forked from dolphin-emu/dolphin
		
	Some code was calling more than one of these functions in a row (in particular, FileUtil.cpp itself did it a lot...), which is a waste since it's possible to call stat a single time and then read all three values from the stat struct. This commit adds a File::FileInfo class that calls stat once on construction and then lets Exists/IsDirectory/GetSize be executed very quickly. The performance improvement mostly matters for functions that can be handling a lot of files, such as File::ScanDirectoryTree. I've also done some cleanup in code that uses these functions. For instance, some code had checks like !Exists() || !IsDirectory(), which is functionally equivalent to !IsDirectory(), and some code was using File::GetSize even though there was an IOFile object that the code could call GetSize on.
		
			
				
	
	
		
			424 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			424 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Config/GameCubeConfigPane.h"
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#include <cassert>
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#include <string>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/filedlg.h>
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#include <wx/filename.h>
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#include <wx/gbsizer.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Input/MicButtonConfigDiag.h"
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#include "DolphinWX/WxEventUtils.h"
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#include "DolphinWX/WxUtils.h"
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#define DEV_NONE_STR _trans("<Nothing>")
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#define DEV_DUMMY_STR _trans("Dummy")
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#define EXIDEV_MEMCARD_STR _trans("Memory Card")
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#define EXIDEV_MEMDIR_STR _trans("GCI Folder")
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#define EXIDEV_MIC_STR _trans("Microphone")
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#define EXIDEV_BBA_STR _trans("Broadband Adapter")
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#define EXIDEV_AGP_STR _trans("Advance Game Port")
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#define EXIDEV_GECKO_STR _trans("USB Gecko")
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GameCubeConfigPane::GameCubeConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(parent, id)
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{
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  InitializeGUI();
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  LoadGUIValues();
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  BindEvents();
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}
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void GameCubeConfigPane::InitializeGUI()
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{
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  m_ipl_language_strings.Add(_("English"));
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  m_ipl_language_strings.Add(_("German"));
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  m_ipl_language_strings.Add(_("French"));
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  m_ipl_language_strings.Add(_("Spanish"));
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  m_ipl_language_strings.Add(_("Italian"));
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  m_ipl_language_strings.Add(_("Dutch"));
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  m_system_lang_choice =
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      new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_ipl_language_strings);
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  m_system_lang_choice->SetToolTip(_("Sets the GameCube system language."));
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  m_override_lang_checkbox = new wxCheckBox(this, wxID_ANY, _("Override Language on NTSC Games"));
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  m_override_lang_checkbox->SetToolTip(_(
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      "Lets the system language be set to values that games were not designed for. This can allow "
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      "the use of extra translations for a few games, but can also lead to text display issues."));
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  m_skip_ipl_checkbox = new wxCheckBox(this, wxID_ANY, _("Skip Main Menu"));
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  if (!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
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      !File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
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      !File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
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      !File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
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      !File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL) &&
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      !File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL))
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  {
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    m_skip_ipl_checkbox->Disable();
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    m_skip_ipl_checkbox->SetToolTip(_("Put Main Menu roms in User/GC/{region}."));
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  }
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  // Device settings
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  // EXI Devices
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  wxStaticText* GCEXIDeviceText[3] = {
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      new wxStaticText(this, wxID_ANY, _("Slot A")), new wxStaticText(this, wxID_ANY, _("Slot B")),
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      new wxStaticText(this, wxID_ANY, "SP1"),
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  };
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  m_exi_devices[0] = new wxChoice(this, wxID_ANY);
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  m_exi_devices[1] = new wxChoice(this, wxID_ANY);
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  m_exi_devices[2] = new wxChoice(this, wxID_ANY);
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  m_exi_devices[2]->SetToolTip(
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      _("Serial Port 1 - This is the port which devices such as the net adapter use."));
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  m_memcard_path[0] =
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      new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
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  m_memcard_path[1] =
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      new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
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  const int space5 = FromDIP(5);
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  const int space10 = FromDIP(10);
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  // Populate the GameCube page
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  wxGridBagSizer* const sGamecubeIPLSettings = new wxGridBagSizer(space5, space5);
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  sGamecubeIPLSettings->Add(m_skip_ipl_checkbox, wxGBPosition(0, 0), wxGBSpan(1, 2));
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  sGamecubeIPLSettings->Add(new wxStaticText(this, wxID_ANY, _("System Language:")),
