forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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class VertexLoader_Normal
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{
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public:
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	// Init
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	static void Init();
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	// GetSize
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	static unsigned int GetSize(u64 _type, unsigned int _format,
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		unsigned int _elements, unsigned int _index3);
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	// GetFunction
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	static TPipelineFunction GetFunction(u64 _type,
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		unsigned int _format, unsigned int _elements, unsigned int _index3);
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private:
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	enum ENormalType
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	{
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		NRM_NOT_PRESENT = 0,
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		NRM_DIRECT      = 1,
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		NRM_INDEX8      = 2,
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		NRM_INDEX16     = 3,
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		NUM_NRM_TYPE
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	};
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	enum ENormalFormat
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	{
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		FORMAT_UBYTE   = 0,
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		FORMAT_BYTE    = 1,
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		FORMAT_USHORT  = 2,
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		FORMAT_SHORT   = 3,
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		FORMAT_FLOAT   = 4,
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		NUM_NRM_FORMAT
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	};
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	enum ENormalElements
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	{
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		NRM_NBT          = 0,
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		NRM_NBT3         = 1,
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		NUM_NRM_ELEMENTS
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	};
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	enum ENormalIndices
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	{
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		NRM_INDICES1    = 0,
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		NRM_INDICES3    = 1,
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		NUM_NRM_INDICES
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	};
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	struct Set
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	{
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		template <typename T>
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		void operator=(const T&)
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		{
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			gc_size = T::size;
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			function = T::function;
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		}
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		int gc_size;
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		TPipelineFunction function;
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	};
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	static Set m_Table[NUM_NRM_TYPE][NUM_NRM_INDICES][NUM_NRM_ELEMENTS][NUM_NRM_FORMAT];
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};
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