forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			371 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			371 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/image.h>
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#include <wx/toplevel.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigManager.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/TitleDatabase.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiSaveBanner.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static std::string GetLanguageString(DiscIO::Language language,
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                                     std::map<DiscIO::Language, std::string> strings)
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{
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  auto end = strings.end();
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  auto it = strings.find(language);
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  if (it != end)
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    return it->second;
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  // English tends to be a good fallback when the requested language isn't available
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  if (language != DiscIO::Language::LANGUAGE_ENGLISH)
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  {
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    it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
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    if (it != end)
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      return it->second;
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  }
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  // If English isn't available either, just pick something
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  if (!strings.empty())
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    return strings.cbegin()->second;
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  return "";
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}
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GameListItem::GameListItem(const std::string& filename)
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    : m_file_name(filename), m_region(DiscIO::Region::UNKNOWN_REGION),
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      m_country(DiscIO::Country::COUNTRY_UNKNOWN)
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{
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  {
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    std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_name));
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    if (volume != nullptr)
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    {
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      m_platform = volume->GetVolumeType();
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      m_descriptions = volume->GetDescriptions();
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      m_names = volume->GetLongNames();
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      if (m_names.empty())
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        m_names = volume->GetShortNames();
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      m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetLongMakers());
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      if (m_company.empty())
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        m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetShortMakers());
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      m_region = volume->GetRegion();
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      m_country = volume->GetCountry();
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      m_blob_type = volume->GetBlobType();
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      m_file_size = volume->GetRawSize();
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      m_volume_size = volume->GetSize();
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      m_game_id = volume->GetGameID();
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      m_title_id = volume->GetTitleID().value_or(0);
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      m_disc_number = volume->GetDiscNumber().value_or(0);
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      m_revision = volume->GetRevision().value_or(0);
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      auto& banner = m_volume_banner;
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      std::vector<u32> buffer = volume->GetBanner(&banner.width, &banner.height);
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      ReadVolumeBanner(&banner.buffer, buffer, banner.width, banner.height);
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      m_valid = true;
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    }
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  }
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  if (m_company.empty() && m_game_id.size() >= 6)
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    m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
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  if (!IsValid() && IsElfOrDol())
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  {
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    m_valid = true;
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    m_file_size = File::GetSize(m_file_name);
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    m_platform = DiscIO::Platform::ELF_DOL;
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    m_blob_type = DiscIO::BlobType::DIRECTORY;
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    std::string path, name;
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    SplitPath(m_file_name, &path, &name, nullptr);
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    // A bit like the Homebrew Channel icon, except there can be multiple files
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    // in a folder with their own icons. Useful for those who don't want to have
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    // a Homebrew Channel-style folder structure.
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    if (SetWxBannerFromPNGFile(path + name + ".png"))
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      return;
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    // Homebrew Channel icon. The most typical icon format for DOLs and ELFs.
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    if (SetWxBannerFromPNGFile(path + "icon.png"))
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      return;
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  }
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  else
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  {
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    // Volume banner. Typical for everything that isn't a DOL or ELF.
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    SetWxBannerFromRaw(m_volume_banner);
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  }
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}
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bool GameListItem::IsValid() const
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{
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  if (!m_valid)
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    return false;
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  if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
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    return false;
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  return true;
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}
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bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database)
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{
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  const auto type = m_platform == DiscIO::Platform::WII_WAD ?
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                        Core::TitleDatabase::TitleType::Channel :
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                        Core::TitleDatabase::TitleType::Other;
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  m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
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  return m_custom_name != m_pending.custom_name;
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}
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void GameListItem::CustomNameCommit()
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{
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  m_custom_name = std::move(m_pending.custom_name);
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}
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bool GameListItem::EmuStateChanged()
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{
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  IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
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  ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
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  ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
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  return m_emu_state != m_pending.emu_state;
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}
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void GameListItem::EmuStateCommit()
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{
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  m_emu_state = std::move(m_pending.emu_state);
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}
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void GameListItem::EmuState::DoState(PointerWrap& p)
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{
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  p.Do(rating);
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  p.Do(issues);
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}
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void GameListItem::Banner::DoState(PointerWrap& p)
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{
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  p.Do(buffer);
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  p.Do(width);
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  p.Do(height);
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}
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void GameListItem::DoState(PointerWrap& p)
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{
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  p.Do(m_valid);
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  p.Do(m_file_name);
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  p.Do(m_file_size);
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  p.Do(m_volume_size);
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  p.Do(m_names);
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  p.Do(m_descriptions);
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  p.Do(m_company);
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  p.Do(m_game_id);
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  p.Do(m_title_id);
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  p.Do(m_region);
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  p.Do(m_country);
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  p.Do(m_platform);
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  p.Do(m_blob_type);
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  p.Do(m_revision);
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  p.Do(m_disc_number);
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  m_volume_banner.DoState(p);
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  m_emu_state.DoState(p);
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  p.Do(m_custom_name);
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  if (p.GetMode() == PointerWrap::MODE_READ)
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  {
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    SetWxBannerFromRaw(m_volume_banner);
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  }
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}
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bool GameListItem::IsElfOrDol() const
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{
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  if (m_file_name.size() < 4)
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    return false;
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  std::string name_end = m_file_name.substr(m_file_name.size() - 4);
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  std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
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  return name_end == ".elf" || name_end == ".dol";
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}
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void GameListItem::ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer,
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                                    int width, int height)
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{
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  image->resize(width * height * 3);
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  for (int i = 0; i < width * height; i++)
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  {
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    (*image)[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
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    (*image)[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
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    (*image)[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
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  }
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}
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bool GameListItem::SetWxBannerFromPNGFile(const std::string& path)
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{
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  if (!File::Exists(path))
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    return false;
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  wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
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  if (!image.IsOk())
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    return false;
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  m_banner_wx = image;
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  return true;
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}
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void GameListItem::SetWxBannerFromRaw(const Banner& banner)
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{
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  if (banner.empty())
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    return;
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  // Need to make explicit copy as wxImage uses reference counting for copies combined with only
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  // taking a pointer, not the content, when given a buffer to its constructor.