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                            wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
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  sGamecubeIPLSettings->Add(m_system_lang_choice, wxGBPosition(1, 1), wxDefaultSpan,
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                            wxALIGN_CENTER_VERTICAL);
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  sGamecubeIPLSettings->Add(m_override_lang_checkbox, wxGBPosition(2, 0), wxGBSpan(1, 2));
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  wxStaticBoxSizer* const sbGamecubeIPLSettings =
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      new wxStaticBoxSizer(wxVERTICAL, this, _("IPL Settings"));
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  sbGamecubeIPLSettings->AddSpacer(space5);
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  sbGamecubeIPLSettings->Add(sGamecubeIPLSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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  sbGamecubeIPLSettings->AddSpacer(space5);
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  wxStaticBoxSizer* const sbGamecubeDeviceSettings =
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      new wxStaticBoxSizer(wxVERTICAL, this, _("Device Settings"));
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  wxGridBagSizer* const gamecube_EXIDev_sizer = new wxGridBagSizer(space10, space10);
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  for (int i = 0; i < 3; ++i)
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  {
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    gamecube_EXIDev_sizer->Add(GCEXIDeviceText[i], wxGBPosition(i, 0), wxDefaultSpan,
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                               wxALIGN_CENTER_VERTICAL);
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    gamecube_EXIDev_sizer->Add(m_exi_devices[i], wxGBPosition(i, 1), wxGBSpan(1, (i < 2) ? 1 : 2),
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                               wxALIGN_CENTER_VERTICAL);
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    if (i < 2)
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      gamecube_EXIDev_sizer->Add(m_memcard_path[i], wxGBPosition(i, 2), wxDefaultSpan,
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                                 wxALIGN_CENTER_VERTICAL);
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  }
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  sbGamecubeDeviceSettings->AddSpacer(space5);
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  sbGamecubeDeviceSettings->Add(gamecube_EXIDev_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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  sbGamecubeDeviceSettings->AddSpacer(space5);
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  wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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  main_sizer->AddSpacer(space5);
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  main_sizer->Add(sbGamecubeIPLSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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  main_sizer->AddSpacer(space5);
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  main_sizer->Add(sbGamecubeDeviceSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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  main_sizer->AddSpacer(space5);
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  SetSizer(main_sizer);
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}
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void GameCubeConfigPane::LoadGUIValues()
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{
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  const SConfig& startup_params = SConfig::GetInstance();
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  m_system_lang_choice->SetSelection(startup_params.SelectedLanguage);
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  m_skip_ipl_checkbox->SetValue(startup_params.bHLE_BS2);
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  m_override_lang_checkbox->SetValue(startup_params.bOverrideGCLanguage);
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  wxArrayString slot_devices;
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  slot_devices.Add(_(DEV_NONE_STR));
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  slot_devices.Add(_(DEV_DUMMY_STR));
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  slot_devices.Add(_(EXIDEV_MEMCARD_STR));
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  slot_devices.Add(_(EXIDEV_MEMDIR_STR));
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  slot_devices.Add(_(EXIDEV_GECKO_STR));
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  slot_devices.Add(_(EXIDEV_AGP_STR));
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  slot_devices.Add(_(EXIDEV_MIC_STR));
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  wxArrayString sp1_devices;
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  sp1_devices.Add(_(DEV_NONE_STR));
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  sp1_devices.Add(_(DEV_DUMMY_STR));
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  sp1_devices.Add(_(EXIDEV_BBA_STR));
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  for (int i = 0; i < 3; ++i)
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  {
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    bool isMemcard = false;
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    bool isMic = false;
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    // Add strings to the wxChoice list, the third wxChoice is the SP1 slot
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    if (i == 2)
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      m_exi_devices[i]->Append(sp1_devices);
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    else
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      m_exi_devices[i]->Append(slot_devices);
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    switch (SConfig::GetInstance().m_EXIDevice[i])
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    {
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    case ExpansionInterface::EXIDEVICE_NONE:
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      m_exi_devices[i]->SetStringSelection(slot_devices[0]);
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      break;
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    case ExpansionInterface::EXIDEVICE_MEMORYCARD:
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      isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[2]);
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      break;
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    case ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER:
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      m_exi_devices[i]->SetStringSelection(slot_devices[3]);
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      break;
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    case ExpansionInterface::EXIDEVICE_GECKO:
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      m_exi_devices[i]->SetStringSelection(slot_devices[4]);
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      break;
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    case ExpansionInterface::EXIDEVICE_AGP:
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      isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[5]);
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      break;
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    case ExpansionInterface::EXIDEVICE_MIC:
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      isMic = m_exi_devices[i]->SetStringSelection(slot_devices[6]);
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      break;
