/Wiimote/";
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| 		}
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| 
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| 		IniFile game_ini = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
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| 		IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
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| 
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| 		for (int i = 0; i < 4; i++)
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| 		{
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| 			if (control_section->Exists(type + "Profile" + num[i]))
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| 			{
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| 				if (control_section->Get(type + "Profile" + num[i], &profile[i]))
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| 				{
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| 					if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
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| 					{
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| 						useProfile[i] = true;
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| 					}
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| 					else
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| 					{
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| 						// TODO: PanicAlert shouldn't be used for this.
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| 						PanicAlertT("Selected controller profile does not exist");
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
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| 	{
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| 		int n = 0;
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| 		for (ControllerEmu* pad : controllers)
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| 		{
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| 			// Load settings from ini
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| 			if (useProfile[n])
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| 			{
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| 				IniFile profile_ini;
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| 				profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
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| 				pad->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
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| 			}
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| 			else
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| 			{
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| 				pad->LoadConfig(inifile.GetOrCreateSection(pad->GetName()));
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| 			}
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| 
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| 			// Update refs
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| 			pad->UpdateReferences(g_controller_interface);
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| 
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| 			// Next profile
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| 			n++;
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| 		}
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| 		return true;
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| 	}
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| 	else
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| 	{
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| 		controllers[0]->LoadDefaults(g_controller_interface);
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| 		controllers[0]->UpdateReferences(g_controller_interface);
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| 		return false;
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| 	}
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| }
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| 
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| void InputConfig::SaveConfig()
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| {
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| 	std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini";
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| 
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| 	IniFile inifile;
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| 	inifile.Load(ini_filename);
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| 
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| 	for (ControllerEmu* pad : controllers)
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| 		pad->SaveConfig(inifile.GetOrCreateSection(pad->GetName()));
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| 
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| 	inifile.Save(ini_filename);
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| }
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