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5fb23f879e40d4967e4044e463f839600a306cbb
dolphin
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Logging
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John Peterson
5fb23f879e
Fixed emulated Nunchuck in Mario Galaxy and Wii Sports
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@1222
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 08:46:16 +00:00
..
Console.cpp
Fixed emulated Nunchuck in Mario Galaxy and Wii Sports
2008-11-20 08:46:16 +00:00
Console.h
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Logging.cpp
Made all updates apply in DSP HLE
2008-11-17 16:59:20 +00:00