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    case ExpansionInterface::EXIDEVICE_ETH:
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      m_exi_devices[i]->SetStringSelection(sp1_devices[2]);
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      break;
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    case ExpansionInterface::EXIDEVICE_DUMMY:
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    default:
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      m_exi_devices[i]->SetStringSelection(slot_devices[1]);
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      break;
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    }
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    if (!isMemcard && !isMic && i < 2)
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      m_memcard_path[i]->Disable();
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  }
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}
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void GameCubeConfigPane::BindEvents()
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{
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  m_system_lang_choice->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSystemLanguageChange, this);
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  m_system_lang_choice->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
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  m_override_lang_checkbox->Bind(wxEVT_CHECKBOX,
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                                 &GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged, this);
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  m_override_lang_checkbox->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
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  m_skip_ipl_checkbox->Bind(wxEVT_CHECKBOX, &GameCubeConfigPane::OnSkipIPLCheckBoxChanged, this);
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  m_skip_ipl_checkbox->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
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  m_exi_devices[0]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotAChanged, this);
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  m_exi_devices[0]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
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  m_exi_devices[1]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotBChanged, this);
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  m_exi_devices[1]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
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  m_exi_devices[2]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSP1Changed, this);
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  m_exi_devices[2]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
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  m_memcard_path[0]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotAButtonClick, this);
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  m_memcard_path[1]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotBButtonClick, this);
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}
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void GameCubeConfigPane::OnSystemLanguageChange(wxCommandEvent& event)
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{
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  SConfig::GetInstance().SelectedLanguage = m_system_lang_choice->GetSelection();
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  AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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}
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void GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged(wxCommandEvent& event)
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{
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  SConfig::GetInstance().bOverrideGCLanguage = m_override_lang_checkbox->IsChecked();
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  AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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}
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void GameCubeConfigPane::OnSkipIPLCheckBoxChanged(wxCommandEvent& event)
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{
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  SConfig::GetInstance().bHLE_BS2 = m_skip_ipl_checkbox->IsChecked();
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}
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void GameCubeConfigPane::OnSlotAChanged(wxCommandEvent& event)
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{
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  ChooseEXIDevice(event.GetString(), 0);
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}
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void GameCubeConfigPane::OnSlotBChanged(wxCommandEvent& event)
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{
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  ChooseEXIDevice(event.GetString(), 1);
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}
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void GameCubeConfigPane::OnSP1Changed(wxCommandEvent& event)
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{
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  ChooseEXIDevice(event.GetString(), 2);
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}
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void GameCubeConfigPane::HandleEXISlotChange(int slot, const wxString& title)
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{
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  assert(slot >= 0 && slot <= 1);
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  if (!m_exi_devices[slot]->GetStringSelection().compare(_(EXIDEV_MIC_STR)))
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  {
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    InputConfig* const pad_plugin = Pad::GetConfig();
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    MicButtonConfigDialog dialog(this, *pad_plugin, title, slot);
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    dialog.ShowModal();
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  }
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  else
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  {
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    ChooseSlotPath(slot == 0, SConfig::GetInstance().m_EXIDevice[slot]);
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  }
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}
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void GameCubeConfigPane::OnSlotAButtonClick(wxCommandEvent& event)
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{
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  HandleEXISlotChange(0, wxString(_("GameCube Microphone Slot A")));
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}
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void GameCubeConfigPane::OnSlotBButtonClick(wxCommandEvent& event)
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{
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  HandleEXISlotChange(1, wxString(_("GameCube Microphone Slot B")));
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}
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void GameCubeConfigPane::ChooseEXIDevice(const wxString& deviceName, int deviceNum)
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{
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  ExpansionInterface::TEXIDevices tempType;
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  if (!deviceName.compare(_(EXIDEV_MEMCARD_STR)))
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    tempType = ExpansionInterface::EXIDEVICE_MEMORYCARD;