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  m_banner_wx.Create(banner.width, banner.height, false);
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  std::memcpy(m_banner_wx.GetData(), banner.buffer.data(), banner.buffer.size());
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}
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bool GameListItem::BannerChanged()
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{
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  // Wii banners can only be read if there is a savefile,
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  // so sometimes caches don't contain banners. Let's check
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  // if a banner has become available after the cache was made.
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  if (!m_volume_banner.empty())
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    return false;
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  if (!DiscIO::IsWii(m_platform))
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    return false;
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  auto& banner = m_pending.volume_banner;
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  std::vector<u32> buffer =
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      DiscIO::WiiSaveBanner(m_title_id).GetBanner(&banner.width, &banner.height);
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  if (buffer.empty())
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    return false;
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  ReadVolumeBanner(&banner.buffer, buffer, banner.width, banner.height);
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  // We only reach here if m_volume_banner was empty, so we don't need to explicitly
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  // compare to see if they are different
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  return true;
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}
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void GameListItem::BannerCommit()
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{
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  m_volume_banner = std::move(m_pending.volume_banner);
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  SetWxBannerFromRaw(m_volume_banner);
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}
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std::string GameListItem::GetDescription(DiscIO::Language language) const
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{
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  return GetLanguageString(language, m_descriptions);
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}
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std::string GameListItem::GetDescription() const
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{
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  const bool wii = DiscIO::IsWii(m_platform);
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  return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
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}
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std::string GameListItem::GetName(DiscIO::Language language) const
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{
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  return GetLanguageString(language, m_names);
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}
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std::string GameListItem::GetName() const
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{
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  if (!m_custom_name.empty())
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    return m_custom_name;
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  const bool wii = DiscIO::IsWii(m_platform);
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  std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
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  if (!name.empty())
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    return name;
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  // No usable name, return filename (better than nothing)
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  std::string ext;
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  SplitPath(GetFileName(), nullptr, &name, &ext);
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  return name + ext;
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}
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std::string GameListItem::GetUniqueIdentifier() const
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{
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  const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
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  std::vector<std::string> info;
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  if (!GetGameID().empty())
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    info.push_back(GetGameID());
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  if (GetRevision() != 0)
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  {
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    std::string rev_str = "Revision ";
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    info.push_back(rev_str + std::to_string((long long)GetRevision()));
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  }
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  std::string name(GetName(lang));
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  if (name.empty())
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    name = GetName();
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  int disc_number = GetDiscNumber() + 1;
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  std::string lower_name = name;
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  std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
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  if (disc_number > 1 &&
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      lower_name.find(std::string(wxString::Format("disc %i", disc_number))) == std::string::npos &&
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      lower_name.find(std::string(wxString::Format("disc%i", disc_number))) == std::string::npos)
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  {
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    std::string disc_text = "Disc ";
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    info.push_back(disc_text + std::to_string(disc_number));
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  }
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  if (info.empty())
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    return name;
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  std::ostringstream ss;
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  std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
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  ss << info.back();
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  return name + " (" + ss.str() + ")";
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}
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std::vector<DiscIO::Language> GameListItem::GetLanguages() const
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{
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  std::vector<DiscIO::Language> languages;
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  for (std::pair<DiscIO::Language, std::string> name : m_names)
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    languages.push_back(name.first);
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  return languages;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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  if (!DiscIO::IsWii(m_platform))
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    return "";
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  const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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  if (path[0] == '.')
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    return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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  return path;
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}
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