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  else if (!deviceName.compare(_(EXIDEV_MEMDIR_STR)))
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    tempType = ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER;
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  else if (!deviceName.compare(_(EXIDEV_MIC_STR)))
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    tempType = ExpansionInterface::EXIDEVICE_MIC;
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  else if (!deviceName.compare(_(EXIDEV_BBA_STR)))
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    tempType = ExpansionInterface::EXIDEVICE_ETH;
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  else if (!deviceName.compare(_(EXIDEV_AGP_STR)))
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    tempType = ExpansionInterface::EXIDEVICE_AGP;
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  else if (!deviceName.compare(_(EXIDEV_GECKO_STR)))
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    tempType = ExpansionInterface::EXIDEVICE_GECKO;
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  else if (!deviceName.compare(_(DEV_NONE_STR)))
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    tempType = ExpansionInterface::EXIDEVICE_NONE;
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  else
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    tempType = ExpansionInterface::EXIDEVICE_DUMMY;
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  // Gray out the memcard path button if we're not on a memcard or AGP
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  if (tempType == ExpansionInterface::EXIDEVICE_MEMORYCARD ||
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      tempType == ExpansionInterface::EXIDEVICE_AGP ||
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      tempType == ExpansionInterface::EXIDEVICE_MIC)
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  {
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    m_memcard_path[deviceNum]->Enable();
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  }
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  else if (deviceNum == 0 || deviceNum == 1)
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  {
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    m_memcard_path[deviceNum]->Disable();
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  }
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  SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
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  if (Core::IsRunning())
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  {
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    // Change plugged device! :D
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    ExpansionInterface::ChangeDevice(
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        (deviceNum == 1) ? 1 : 0,   // SlotB is on channel 1, slotA and SP1 are on 0
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        tempType,                   // The device enum to change to
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        (deviceNum == 2) ? 2 : 0);  // SP1 is device 2, slots are device 0
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  }
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}
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void GameCubeConfigPane::ChooseSlotPath(bool is_slot_a, ExpansionInterface::TEXIDevices device_type)
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{
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  bool memcard = (device_type == ExpansionInterface::EXIDEVICE_MEMORYCARD);
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  std::string path;
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  std::string cardname;
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  std::string ext;
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  std::string pathA = SConfig::GetInstance().m_strMemoryCardA;
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  std::string pathB = SConfig::GetInstance().m_strMemoryCardB;
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  if (!memcard)
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  {
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    pathA = SConfig::GetInstance().m_strGbaCartA;
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    pathB = SConfig::GetInstance().m_strGbaCartB;
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						|
  }
 | 
						|
  SplitPath(is_slot_a ? pathA : pathB, &path, &cardname, &ext);
 | 
						|
  std::string filename = WxStrToStr(wxFileSelector(
 | 
						|
      _("Choose a file to open"), StrToWxStr(path), StrToWxStr(cardname), StrToWxStr(ext),
 | 
						|
      memcard ? _("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp" :
 | 
						|
                _("Game Boy Advance Carts (*.gba)") + "|*.gba"));
 | 
						|
 | 
						|
  if (!filename.empty())
 | 
						|
  {
 | 
						|
    if (memcard && File::Exists(filename))
 | 
						|
    {
 | 
						|
      GCMemcard memorycard(filename);
 | 
						|
      if (!memorycard.IsValid())
 | 
						|
      {
 | 
						|
        WxUtils::ShowErrorDialog(wxString::Format(_("Cannot use that file as a memory card.\n%s\n"
 | 
						|
                                                    "is not a valid GameCube memory card file"),
 | 
						|
                                                  filename.c_str()));
 | 
						|
        return;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    wxFileName newFilename(filename);
 | 
						|
    newFilename.MakeAbsolute();
 | 
						|
    filename = newFilename.GetFullPath();
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    // If the Memory Card file is within the Exe dir, we can assume that the user wants it to be
 | 
						|
    // stored relative
 | 
						|
    // to the executable, so it stays set correctly when the probably portable Exe dir is moved.
 | 
						|
    // TODO: Replace this with a cleaner, non-wx solution once std::filesystem is standard
 | 
						|
    std::string exeDir = File::GetExeDirectory() + '\\';
 | 
						|
    if (wxString(filename).Lower().StartsWith(wxString(exeDir).Lower()))
 | 
						|
      filename.erase(0, exeDir.size());
 | 
						|
 | 
						|
    std::replace(filename.begin(), filename.end(), '\\', '/');
 | 
						|
#endif
 | 
						|
 | 
						|
    // also check that the path isn't used for the other memcard...
 | 
						|
    wxFileName otherFilename(is_slot_a ? pathB : pathA);
 | 
						|
    otherFilename.MakeAbsolute();
 | 
						|
    if (newFilename.GetFullPath().compare(otherFilename.GetFullPath()) != 0)
 | 
						|
    {
 | 
						|
      if (memcard)
 | 
						|
      {
 | 
						|
        if (is_slot_a)
 | 
						|
          SConfig::GetInstance().m_strMemoryCardA = filename;
 | 
						|
        else
 | 
						|
          SConfig::GetInstance().m_strMemoryCardB = filename;
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        if (is_slot_a)
 | 
						|
          SConfig::GetInstance().m_strGbaCartA = filename;
 | 
						|
        else
 | 
						|
          SConfig::GetInstance().m_strGbaCartB = filename;
 | 
						|
      }
 | 
						|
 | 
						|
      if (Core::IsRunning())
 | 
						|
      {
 | 
						|
        // Change memcard to the new file
 | 
						|
        ExpansionInterface::ChangeDevice(is_slot_a ? 0 : 1,  // SlotA: channel 0, SlotB channel 1
 | 
						|
                                         device_type,
 | 
						|
                                         0);  // SP1 is device 2, slots are device 0
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      WxUtils::ShowErrorDialog(_("Are you trying to use the same file in both slots?"));
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |